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authorcoco875 <59367621+coco875@users.noreply.github.com>2024-08-28 01:47:39 +0200
committerGitHub <noreply@github.com>2024-08-27 17:47:39 -0600
commita1f0d32d666c07d0754d97f107a5be59153768fd (patch)
treefcc84d9daa940274be8cf76715be902d93338e64 /src/save.h
parentbb3cbe0500197f894c83230a9a170a2cbe7aa3e8 (diff)
Update decomp clang (#67)
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * update clang and add action (#664) * update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- * Update linkonly_generator.py (#670) * format more file * update * fix compilation issue * remove course_metadata folder * re add course metadata folder * fix banshee bordwalk crash * fix windows eurk * Update CMakeLists.txt ---------
Diffstat (limited to 'src/save.h')
-rw-r--r--src/save.h135
1 files changed, 67 insertions, 68 deletions
diff --git a/src/save.h b/src/save.h
index 1fe150af8..bccc0c428 100644
--- a/src/save.h
+++ b/src/save.h
@@ -11,15 +11,15 @@
#define CONTROLLER_3 2
#define CONTROLLER_4 3
-#define PFS_NO_ERROR 0 // controller pak no error return
+#define PFS_NO_ERROR 0 // controller pak no error return
#define PFS_NO_PAK_INSERTED 1 // no pak pressent or wrong device inserted into the controller
-#define PFS_PAK_BAD_READ 2 // controller pak error while data transfer
-#define PFS_FILE_OVERFLOW 4 // too many files written to in the controller pak
-#define PFS_INVALID_DATA -1 // bad arguments, game note does not exist, osPfsInit was not called.
+#define PFS_PAK_BAD_READ 2 // controller pak error while data transfer
+#define PFS_FILE_OVERFLOW 4 // too many files written to in the controller pak
+#define PFS_INVALID_DATA -1 // bad arguments, game note does not exist, osPfsInit was not called.
// controller pak test functions
-#define PFS_NUM_FILES_ERROR -2
+#define PFS_NUM_FILES_ERROR -2
#define PFS_FREE_BLOCKS_ERROR -3
-#define PFS_PAK_STATE_OK -4
+#define PFS_PAK_STATE_OK -4
#define NO_PAK 0
#define PAK 1
@@ -32,82 +32,81 @@ void write_save_data_grand_prix_points_and_sound_mode(void);
void func_800B46D0(void);
void func_800B4728(s32);
void reset_save_data_grand_prix_points_and_sound_mode(void);
-u8 checksum_time_trial_records(s32);
-s32 func_800B6348(s32);
-s32 func_800B639C(s32);
-s32 func_800B63F0(s32);
-u8 compute_save_data_checksum_1(void);
-u8 compute_save_data_checksum_2(void);
+u8 checksum_time_trial_records(s32);
+s32 func_800B6348(s32);
+s32 func_800B639C(s32);
+s32 func_800B63F0(s32);
+u8 compute_save_data_checksum_1(void);
+u8 compute_save_data_checksum_2(void);
void load_save_data(void);
void func_800B4A9C(s32);
void validate_save_data(void);
-void populate_time_trial_record(u8 *timeTrialRecord, u32 time, s32 characterId);
-u32 func_800B4DF4(u8*);
-s32 func_800B4E24(s32);
-u32 func_800B4EB4(s32, s32);
-s32 func_800B4F2C(void);
-s32 func_800B4FB0(s32);
-s32 func_800B5020(u32, s32);
-s32 func_800B5218(void);
+void populate_time_trial_record(u8* timeTrialRecord, u32 time, s32 characterId);
+u32 func_800B4DF4(u8*);
+s32 func_800B4E24(s32);
+u32 func_800B4EB4(s32, s32);
+s32 func_800B4F2C(void);
+s32 func_800B4FB0(s32);
+s32 func_800B5020(u32, s32);
+s32 func_800B5218(void);
void func_800B536C(s32);
