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authorcoco875 <59367621+coco875@users.noreply.github.com>2024-09-01 05:14:39 +0200
committerGitHub <noreply@github.com>2024-08-31 21:14:39 -0600
commit56de6d00ea29ca6559cc813e00a095bd37931555 (patch)
tree29452f138ab44cd100515816a1094d0c4e1d4745 /src/port/ui/ImguiUI.cpp
parenta2951134385cb4bb65815985f9dd18c1ca4bc5cc (diff)
[enhancement] Disable LOD (#72)
* implement disable LOD * disable lod for bowser statue --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/port/ui/ImguiUI.cpp')
-rw-r--r--src/port/ui/ImguiUI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/port/ui/ImguiUI.cpp b/src/port/ui/ImguiUI.cpp
index a739b131f..de12476fc 100644
--- a/src/port/ui/ImguiUI.cpp
+++ b/src/port/ui/ImguiUI.cpp
@@ -442,7 +442,7 @@ void DrawEnhancementsMenu() {
if (UIWidgets::BeginMenu("Gameplay")) {
UIWidgets::CVarCheckbox(
- "No Level of Detail (LOD)", "gDisableLOD",
+ "No Level of Detail (LOD)", "gDisableLod",
{ .tooltip = "Disable Level of Detail (LOD) to avoid models using lower poly versions at a distance" });
UIWidgets::CVarCheckbox("Ignore Rendering Limits", "gIgnoreRenderDistance",
{ .tooltip = "Renders game objects regardless of camera distance" });