diff options
| author | KiritoDv <36680385+KiritoDv@users.noreply.github.com> | 2025-05-16 02:44:40 +0000 |
|---|---|---|
| committer | github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> | 2025-05-16 02:44:40 +0000 |
| commit | b53a5dbcfa24ef2aa4860b6d9512709976686de8 (patch) | |
| tree | 441f2bb9c0bc8f955eb9289d19b13beab5c239c5 /src/port/Game.cpp | |
| parent | bdf5ca8d603ae56ac275bebf9fde58ae72484d76 (diff) | |
clang formatclang-format
Diffstat (limited to 'src/port/Game.cpp')
| -rw-r--r-- | src/port/Game.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/port/Game.cpp b/src/port/Game.cpp index 2c0ec3a0a..419c3d53e 100644 --- a/src/port/Game.cpp +++ b/src/port/Game.cpp @@ -216,8 +216,8 @@ void CM_SpawnFromLevelProps() { // Spawning actors needs to be delayed to the correct time. // And loadlevel needs to happen asap - //Editor::LoadLevel(nullptr); - // Editor::SpawnFromLevelProps(); + // Editor::LoadLevel(nullptr); + // Editor::SpawnFromLevelProps(); } World* GetWorld(void) { @@ -354,8 +354,8 @@ void CM_RenderCourse(struct UnkStruct_800DC5EC* arg0) { if (gWorldInstance.CurrentCourse->IsMod() == false) { if ((CVarGetInteger("gFreecam", 0) == true)) { // Render credits courses - //gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); - //gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH); + // gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); + // gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH); render_credits(); return; } @@ -698,7 +698,7 @@ void CM_AddEditorObject(struct Actor* actor, const char* name) { void Editor_AddLight(s8* direction) { static size_t i = 0; - gEditor.AddLight(("Light "+std::to_string(i)).c_str(), nullptr, direction); + gEditor.AddLight(("Light " + std::to_string(i)).c_str(), nullptr, direction); i += 1; } @@ -719,7 +719,7 @@ void CM_ActorCollision(Player* player, Actor* actor) { } f32 CM_GetWaterLevel(Vec3f pos, Collision* collision) { - FVector fPos = {pos[0], pos[1], pos[2]}; + FVector fPos = { pos[0], pos[1], pos[2] }; return gWorldInstance.CurrentCourse->GetWaterLevel(fPos, collision); } |
