diff options
| author | MegaMech <7255464+MegaMech@users.noreply.github.com> | 2025-01-04 20:53:13 -0700 |
|---|---|---|
| committer | MegaMech <7255464+MegaMech@users.noreply.github.com> | 2025-01-04 20:53:13 -0700 |
| commit | 5ee24ab2aaa451442199bceccf519d9bb9e58dcf (patch) | |
| tree | 4f4b26b73e32ffebc0f8aa92e4c656d6dae8de5d /src/render_objects.c | |
| parent | adaa16b84b45584e1258e93e83f5e14cc562af0d (diff) | |
Nearly fix finishline on 3P
Diffstat (limited to 'src/render_objects.c')
| -rw-r--r-- | src/render_objects.c | 70 |
1 files changed, 68 insertions, 2 deletions
diff --git a/src/render_objects.c b/src/render_objects.c index 3595863a1..6aed93029 100644 --- a/src/render_objects.c +++ b/src/render_objects.c @@ -1648,7 +1648,6 @@ void render_texture_rectangle_wide(s32 x, s32 y, s32 width, s32 height, s32 arg4 switch(gScreenModeSelection) { case SCREEN_MODE_3P_4P_SPLITSCREEN: if (gPlayerCount == 3) { - s32 renderWidth = SCREEN_WIDTH; // Center item in area of screen s32 center = (s32)((OTRGetDimensionFromRightEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) + ((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2)); s32 coordX = (s32)(center - (width / 2)) << 2; @@ -1684,6 +1683,27 @@ void render_texture_rectangle_wide(s32 x, s32 y, s32 width, s32 height, s32 arg4 // 1 << 10); } +// Renders the finishline in 3P mode. +void render_texture_rectangle_3P(s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6) { + + s32 xh = (((x + width) - 1)); + s32 yh = (((y + height) - 1) << 2); + s32 xl = ((x)); + s32 yl = y << 2; + + s32 xh2 = (((x + width))); + s32 yh2 = ((y + height) << 2); + + // Center item in area of screen + s32 center = (s32)((OTRGetDimensionFromRightEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) + ((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2)); + s32 coordX = (s32)(center - (width / 2)) << 2; + s32 coordX2 = (s32)(center + (width / 2)) << 2; + printf("center %d, width %d, coordX %d\n", center, width, coordX >> 2); + gSPWideTextureRectangle(gDisplayListHead++, coordX, yl, + coordX2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10, + 1 << 10); +} + void render_texture_rectangle_wrap(s32 x, s32 y, s32 width, s32 height, s32 mode) { // (0, 0) means texture coordinates will be rendered from the top left corner render_texture_rectangle(x, y, width, height, 0, 0, mode); @@ -1739,6 +1759,30 @@ void func_8004B97C_wide(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) { } } +void func_8004B97C_3P(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) { + UNUSED s32 pad[2]; + s32 sp2C; + s32 var_a1; + s32 var_v0; + s32 var_v1; + + if ((-arg2 < arg0) && (-arg3 < arg1)) { + var_v0 = 0; + var_v1 = 0; + sp2C = arg0; + var_a1 = arg1; + if (arg0 < 0) { + var_v1 = -arg0; + sp2C = 0; + } + if (arg1 < 0) { + var_v0 = -arg1; + var_a1 = 0; + } + render_texture_rectangle_3P(sp2C, var_a1, arg2 - var_v1, arg3 - var_v0, var_v1, var_v0, arg4); + } +} + void func_8004BA08(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) { UNUSED s32 pad[2]; s32 sp2C; @@ -1952,6 +1996,15 @@ void draw_hud_2d_texture_wide(s32 x, s32 y, u32 width, u32 height, u8* texture) gSPDisplayList(gDisplayListHead++, D_0D007EB8); } +void draw_hud_2d_texture_3P(s32 x, s32 y, u32 width, u32 height, u8* texture) { + gSPDisplayList(gDisplayListHead++, D_0D008108); + gSPDisplayList(gDisplayListHead++, D_0D007EF8); + gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD); + load_texture_block_rgba16_mirror(texture, width, height); + func_8004B97C_3P(x - (width >> 1), y - (height >> 1), width, height, 0); + gSPDisplayList(gDisplayListHead++, D_0D007EB8); +} + void func_8004C450(s32 arg0, s32 arg1, u32 arg2, u32 arg3, u8* texture) { gSPDisplayList(gDisplayListHead++, D_0D007F38); @@ -2049,7 +2102,20 @@ void func_8004CA58(s32 arg0, s32 arg1, f32 arg2, u8* texture, s32 arg4, s32 arg5 } void draw_hud_2d_texture_8x8(s32 x, s32 y, u8* texture) { - draw_hud_2d_texture_wide(x, y, 8, 8, texture); + switch(gScreenModeSelection) { + case SCREEN_MODE_1P: + case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL: + case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL: + draw_hud_2d_texture_wide(x, y, 8, 8, texture); + break; + case SCREEN_MODE_3P_4P_SPLITSCREEN: + if (gPlayerCount == 3) { + draw_hud_2d_texture_3P(x, y, 8, 8, texture); + } else { + draw_hud_2d_texture(x, y, 8, 8, texture); + } + break; + } } UNUSED void draw_hud_2d_texture_8x16(s32 x, s32 y, u8* texture) { |
