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authorMegaMech <MegaMech@users.noreply.github.com>2025-05-14 18:30:32 -0600
committerGitHub <noreply@github.com>2025-05-14 18:30:32 -0600
commit32632cacdb316d7f2d3b6ecdb634f0ef9aebadf0 (patch)
treed374a84675fc0f49100c275aa34828bc9db538f8 /src/port/ui/ContentBrowser.cpp
parent70f049cb6c326dede27e0ba7e88ac0d67b7651a4 (diff)
Impl new intro (#193)
* Update menus * Update CMakeLists.txt * Add Ship * Impl hm ship actors * Update HM course * Impl new intro * Finish intro scene * Rename * Start Editor Work * raycast works * Fix ScreenRayTrace in widescreen * Basic Actor Picking * wip * Editor use vtx collision * gizmo work * otr works for object picking * Impl objects for editor * actor init * Update * Add all axis move (freemove) * Docking Windows works here * Setup imgui layout for editor * Editor Snap to Ground works * Basic Scene Explorer Works * Editor get actor names * Impl editor object names * impl Editor Play and Pause buttons * Editor translate works while paused * Fix freecam lighting * Added adjustable track properties to editor * Editor matrix, icons, rotation, impl light * Setup Track Properties 1 * Editor tooling wip * Load modded o2rs * Don't enable hud if editor is enabled * Updates * SceneManager nearly working * Fix mario kart 64 intro logo sizing * Fix Rotator * Finish new matrix translation code * Cleanup headers * Cleanup * Cleanup 2 * Cleanup 3 * Prevent divize by zero crash * Add visible circle for translate in all axis * Editor scaling/rot works properly now * Scale All_Axis evenly * Fixes to includes to work on Linux. * Removed overfilled arguments in gfx_create_framebuffer() * Added missing function definitions to Game.h * Editor sun face the camera * Add rotation model to gizmo * Add new handles * Failed attempt at transforming collision * Impl water volume * Import fast64 paths * water surface * Scene Setup 1 * Custom Track O2R almost working needs testing * Custom Track Load path O2r * Render custom track. Wip collision * Add missing function * Debug Spawning Custom O2R Track * Import courses working now * Fix memory leak * Remove New Track Button * Engine.cpp more consistent with sf64 * Fix Editor Enable Button * Editor Accurate mouse click drag objects * Editor selects closest object and cleanup * Gizmo rot and scale collision working * Remove constexpr from IRotator * Impl properties for location/rot/scale * Better Properties display, swap rot handles * Fix content browser dock and editor now disabled by default * Remove GameInfoWindow, Multiplayer Button, and FPS Slider * Disable Editor when its disabled * Add new logo to hm intro * Fix pause menu item box cursor * Remove minimap from Course::from_json and to_json * Impl Import Minimap * Fix custom minimap rendering * minimap uses extension .png * Refactor minimap * Freecam only for player 1 * GrandPrix Balloons work in custom track * Track Id is now std::string and outside of Props * Moved editor assets to be included in ship.o2r * Fixed GenerateO2R to package the correct folder and save to the correct filename * Linux specific changes. * Added "#include <stdio.h>" that required them * Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages. * Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.) * Revert "Moved editor assets to be included in ship.o2r" This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb. * Added back files(this time without LUS changes) * Changed workflow file to use correct filename for assets file. * Missed a few spots in the workflow file. * Added .desktop file and made corrections to the main workflow. * Added the rest of upstream CMakeLists.txt * disabled USE_NETWORKING * New InverseMatrix * Renamed both .o2r files to be more accurate to its contents. * Reverted CmakeList.txt --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Diffstat (limited to 'src/port/ui/ContentBrowser.cpp')
