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| author | Tyler McGavran <tyler.taggerung@gmail.com> | 2023-08-26 14:48:45 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-26 12:48:45 -0600 |
| commit | 31d3ac14ec865363a273b804628f40ba5442a256 (patch) | |
| tree | ba9235b8af584d1a3cc27fd765c59c9a4ef13e5f /src/spawn_players.h | |
| parent | b9b1d2f0c17f74e0fb068c67db05db4d82dd3abc (diff) | |
Put `void` in several function prototypes (#387)
I have historically made prototypes for argument-less functions
with just plain `()` for the argument list. This has caused some
minor pains when using `m2c` and is, pendatically, incorrect.
So I have changed all argument-less function protoypes to instead
have `(void)` as the argument list. This required a couple small
fixes here and there.
Diffstat (limited to 'src/spawn_players.h')
| -rw-r--r-- | src/spawn_players.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/spawn_players.h b/src/spawn_players.h index 6853efb91..0b0c50b53 100644 --- a/src/spawn_players.h +++ b/src/spawn_players.h @@ -7,8 +7,8 @@ /* Function Prototypes */ void spawn_player(Player*, s8, f32, f32, f32, f32, u16, s16); -void func_80039AE4(); -void func_80039DA4(); +void func_80039AE4(void); +void func_80039DA4(void); void func_80039F44(f32*, f32*, f32); void func_8003A59C(f32*, f32*, f32); void func_8003A9F0(f32* arg0, f32* arg1, f32); @@ -18,12 +18,12 @@ void func_8003B318(f32*, f32*, f32); void spawn_players_3p_battle(f32*, f32*, f32); void func_8003B870(f32*, f32*, f32); void spawn_players_4p_battle(f32*, f32*, f32); -void func_8003BE30(); -void func_8003C0F0(); -void func_8003CD78(); +void func_8003BE30(void); +void func_8003C0F0(void); +void func_8003CD78(void); void func_8003CD98(Player*, Camera*, s8, s8); -void func_8003D080(); -void func_8003DB5C(); +void func_8003D080(void); +void func_8003DB5C(void); extern s16 D_80165560[]; extern s16 D_80165340; |
