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| author | MegaMech <MegaMech@users.noreply.github.com> | 2026-03-05 23:45:11 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-05 23:45:11 -0700 |
| commit | 89cd738955bf4cbbcb3f50c4a678b8baeeb75bcb (patch) | |
| tree | 3f5ec29b14781ee1e1764755a6373cc7aad332f7 /src/racing/actors.c | |
| parent | ba0a24e28fc652aaaa272581831ced8a69614a19 (diff) | |
Fix mistakes (#672)
Diffstat (limited to 'src/racing/actors.c')
| -rw-r--r-- | src/racing/actors.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/racing/actors.c b/src/racing/actors.c index e5d4955d8..04bb2fe2e 100644 --- a/src/racing/actors.c +++ b/src/racing/actors.c @@ -547,7 +547,7 @@ void render_cows(Camera* camera, Mat4 arg1) { arg1[3][1] = sp88[1]; arg1[3][2] = sp88[2]; - FrameInterpolation_RecordOpenChild("render_actor_cow", TAG_ITEM_ADDR((i << 5) || (camera - cameras))); + FrameInterpolation_RecordOpenChild("render_actor_cow", TAG_ITEM_ADDR((i << 5) | (camera - cameras))); if ((gMatrixObjectCount < MTX_OBJECT_POOL_SIZE) && (render_set_position(arg1, 0) != 0)) { switch (var_s1->someId) { @@ -684,7 +684,7 @@ void render_palm_trees(Camera* camera, Mat4 arg1) { var_s1++; continue; } - FrameInterpolation_RecordOpenChild("render_palm_tree", TAG_ITEM_ADDR((i << 5) || (camera - cameras))); + FrameInterpolation_RecordOpenChild("render_palm_tree", TAG_ITEM_ADDR((i << 5) | (camera - cameras))); test &= 0xF; test = (s16) test; @@ -737,7 +737,7 @@ void render_actor_shell(Camera* camera, Mat4 matrix, struct ShellActor* shell) { char* phi_t3; bool reverseShell = false; - FrameInterpolation_RecordOpenChild("shell", TAG_ITEM_ADDR(((( (struct Actor*)shell ) - gActorList) << 5) || (camera - cameras))); + FrameInterpolation_RecordOpenChild("shell", TAG_ITEM_ADDR(((( (struct Actor*)shell ) - gActorList) << 5) | (camera - cameras))); f32 temp_f0 = is_within_render_distance(camera->pos, shell->pos, camera->rot[1], 0, camera->fieldOfView, 490000.0f); @@ -2381,7 +2381,7 @@ void render_course_actors(ScreenContext* screen) { continue; } - FrameInterpolation_RecordOpenChild(actor, (i << 4) || (screen - gScreenContexts)); + FrameInterpolation_RecordOpenChild(actor, (i << 4) | (screen - gScreenContexts)); switch (actor->type) { default: // Skip custom actor |
