diff options
| author | MegaMech <MegaMech@users.noreply.github.com> | 2025-08-07 11:27:14 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-08-07 19:27:14 +0200 |
| commit | 575d860e5de99b5a529a9ad646c510d990a8fb43 (patch) | |
| tree | d2d1b539eab11f02fd3756007ef9e81de0eee9f5 /src/render_objects.h | |
| parent | 5e8ee8682df353fc37e08040f9c0f5a3a96393b3 (diff) | |
Combine Matrix Stacks & use std::deque Instead of std::vector to Prevent Dangling Pointers (#525)
* Update Matrix.cpp
* Update World.h
* Stak
* Hopefully done with matrix
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/render_objects.h')
| -rw-r--r-- | src/render_objects.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render_objects.h b/src/render_objects.h index 1a1604d3d..ff0b91303 100644 --- a/src/render_objects.h +++ b/src/render_objects.h @@ -318,7 +318,7 @@ void func_80050E34(s32, s32); void func_800514BC(void); void render_object_leaf_particle(s32); void render_object_snowflakes_particles(void); -void func_800518F8(s32, s16, s16); +void render_clouds(s32, s16, s16); void func_800519D4(s32, s16, s16); void func_80051ABC(s16, s32); void func_80051C60(s16, s32); |
