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authorMegaMech <7255464+MegaMech@users.noreply.github.com>2025-01-05 17:23:41 -0700
committerMegaMech <7255464+MegaMech@users.noreply.github.com>2025-01-05 17:23:41 -0700
commitcb21fc1209905b8cd8d1f8d43c28b9dc62c36100 (patch)
tree5c5ce80279288d00974d5e1cf627a72b5004f139 /src/port/Engine.cpp
parent7e50b7c29ef81e1f3a92ad609f6956287063c979 (diff)
Fix texture filter off
Diffstat (limited to 'src/port/Engine.cpp')
-rw-r--r--src/port/Engine.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp
index bc942ac90..262cca633 100644
--- a/src/port/Engine.cpp
+++ b/src/port/Engine.cpp
@@ -77,7 +77,7 @@ GameEngine::GameEngine() {
//auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
// Turn off texture filtering because menus are borked with it on
- CVarSetInteger("gTextureFilter", 2);
+ CVarRegisterInteger("gTextureFilter", 2);
this->context->Init(OTRFiles, {}, 3, { 26800, 512, 1100 }, wnd, controlDeck);