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authorKiritoDv <kiritodev01@gmail.com>2024-11-30 22:46:29 -0600
committerKiritoDv <kiritodev01@gmail.com>2024-11-30 22:46:29 -0600
commit1bcfb17f8b9664dbce8d232f291544e7a280bbca (patch)
tree8d7aaaa4d8e752f38a7822bd2c9edc16d2f996e1 /src/port/ui/ImguiUI.cpp
parent5e2c338fc7de5dbeb7248bf54a13d96354922753 (diff)
Implemented audio sliders
Diffstat (limited to 'src/port/ui/ImguiUI.cpp')
-rw-r--r--src/port/ui/ImguiUI.cpp110
1 files changed, 55 insertions, 55 deletions
diff --git a/src/port/ui/ImguiUI.cpp b/src/port/ui/ImguiUI.cpp
index 2284346bb..95d862a83 100644
--- a/src/port/ui/ImguiUI.cpp
+++ b/src/port/ui/ImguiUI.cpp
@@ -18,6 +18,7 @@
extern "C" {
extern s32 gGamestateNext;
extern s32 gMenuSelection;
+ #include "audio/external.h"
#include "defines.h"
}
@@ -125,61 +126,60 @@ static const char* filters[3] = {
void DrawSettingsMenu() {
if (UIWidgets::BeginMenu("Settings")) {
- // if (UIWidgets::BeginMenu("Audio")) {
- // UIWidgets::CVarSliderFloat("Master Volume", "gGameMasterVolume", 0.0f, 1.0f, 1.0f, {
- // .format = "%.0f%%",
- // .isPercentage = true,
- // });
- // if (UIWidgets::CVarSliderFloat("Main Music Volume", "gMainMusicVolume", 0.0f, 1.0f, 1.0f,
- // {
- // .format = "%.0f%%",
- // .isPercentage = true,
- // })) {
- // audio_set_player_volume(SEQ_PLAYER_LEVEL, CVarGetFloat("gMainMusicVolume", 1.0f));
- // }
- // if (UIWidgets::CVarSliderFloat("Sound Effects Volume", "gSFXMusicVolume",
- // 0.0f, 1.0f, 1.0f, {
- // .format = "%.0f%%",
- // .isPercentage = true,
- // })) {
- // audio_set_player_volume(SEQ_PLAYER_SFX, CVarGetFloat("gSFXMusicVolume", 1.0f));
- // }
- // if (UIWidgets::CVarSliderFloat("Environment Volume", "gEnvironmentVolume",
- // 0.0f, 1.0f, 1.0f, {
- // .format = "%.0f%%",
- // .isPercentage = true,
- // })) {
- // audio_set_player_volume(SEQ_PLAYER_ENV, CVarGetFloat("gEnvironmentVolume", 1.0f));
- // }
- //
- // static std::unordered_map<Ship::AudioBackend, const char*> audioBackendNames = {
- // { Ship::AudioBackend::WASAPI, "Windows Audio Session API" },
- // { Ship::AudioBackend::PULSE, "PulseAudio" },
- // { Ship::AudioBackend::SDL, "SDL" },
- // };
- //
- // ImGui::Text("Audio API (Needs reload)");
- // auto currentAudioBackend = Ship::Context::GetInstance()->GetAudio()->GetAudioBackend();
- //
- // if (Ship::Context::GetInstance()->GetAudio()->GetAvailableAudioBackends()->size() <= 1) {
- // UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f);
- // }
- // if (ImGui::BeginCombo("##AApi", audioBackendNames[currentAudioBackend])) {
- // for (uint8_t i = 0; i <
- // Ship::Context::GetInstance()->GetAudio()->GetAvailableAudioBackends()->size(); i++) {
- // auto backend = Ship::Context::GetInstance()->GetAudio()->GetAvailableAudioBackends()->data()[i];
- // if (ImGui::Selectable(audioBackendNames[backend], backend == currentAudioBackend)) {
- // Ship::Context::GetInstance()->GetAudio()->SetAudioBackend(backend);
- // }
- // }
- // ImGui::EndCombo();
- // }
- // if (Ship::Context::GetInstance()->GetAudio()->GetAvailableAudioBackends()->size() <= 1) {
- // UIWidgets::ReEnableComponent("");
- // }
- //
- // ImGui::EndMenu();
- // }
+ if (UIWidgets::BeginMenu("Audio")) {
+ UIWidgets::CVarSliderFloat("Master Volume", "gGameMasterVolume", 0.0f, 1.0f, 1.0f, {
+ .format = "%.0f%%",
+ .isPercentage = true,
+ });
+ if (UIWidgets::CVarSliderFloat("Main Music Volume", "gMainMusicVolume", 0.0f, 1.0f, 1.0f,
+ {
+ .format = "%.0f%%",
+ .isPercentage = true,
+ })) {
+ audio_set_player_volume(SEQ_PLAYER_LEVEL, CVarGetFloat("gMainMusicVolume", 1.0f));
+ }
+ if (UIWidgets::CVarSliderFloat("Sound Effects Volume", "gSFXMusicVolume",
+ 0.0f, 1.0f, 1.0f, {
+ .format = "%.0f%%",
+ .isPercentage = true,
+ })) {
+ audio_set_player_volume(SEQ_PLAYER_SFX, CVarGetFloat("gSFXMusicVolume", 1.0f));
+ }
+ if (UIWidgets::CVarSliderFloat("Environment Volume", "gEnvironmentVolume",
+ 0.0f, 1.0f, 1.0f, {
+ .format = "%.0f%%",
+ .isPercentage = true,
+ })) {
+ audio_set_player_volume(SEQ_PLAYER_ENV, CVarGetFloat("gEnvironmentVolume", 1.0f));
+ }
+
+ static std::unordered_map<Ship::AudioBackend, const char*> audioBackendNames = {
+ { Ship::AudioBackend::WASAPI, "Windows Audio Session API" },
+ { Ship::AudioBackend::SDL, "SDL" },
+ };
+
+ ImGui::Text("Audio API (Needs reload)");
+ auto currentAudioBackend = Ship::Context::GetInstance()->GetAudio()->GetCurrentAudioBackend();
+
+ if (Ship::Context::GetInstance()->GetAudio()->GetAvailableAudioBackends()->size() <= 1) {
+ UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f);
+ }
+ if (ImGui::BeginCombo("##AApi", audioBackendNames[currentAudioBackend])) {
+ for (uint8_t i = 0; i <
+ Ship::Context::GetInstance()->GetAudio()->GetAvailableAudioBackends()->size(); i++) {
+ auto backend = Ship::Context::GetInstance()->GetAudio()->GetAvailableAudioBackends()->data()[i];
+ if (ImGui::Selectable(audioBackendNames[backend], backend == currentAudioBackend)) {
+ Ship::Context::GetInstance()->GetAudio()->SetCurrentAudioBackend(backend);
+ }
+ }
+ ImGui::EndCombo();
+ }
+ if (Ship::Context::GetInstance()->GetAudio()->GetAvailableAudioBackends()->size() <= 1) {
+ UIWidgets::ReEnableComponent("");
+ }
+
+ ImGui::EndMenu();
+ }
UIWidgets::Spacer(0);