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authorquarrel07 <quarrel-07atolls@icloud.com>2026-06-28 17:41:26 -0700
committerGitHub <noreply@github.com>2026-06-29 02:41:26 +0200
commitd1dec0f6f437cf5342a8514f23741da9ded95485 (patch)
treef98306b154bbf2844b4ced9df31caf986c767696 /src/port/Engine.cpp
parentdfee19f91e9030ccfdb2d38a3773c7e8995c361d (diff)
Fix crash when bailing out of first-run setup before the game inits (#707)
InitModsSystem() runs before the game world is set up. Its bail-out paths (no O2R + user declines generation, missing mods.toml, cyclic/outdated mod deps, and GenAssetFile's no-ROM / unsupported-ROM cases) call exit(), which runs the global `static World sWorldInstance` destructor -> World::CleanWorld() -> dereferences Sky::Instance and other singletons that are still null this early, segfaulting. The most visible case: declining the first-run "Generate one now?" prompt pops a crash report instead of quitting cleanly. Use _Exit() on these pre-initialization bail-outs so no static destructors run. Co-authored-by: quarrel07 <paeans-toggle-2e@icloud.com> Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com>
Diffstat (limited to 'src/port/Engine.cpp')
-rw-r--r--src/port/Engine.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp
index b6ba9a226..5120c82a2 100644
--- a/src/port/Engine.cpp
+++ b/src/port/Engine.cpp
@@ -1,5 +1,6 @@
#include "Engine.h"
+#include <cstdlib>
#include "ship/utils/StringHelper.h"
#include "GameExtractor.h"
#include "mods/ModManager.h"
@@ -269,14 +270,16 @@ bool GameEngine::GenAssetFile() {
if (!extractor->SelectGameFromUI()) {
ShowMessage("Error", "No ROM selected.\n\nExiting...");
- exit(1);
+ // _Exit, not exit: this runs before the game world is initialized, so running the
+ // global World destructor (CleanWorld) would dereference still-null singletons and crash.
+ _Exit(1);
}
auto game = extractor->ValidateChecksum();
if (!game.has_value()) {
ShowMessage("Unsupported ROM",
"The provided ROM is not supported.\n\nCheck the readme for a list of supported versions.");
- exit(1);
+ _Exit(1);
}
ShowMessage(("Found " + game.value()).c_str(),