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authorMegaMech <MegaMech@users.noreply.github.com>2024-06-14 03:03:51 -0600
committerGitHub <noreply@github.com>2024-06-14 03:03:51 -0600
commitdd5844ab81ebe3e429b8810e16ececb6b56219bc (patch)
tree2520f87ba16588b286d2bd54d227764cbfa108ce /src/port/Engine.cpp
parent0d629e466a75a3e7c8ab9ee8ea88bd4c52023a29 (diff)
Fix collision (#18)
* Fix collision
Diffstat (limited to 'src/port/Engine.cpp')
-rw-r--r--src/port/Engine.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp
index df9855686..a32d6a847 100644
--- a/src/port/Engine.cpp
+++ b/src/port/Engine.cpp
@@ -56,6 +56,7 @@ GameEngine::GameEngine() {
auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
wnd->SetRendererUCode(ucode_f3dex);
+ this->context->InitGfxDebugger();
auto loader = context->GetResourceManager()->GetResourceLoader();
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3fV0>(), RESOURCE_FORMAT_BINARY, "Vec3f", static_cast<uint32_t>(SF64::ResourceType::Vec3f), 0);