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authorMegaMech <inkstudios1@hotmail.com>2024-12-29 20:19:59 -0700
committerMegaMech <inkstudios1@hotmail.com>2024-12-29 20:19:59 -0700
commit64b9dcbb30c5007466c14da7d78d081189810308 (patch)
treeafd2ed9d5214ed098cbe2cf50850d9938af9d5da /src/render_objects.c
parente4737ce2f5bd75a3153dbe52684677964faa4ccc (diff)
impl hot air balloon
Diffstat (limited to 'src/render_objects.c')
-rw-r--r--src/render_objects.c44
1 files changed, 0 insertions, 44 deletions
diff --git a/src/render_objects.c b/src/render_objects.c
index 35a1ec775..0571da4ce 100644
--- a/src/render_objects.c
+++ b/src/render_objects.c
@@ -3931,50 +3931,6 @@ void render_object_chain_chomps(s32 cameraId) {
}
}
-void func_80055CCC(s32 objectIndex, s32 cameraId) {
- UNUSED s32 pad;
- f32 test;
- Camera* camera;
-
- camera = &camera1[cameraId];
- if (gObjectList[objectIndex].state >= 2) {
- func_8008A454(objectIndex, cameraId, 0x0000012C);
- test = gObjectList[objectIndex].pos[1] - gObjectList[objectIndex].surfaceHeight;
- func_8004A6EC(objectIndex, (20.0 / test) + 0.5);
- if (is_obj_index_flag_status_inactive(objectIndex, 0x00100000) != 0) {
- func_80043328(gObjectList[objectIndex].pos, (u16*) gObjectList[objectIndex].direction_angle,
- gObjectList[objectIndex].sizeScaling, d_course_luigi_raceway_dl_F960);
- gSPDisplayList(gDisplayListHead++, d_course_luigi_raceway_dl_F650);
- } else {
- D_80183E80[0] = (s16) gObjectList[objectIndex].direction_angle[0];
- D_80183E80[1] =
- (s16) (func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos) +
- 0x8000);
- D_80183E80[2] = (u16) gObjectList[objectIndex].direction_angle[2];
- func_80043328(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling,
- d_course_luigi_raceway_dl_FBE0);
- gSPDisplayList(gDisplayListHead++, d_course_luigi_raceway_dl_FA20);
- if (gPlayerCountSelection1 == 1) {
- gObjectList[objectIndex].direction_angle[1] = 0;
- }
- }
- }
-}
-
-void render_object_hot_air_balloon(s32 arg0) {
- s32 objectIndex;
- objectIndex = indexObjectList1[0];
- if (gGamestate != 9) {
- func_8008A1D0(objectIndex, arg0, 0x000005DC, 0x00000BB8);
- if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
- func_80055CCC(objectIndex, arg0);
- }
- } else {
- clear_object_flag(objectIndex, 0x00100000);
- func_80055CCC(objectIndex, arg0);
- }
-}
-
void func_80055EF4(s32 objectIndex, UNUSED s32 arg1) {
Object* object;