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authorMegaMech <MegaMech@users.noreply.github.com>2026-08-01 23:22:35 -0600
committerGitHub <noreply@github.com>2026-08-01 23:22:35 -0600
commit33817cd1100ab560b16e19af34488de3b5a6b7eb (patch)
treeb0467609fd28b6f2ccf15e68aa713be55f8f6bbb /src/port/SpaghettiGui.cpp
parent97f28334329d50a9cf2fb7ff1ee57ae0c18de92c (diff)
Switch LUS to port-maintenance branch (#727)HEADmain
* lus update compiles but not run * Game runs, fix demo bug * Switch lus to port-maintenance branch
Diffstat (limited to 'src/port/SpaghettiGui.cpp')
-rw-r--r--src/port/SpaghettiGui.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/port/SpaghettiGui.cpp b/src/port/SpaghettiGui.cpp
index 56320e2be..17bfb2ec2 100644
--- a/src/port/SpaghettiGui.cpp
+++ b/src/port/SpaghettiGui.cpp
@@ -41,8 +41,8 @@ namespace Ship {
#define TOGGLE_PAD_BTN ImGuiKey_GamepadBack
void SpaghettiGui::DrawMenu() {
- const std::shared_ptr<Window> wnd = Context::GetInstance()->GetWindow();
- const std::shared_ptr<Config> conf = Context::GetInstance()->GetConfig();
+ const std::shared_ptr<Window> wnd = Context::GetRawInstance()->GetWindow();
+ const std::shared_ptr<Config> conf = Context::GetRawInstance()->GetConfig();
ImGuiWindowFlags windowFlags = ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoBackground |
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove |
@@ -112,7 +112,7 @@ void SpaghettiGui::DrawMenu() {
Gui::GetMenuBar()->ToggleVisibility();
}
if (wnd->IsFullscreen()) {
- Context::GetInstance()->GetWindow()->SetMouseCapture(
+ Context::GetRawInstance()->GetWindow()->SetMouseCapture(
!(GetMenuOrMenubarVisible() || wnd->ShouldForceCursorVisibility()));
}
if (CVarGetInteger(CVAR_IMGUI_CONTROLLER_NAV, 0) && GetMenuOrMenubarVisible()) {
@@ -126,14 +126,14 @@ void SpaghettiGui::DrawMenu() {
if ((ImGui::IsKeyDown(ImGuiKey_LeftSuper) || ImGui::IsKeyDown(ImGuiKey_RightSuper)) &&
ImGui::IsKeyPressed(ImGuiKey_R, false)) {
std::reinterpret_pointer_cast<ConsoleWindow>(
- Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))
+ Context::GetRawInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))
->Dispatch("reset");
}
#else
if ((ImGui::IsKeyDown(ImGuiKey_LeftCtrl) || ImGui::IsKeyDown(ImGuiKey_RightCtrl)) &&
ImGui::IsKeyPressed(ImGuiKey_R, false)) {
std::reinterpret_pointer_cast<ConsoleWindow>(
- Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))
+ Context::GetRawInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))
->Dispatch("reset");
}
#endif