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authorcoco875 <59367621+coco875@users.noreply.github.com>2024-09-11 17:19:20 +0200
committerGitHub <noreply@github.com>2024-09-11 09:19:20 -0600
commitda87c9d5e857dac70da03f49e4747bd7fb72b784 (patch)
treea8643fa94ffe96ec0b348828783bec624a7803ae /src/port/ui/ImguiUI.cpp
parent62d23146ff04c3107f537b7117e45830642d1246 (diff)
clang format add header (#83)
* clang format add header * Update course_offsets.c * clang format * Update ImguiUI.h * Update actors.c
Diffstat (limited to 'src/port/ui/ImguiUI.cpp')
-rw-r--r--src/port/ui/ImguiUI.cpp16
1 files changed, 5 insertions, 11 deletions
diff --git a/src/port/ui/ImguiUI.cpp b/src/port/ui/ImguiUI.cpp
index b11a4f268..ed4575767 100644
--- a/src/port/ui/ImguiUI.cpp
+++ b/src/port/ui/ImguiUI.cpp
@@ -468,11 +468,9 @@ void DrawEnhancementsMenu() {
UIWidgets::WindowButton("Multiplayer", "gMultiplayerWindowEnabled", GameUI::mMultiplayerWindow,
{ .tooltip = "Shows the multiplayer window" });
-
if (UIWidgets::BeginMenu("Gameplay")) {
- UIWidgets::WindowButton("Freecam", "gFreecam", GameUI::mFreecamWindow, {
- .tooltip = "Allows you to fly around the course"
- });
+ UIWidgets::WindowButton("Freecam", "gFreecam", GameUI::mFreecamWindow,
+ { .tooltip = "Allows you to fly around the course" });
UIWidgets::CVarCheckbox(
"No Level of Detail (LOD)", "gDisableLod",
{ .tooltip = "Disable Level of Detail (LOD) to avoid models using lower poly versions at a distance" });
@@ -485,7 +483,6 @@ void DrawEnhancementsMenu() {
"Far Frustrum", "gFarFrustrum", 0.0f, 10000.0f, 10000.0f,
{ .tooltip = "Say how Far the Frustrum are when 'Disable Culling' are enable", .step = 10.0f });
ImGui::EndMenu();
-
}
ImGui::EndMenu();
@@ -515,9 +512,7 @@ void DrawDebugMenu() {
{ .tooltip =
"Enables the Gfx Debugger window, allowing you to input commands, type help for some examples" });
- UIWidgets::CVarCheckbox("Debug mode", "gEnableDebugMode", {
- .tooltip = "Enable debug mode"
- });
+ UIWidgets::CVarCheckbox("Debug mode", "gEnableDebugMode", { .tooltip = "Enable debug mode" });
UIWidgets::CVarCheckbox("Level Selector", "gLevelSelector",
{ .tooltip = "Allows you to select any level from the main menu" });
@@ -525,9 +520,8 @@ void DrawDebugMenu() {
UIWidgets::CVarCheckbox("SFX Jukebox", "gSfxJukebox",
{ .tooltip = "Allows you to play sound effects from the game" });
- UIWidgets::CVarCheckbox("Render Collision", "gRenderCollisionMesh", {
- .tooltip = "Renders the collision mesh instead of the course mesh"
- });
+ UIWidgets::CVarCheckbox("Render Collision", "gRenderCollisionMesh",
+ { .tooltip = "Renders the collision mesh instead of the course mesh" });
UIWidgets::Spacer(0);