-rw-r--r--src/port/ui/ContentBrowser.cpp288
1 files changed, 288 insertions, 0 deletions
diff --git a/src/port/ui/ContentBrowser.cpp b/src/port/ui/ContentBrowser.cpp
new file mode 100644
index 000000000..826477ea5
--- /dev/null
+++ b/src/port/ui/ContentBrowser.cpp
@@ -0,0 +1,288 @@
+#include "ContentBrowser.h"
+#include "port/ui/PortMenu.h"
+#include "UIWidgets.h"
+#include "libultraship/src/Context.h"
+#include "port/Engine.h"
+
+#include <imgui.h>
+#include <map>
+#include <filesystem>
+#include <iostream>
+#include <libultraship/libultraship.h>
+#include <spdlog/fmt/fmt.h>
+#include "spdlog/formatter.h"
+#include <common_structs.h>
+#include <defines.h>
+#include "CoreMath.h"
+#include "World.h"
+#include "AllActors.h"
+#include "port/Game.h"
+#include "src/engine/editor/SceneManager.h"
+
+namespace Editor {
+
+ ContentBrowserWindow::~ContentBrowserWindow() {
+ SPDLOG_TRACE("destruct content browser window");
+ }
+
+ void ContentBrowserWindow::DrawElement() {
+ if (ImGui::Button(ICON_FA_REFRESH)) {
+ Refresh = true;
+ }
+
+ // Query content in o2r and add them to Content
+ if (Refresh) {
+ Refresh = false;
+ RemoveCustomTracksFromTrackList();
+ Tracks.clear();
+ Content.clear();
+ FindTracks();
+ FindContent();
+ return;
+ }
+
+ ImGui::BeginChild("LeftPanel", ImVec2(120, 0), true, ImGuiWindowFlags_None);
+
+ ContentBrowserWindow::FolderButton("Tracks", TrackContent);
+ ContentBrowserWindow::FolderButton("Actors", ActorContent);
+ ContentBrowserWindow::FolderButton("Objects", ObjectContent);
+ ContentBrowserWindow::FolderButton("Custom", CustomContent);
+ ImGui::EndChild();
+ ImGui::SameLine();
+ ImGui::BeginChild("RightPanel", ImVec2(0, 0), true, ImGuiWindowFlags_None);
+ if (TrackContent) {
+ AddTrackContent();
+ }
+
+ if (ActorContent) {
+ AddActorContent();
+ }
+
+ if (ObjectContent) {
+ AddObjectContent();
+ }
+
+ if (CustomContent) {
+ AddCustomContent();
+ }
+ ImGui::EndChild();
+ }
+
+ void ContentBrowserWindow::FolderButton(const char* label, bool& contentFlag, const ImVec2& size) {
+ std::string buttonText = fmt::format("{0} {1}", contentFlag ? ICON_FA_FOLDER_OPEN_O : ICON_FA_FOLDER_O, label);
+ if (ImGui::Button(buttonText.c_str(), size)) {
+ TrackContent = false;
+ ActorContent = false;
+ ObjectContent = false;
+ CustomContent = false;
+ contentFlag = !contentFlag;
+ }
+ }
+
+ std::unordered_map<std::string, std::function<AActor*(const FVector&)>> ActorList = {
+ { "Mario Sign", [](const FVector& pos) { return new AMarioSign(pos); } },
+ { "Wario Sign", [](const FVector& pos) { return new AWarioSign(pos); } },
+ { "Cloud", [](const FVector& pos) { return new ACloud(pos); } },
+ { "Finishline", [](const FVector& pos) { return new AFinishline(pos); } },
+ { "Ghostship", [](const FVector& pos) { return new AShip(pos, AShip::Skin::GHOSTSHIP); } },
+ { "Ship_1", [](const FVector& pos) { return new AShip(pos, AShip::Skin::SHIP2); } },
+ { "Ship_2", [](const FVector& pos) { return new AShip(pos, AShip::Skin::SHIP3); } },
+ { "SpaghettiShip", [](const FVector& pos) { return new ASpaghettiShip(pos); } },
+ { "Starship", [](const FVector& pos) { return new AStarship(pos); } },
+ { "Train", [](const FVector& pos) { return new ATrain(ATrain::TenderStatus::HAS_TENDER, 4, 2.5f, 0); } },
+ { "Boat", [](const FVector& pos) { return new ABoat((0.6666666f)/4, 0); } },
+ { "Bus", [](const FVector& pos) { return new ABus(2.0f, 2.5f, &D_80164550[0][0], 0); } },
