summaryrefslogtreecommitdiff
path: root/src/racing/actors.c
diff options
context:
space:
mode:
authorMegaMech <MegaMech@users.noreply.github.com>2026-03-05 23:45:11 -0700
committerGitHub <noreply@github.com>2026-03-05 23:45:11 -0700
commit89cd738955bf4cbbcb3f50c4a678b8baeeb75bcb (patch)
tree3f5ec29b14781ee1e1764755a6373cc7aad332f7 /src/racing/actors.c
parentba0a24e28fc652aaaa272581831ced8a69614a19 (diff)
Fix mistakes (#672)
Diffstat (limited to 'src/racing/actors.c')
-rw-r--r--src/racing/actors.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/racing/actors.c b/src/racing/actors.c
index e5d4955d8..04bb2fe2e 100644
--- a/src/racing/actors.c
+++ b/src/racing/actors.c
@@ -547,7 +547,7 @@ void render_cows(Camera* camera, Mat4 arg1) {
arg1[3][1] = sp88[1];
arg1[3][2] = sp88[2];
- FrameInterpolation_RecordOpenChild("render_actor_cow", TAG_ITEM_ADDR((i << 5) || (camera - cameras)));
+ FrameInterpolation_RecordOpenChild("render_actor_cow", TAG_ITEM_ADDR((i << 5) | (camera - cameras)));
if ((gMatrixObjectCount < MTX_OBJECT_POOL_SIZE) && (render_set_position(arg1, 0) != 0)) {
switch (var_s1->someId) {
@@ -684,7 +684,7 @@ void render_palm_trees(Camera* camera, Mat4 arg1) {
var_s1++;
continue;
}
- FrameInterpolation_RecordOpenChild("render_palm_tree", TAG_ITEM_ADDR((i << 5) || (camera - cameras)));
+ FrameInterpolation_RecordOpenChild("render_palm_tree", TAG_ITEM_ADDR((i << 5) | (camera - cameras)));
test &= 0xF;
test = (s16) test;
@@ -737,7 +737,7 @@ void render_actor_shell(Camera* camera, Mat4 matrix, struct ShellActor* shell) {
char* phi_t3;
bool reverseShell = false;
- FrameInterpolation_RecordOpenChild("shell", TAG_ITEM_ADDR(((( (struct Actor*)shell ) - gActorList) << 5) || (camera - cameras)));
+ FrameInterpolation_RecordOpenChild("shell", TAG_ITEM_ADDR(((( (struct Actor*)shell ) - gActorList) << 5) | (camera - cameras)));
f32 temp_f0 =
is_within_render_distance(camera->pos, shell->pos, camera->rot[1], 0, camera->fieldOfView, 490000.0f);
@@ -2381,7 +2381,7 @@ void render_course_actors(ScreenContext* screen) {
continue;
}
- FrameInterpolation_RecordOpenChild(actor, (i << 4) || (screen - gScreenContexts));
+ FrameInterpolation_RecordOpenChild(actor, (i << 4) | (screen - gScreenContexts));
switch (actor->type) {
default: // Skip custom actor