diff options
| author | coco875 <59367621+coco875@users.noreply.github.com> | 2024-09-01 05:14:39 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-08-31 21:14:39 -0600 |
| commit | 56de6d00ea29ca6559cc813e00a095bd37931555 (patch) | |
| tree | 29452f138ab44cd100515816a1094d0c4e1d4745 /src/port/ui/ImguiUI.cpp | |
| parent | a2951134385cb4bb65815985f9dd18c1ca4bc5cc (diff) | |
[enhancement] Disable LOD (#72)
* implement disable LOD
* disable lod for bowser statue
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/port/ui/ImguiUI.cpp')
| -rw-r--r-- | src/port/ui/ImguiUI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/port/ui/ImguiUI.cpp b/src/port/ui/ImguiUI.cpp index a739b131f..de12476fc 100644 --- a/src/port/ui/ImguiUI.cpp +++ b/src/port/ui/ImguiUI.cpp @@ -442,7 +442,7 @@ void DrawEnhancementsMenu() { if (UIWidgets::BeginMenu("Gameplay")) { UIWidgets::CVarCheckbox( - "No Level of Detail (LOD)", "gDisableLOD", + "No Level of Detail (LOD)", "gDisableLod", { .tooltip = "Disable Level of Detail (LOD) to avoid models using lower poly versions at a distance" }); UIWidgets::CVarCheckbox("Ignore Rendering Limits", "gIgnoreRenderDistance", { .tooltip = "Renders game objects regardless of camera distance" }); |
