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authorSpodi <spodi2290@aol.com>2025-09-26 18:11:13 +0200
committerGitHub <noreply@github.com>2025-09-26 10:11:13 -0600
commitdbcf1acd2fa05f1303d88a8267566cb4f4fdb119 (patch)
treed01e5e4a40fe57b51086878994d691b1475d6d03 /src/port
parent6f133d204560a78867c95caed16bc9cacf8c07cf (diff)
Fix Multi-Window not checked by default (#548)
Last time i tested with a new config file this was actually on, despite it showing off. So now it shows ON by default :) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/port')
-rw-r--r--src/port/ui/PortMenu.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/port/ui/PortMenu.cpp b/src/port/ui/PortMenu.cpp
index 1bbb56637..606cdab58 100644
--- a/src/port/ui/PortMenu.cpp
+++ b/src/port/ui/PortMenu.cpp
@@ -323,8 +323,9 @@ void PortMenu::AddSettings() {
.CVar(CVAR_ENABLE_MULTI_VIEWPORTS)
.PreFunc(
[](WidgetInfo& info) { info.isHidden = mPortMenu->disabledMap.at(DISABLE_FOR_NO_MULTI_VIEWPORT).active; })
- .Options(CheckboxOptions().Tooltip(
- "Allows multiple ImGui windows to be opened at once (Does not effect the game or the splitscreen modes). Requires a reload to take effect."));
+ .Options(CheckboxOptions()
+ .Tooltip("Allows multiple windows to be opened at once. Requires a reload to take effect.")
+ .DefaultValue(true));
AddWidget(path, "Texture Filter (Needs reload)", WIDGET_CVAR_COMBOBOX)
.CVar(CVAR_TEXTURE_FILTER)
.Options(ComboboxOptions().Tooltip("Sets the applied Texture Filtering.").ComboMap(textureFilteringMap));