+ { "Car", [](const FVector& pos) { return new ACar(2.0f, 2.5f, &D_80164550[0][0], 0); } },
+ { "Truck", [](const FVector& pos) { return new ATruck(2.0f, 2.5f, &D_80164550[0][0], 0); } },
+ { "Tanker Truck", [](const FVector& pos) { return new ATankerTruck(2.0f, 2.5f, &D_80164550[0][0], 0); } },
+ };
+
+ std::unordered_map<std::string, std::function<OObject*(const FVector&)>> ObjectList = {
+ { "Bat", [](const FVector& pos) { return new OBat(pos, IRotator(0, 0, 0)); } },
+ { "Bomb Kart", [](const FVector& pos) { return new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f); } },
+ // { "Boos", [](const FVector& pos) { return new OBoos(pos, &D_80164550[0][0], 0, 0, 0.8333333f); } },
+ { "CheepCheep", [](const FVector& pos) { return new OCheepCheep(pos, OCheepCheep::CheepType::RACE, IPathSpan(0, 10)); } },
+ { "Crab", [](const FVector& pos) { return new OCrab(FVector2D(0, 10), FVector2D(20, 10)); } },
+ { "ChainChomp", [](const FVector& pos) { return new OChainChomp(); } },
+ { "Flagpole", [](const FVector& pos) { return new OFlagpole(pos, 0); } },
+ { "Hedgehog", [](const FVector& pos) { return new OHedgehog(pos, FVector2D(0, 10), 0); } },
+ { "HotAirBalloon", [](const FVector& pos) { return new OHotAirBalloon(pos); } },
+ { "Lakitu", [](const FVector& pos) { return new OLakitu(0, OLakitu::LakituType::STARTER); } },
+ // { "Mole", [](const FVector& pos) { return new OMole(pos, ); } }, // <-- Needs a group
+ { "Chick Penguin", [](const FVector& pos) { return new OPenguin(pos, 0, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE3); } },
+ { "Penguin", [](const FVector& pos) { return new OPenguin(pos, 0, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE); } },
+ { "Emperor Penguin", [](const FVector& pos) { return new OPenguin(pos, 0, OPenguin::PenguinType::EMPEROR, OPenguin::Behaviour::STRUT); } },
+ { "Seagull", [](const FVector& pos) { return new OSeagull(pos); } },
+ { "Thwomp", [](const FVector& pos) { return new OThwomp(pos.x, pos.z, 0, 1.0f, 0, 0, 2.0f); } },
+ { "Trashbin", [](const FVector& pos) { return new OTrashBin(pos, IRotator(0, 0, 0), 1.0f, OTrashBin::Behaviour::MUNCHING); } },
+ { "Trophy", [](const FVector& pos) { return new OTrophy(pos, OTrophy::TrophyType::GOLD_150, OTrophy::Behaviour::ROTATE2); } },
+ { "Snowman", [](const FVector& pos) { return new OSnowman(pos); } },
+ { "Podium", [](const FVector& pos) { return new OPodium(pos); } },
+ { "Balloons", [](const FVector& pos) { return new OGrandPrixBalloons(pos); } },
+ };
+
+ void ContentBrowserWindow::AddTrackContent() {
+ size_t i_track = 0;
+ for (auto& track : Tracks) {
+ if (!track.SceneFile.empty()) { // has scene file
+ std::string label = fmt::format("{}##{}", track.Name, i_track);
+ if (ImGui::Button(label.c_str())) {
+ SetCourseByClass(track.course);
+ gGamestateNext = RACING;
+ SetSceneFile(track.Archive, track.SceneFile);
+ break;
+ }
+ } else { // no scene file
+ std::string label = fmt::format("{} {}", ICON_FA_EXCLAMATION_TRIANGLE, track.Name);
+ if (ImGui::Button(label.c_str())) {
+ track.SceneFile = track.Dir + "/scene.json";
+ SetCourseByClass(track.course);
+ SetSceneFile(track.Archive, track.SceneFile);
+ SaveLevel();
+ Refresh = true;
+ }
+ }
+
+ i_track += 1;
+ }
+ }
+
+ void ContentBrowserWindow::RemoveCustomTracksFromTrackList() {
+ for (auto& track : Tracks) {
+ auto it = gWorldInstance.Courses.begin();
+ while (it != gWorldInstance.Courses.end()) {
+ if (track.course == *it) {
+ delete *it;
+ it = gWorldInstance.Courses.erase(it);
+ } else {
+ ++it;
+ }
+ }
+ }
+ }
+
+ void ContentBrowserWindow::AddActorContent() {
+ FVector pos = GetPositionAheadOfCamera(300.0f);
+
+ size_t i_actor = 0;
