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authorMegaMech <MegaMech@users.noreply.github.com>2025-08-07 11:27:14 -0600
committerGitHub <noreply@github.com>2025-08-07 19:27:14 +0200
commit575d860e5de99b5a529a9ad646c510d990a8fb43 (patch)
treed2d1b539eab11f02fd3756007ef9e81de0eee9f5 /src/render_objects.h
parent5e8ee8682df353fc37e08040f9c0f5a3a96393b3 (diff)
Combine Matrix Stacks & use std::deque Instead of std::vector to Prevent Dangling Pointers (#525)
* Update Matrix.cpp * Update World.h * Stak * Hopefully done with matrix --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/render_objects.h')
-rw-r--r--src/render_objects.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render_objects.h b/src/render_objects.h
index 1a1604d3d..ff0b91303 100644
--- a/src/render_objects.h
+++ b/src/render_objects.h
@@ -318,7 +318,7 @@ void func_80050E34(s32, s32);
void func_800514BC(void);
void render_object_leaf_particle(s32);
void render_object_snowflakes_particles(void);
-void func_800518F8(s32, s16, s16);
+void render_clouds(s32, s16, s16);
void func_800519D4(s32, s16, s16);
void func_80051ABC(s16, s32);
void func_80051C60(s16, s32);