void func_800B5404(s32, s32);
-u8 func_800B54C0(s32, s32);
-u8 func_800B54EC(s32, s32);
-u8 func_800B5508(s32, s32, s32);
-s32 func_800B5530(s32);
-s32 func_800B555C(void);
-s32 func_800B557C(void);
+u8 func_800B54C0(s32, s32);
+u8 func_800B54EC(s32, s32);
+u8 func_800B5508(s32, s32, s32);
+s32 func_800B5530(s32);
+s32 func_800B555C(void);
+s32 func_800B557C(void);
void func_800B559C(s32);
-s32 func_800B578C(s32);
-s32 func_800B5888(s32);
-s32 func_800B58C4(s32);
+s32 func_800B578C(s32);
+s32 func_800B5888(s32);
+s32 func_800B58C4(s32);
void update_save_data_backup(void);
-u8 compute_save_data_checksum_backup_1(void);
-u8 compute_save_data_checksum_backup_2(void);
-s32 validate_save_data_checksum_backup(void);
-s32 check_for_controller_pak(s32);
-s32 func_800B5B2C(s32);
-s32 controller_pak_1_status(void);
-s32 controller_pak_2_status(void);
-s32 func_800B5F30(void);
-s32 func_800B6014(void);
-s32 func_800B6088(s32);
-u8 func_800B60E8(s32);
-s32 func_800B6178(s32);
-s32 func_800B64EC(s32);
-s32 func_800B65F4(s32, s32);
+u8 compute_save_data_checksum_backup_1(void);
+u8 compute_save_data_checksum_backup_2(void);
+s32 validate_save_data_checksum_backup(void);
+s32 check_for_controller_pak(s32);
+s32 func_800B5B2C(s32);
+s32 controller_pak_1_status(void);
+s32 controller_pak_2_status(void);
+s32 func_800B5F30(void);
+s32 func_800B6014(void);
+s32 func_800B6088(s32);
+u8 func_800B60E8(s32);
+s32 func_800B6178(s32);
+s32 func_800B64EC(s32);
+s32 func_800B65F4(s32, s32);
void func_800B6708(void);
void func_800B6798(void);
-u8 func_800B6828(s32);
-u8 func_800B68F4(s32);
-s32 func_800B69BC(s32);
-s32 func_800B6A68(void);
+u8 func_800B6828(s32);
+u8 func_800B68F4(s32);
+s32 func_800B69BC(s32);
+s32 func_800B6A68(void);
/* data */
// these might not be in this file, but for now...
-extern u32* D_800DC714;
+extern u32* D_800DC714;
-extern u16 gCompanyCode;
-extern u32 gGameCode; // osPfs gamecode
-extern s8 gControllerPak1State; // Current state of Controller Pak 1
-
-extern s8 sControllerPak2State; // Current state of the Controller Pak 2
-extern const u8 D_800F2E60[];
-extern const u8 gGameName[];
-extern const u8 gExtCode[];
-extern u16 D_80162DD6;
-extern s32 D_80162DE0;
-extern s32 D_80162DFC;
-extern OSPfs gControllerPak1FileHandle;
-extern OSPfs gControllerPak2FileHandle;
-extern OSPfsState pfsState[16];
-extern s32 pfsError[16];
-extern s32 gControllerPak1NumFilesUsed;
-extern s32 gControllerPak1MaxWriteableFiles;
-extern s8 D_8018EDE5;
-extern s8 D_8018EDE6;
-extern s8 D_8018EDE7;
+extern u16 gCompanyCode;
+extern u32 gGameCode; // osPfs gamecode
+extern s8 gControllerPak1State; // Current state of Controller Pak 1
+extern s8 sControllerPak2State; // Current state of the Controller Pak 2
+extern const u8 D_800F2E60[];
+extern const u8 gGameName[];
+extern const u8 gExtCode[];
+extern u16 D_80162DD6;
+extern s32 D_80162DE0;
+extern s32 D_80162DFC;
+extern OSPfs gControllerPak1FileHandle;
+extern OSPfs gControllerPak2FileHandle;
+extern OSPfsState pfsState[16];
+extern s32 pfsError[16];
+extern s32 gControllerPak1NumFilesUsed;
+extern s32 gControllerPak1MaxWriteableFiles;
+extern s8 D_8018EDE5;
+extern s8 D_8018EDE6;
+extern s8 D_8018EDE7;
#endif /* CODE_800B045E0_H */