+ for (const auto& actor : ActorList) {
+ if ((i_actor != 0) && (i_actor % 10 == 0)) {
+ } else {
+ ImGui::SameLine();
+ }
+
+ std::string label = fmt::format("{}##{}", actor.first, i_actor);
+ if (ImGui::Button(label.c_str())) {
+ gWorldInstance.AddActor(actor.second(pos));
+ }
+ i_actor += 1;
+ }
+ }
+
+ void ContentBrowserWindow::AddObjectContent() {
+ FVector pos = GetPositionAheadOfCamera(300.0f);
+
+ size_t i_object = 0;
+ for (auto& object : ObjectList) {
+ if ((i_object != 0) && (i_object % 10 == 0)) {
+ } else {
+ ImGui::SameLine();
+ }
+
+ std::string label = fmt::format("{}##{}", object.first, i_object);
+ if (ImGui::Button(label.c_str())) {
+ gWorldInstance.AddObject(object.second(pos));
+ }
+ i_object += 1;
+ }
+ }
+
+ void ContentBrowserWindow::AddCustomContent() {
+ FVector pos = GetPositionAheadOfCamera(300.0f);
+
+ size_t i_custom = 0;
+ for (const auto& file : Content) {
+ if ((i_custom != 0) && (i_custom % 10 == 0)) {
+ } else {
+ ImGui::SameLine();
+ }
+
+ std::string label = fmt::format("{}##{}", file, i_custom);
+ if (ImGui::Button(label.c_str())) {
+ int coll;
+ //printf("ContentBrowser.cpp: name: %s\n", test.c_str());
+ std::string name = file.substr(file.find_last_of('/') + 1);
+ auto actor = gWorldInstance.AddStaticMeshActor(name, FVector(pos), IRotator(0, 0, 0), FVector(1, 1, 1), "__OTR__" + file, &coll);
+ // This is required because ptr gets cleaned up.
+ actor->Model = "__OTR__" + file;
+
+ }
+ i_custom += 1;
+ }
+ }
+
+ // Finds modded archives only. For discovering tracks
+ void ContentBrowserWindow::FindTracks() {
+ auto manager = GameEngine::Instance->context->GetResourceManager()->GetArchiveManager();
+
+ auto ptr2 = manager->ListDirectories("tracks/*");
+ if (ptr2) {
+ auto dirs = *ptr2;
+
+ for (const std::string& dir : dirs) {
+ std::string name = dir.substr(dir.find_last_of('/') + 1);
+ std::string sceneFile = dir + "/scene.json";
+ std::string minimapFile = dir + "/minimap.png";
+ if (manager->HasFile(sceneFile)) {
+ auto archive = manager->GetArchiveFromFile(sceneFile);
+
+ Course* course = new Course();
+ course->LoadO2R(dir);
+ gWorldInstance.Courses.push_back(course);
+ LoadLevel(archive, course, sceneFile);
+ LoadMinimap(archive, course, minimapFile);
+ Tracks.push_back({course, sceneFile, name, dir, archive});
+ } else {
+ const std::string file = dir + "/data_track_sections";
+
+ if (manager->HasFile(file)) {
+
+ Course* course = new Course();
+ course->Id = (std::string("mods:") + name).c_str();
+ course->Props.SetText(course->Props.Name, name.c_str(), sizeof(course->Props.Name));
+ course->Props.SetText(course->Props.DebugName, name.c_str(), sizeof(course->Props.Name));
+
+ auto archive = manager->GetArchiveFromFile(file);
+ Tracks.push_back({course, "", name, dir, archive});
+ } else {
+ printf("ContentBrowser.cpp: Track '%s' missing required track files. Cannot add to game\n Missing %s/data_track_sections file\n", name.c_str(), dir.c_str());
+ }
+
+ }
+ }
+ }
+ }
+
+ void ContentBrowserWindow::FindContent() {
+ auto ptr = GameEngine::Instance->context->GetResourceManager()->GetArchiveManager()->ListFiles({"hmintro/*", "*tracks/*","actors/*", "objects/*"}, {""});
+ if (ptr) {
+ auto files = *ptr;
+ for (const auto& file : files) {
+ if (file.find("/mat_") != std::string::npos) {
+ continue;
+ } else if (file.size() >= 6 && file.substr(file.size() - 6, 5) == "_tri_" && isdigit(file.back())) {
+ // ends with _tri_#
+ continue;
+ } else if (file.find("_vtx_") != std::string::npos) {
+ // Has _vtx_
+ continue;
+ } else if (file.find('.') != std::string::npos) {
+ // File has an extension
+ continue;
+ }
+
+ Content.push_back(file);
+ }
+ }
+ }
+}