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authorTyler McGavran <tyler.taggerung@gmail.com>2023-08-26 14:48:45 -0400
committerGitHub <noreply@github.com>2023-08-26 12:48:45 -0600
commit31d3ac14ec865363a273b804628f40ba5442a256 (patch)
treeba9235b8af584d1a3cc27fd765c59c9a4ef13e5f /src/spawn_players.h
parentb9b1d2f0c17f74e0fb068c67db05db4d82dd3abc (diff)
Put `void` in several function prototypes (#387)
I have historically made prototypes for argument-less functions with just plain `()` for the argument list. This has caused some minor pains when using `m2c` and is, pendatically, incorrect. So I have changed all argument-less function protoypes to instead have `(void)` as the argument list. This required a couple small fixes here and there.
Diffstat (limited to 'src/spawn_players.h')
-rw-r--r--src/spawn_players.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/spawn_players.h b/src/spawn_players.h
index 6853efb91..0b0c50b53 100644
--- a/src/spawn_players.h
+++ b/src/spawn_players.h
@@ -7,8 +7,8 @@
/* Function Prototypes */
void spawn_player(Player*, s8, f32, f32, f32, f32, u16, s16);
-void func_80039AE4();
-void func_80039DA4();
+void func_80039AE4(void);
+void func_80039DA4(void);
void func_80039F44(f32*, f32*, f32);
void func_8003A59C(f32*, f32*, f32);
void func_8003A9F0(f32* arg0, f32* arg1, f32);
@@ -18,12 +18,12 @@ void func_8003B318(f32*, f32*, f32);
void spawn_players_3p_battle(f32*, f32*, f32);
void func_8003B870(f32*, f32*, f32);
void spawn_players_4p_battle(f32*, f32*, f32);
-void func_8003BE30();
-void func_8003C0F0();
-void func_8003CD78();
+void func_8003BE30(void);
+void func_8003C0F0(void);
+void func_8003CD78(void);
void func_8003CD98(Player*, Camera*, s8, s8);
-void func_8003D080();
-void func_8003DB5C();
+void func_8003D080(void);
+void func_8003DB5C(void);
extern s16 D_80165560[];
extern s16 D_80165340;