diff options
| author | coco875 <59367621+coco875@users.noreply.github.com> | 2024-09-17 17:32:50 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-09-17 09:32:50 -0600 |
| commit | 203090e5913f79df01ee273e40dea03b294f061e (patch) | |
| tree | 2ee78c50742b20238c07610b8ba9f7f93c3a80e1 /src/update_objects.c | |
| parent | d36d7dcd604d0f85b6b547a85e9b7a4fe3e59b5c (diff) | |
update with the decomp (#97)
* Update menus.c (#634)
* Update common_data.yml (#635)
* Renames for screenId and other changes (#636)
* screenId renames
* Rename surface map to collision mesh (#637)
* Rename some stack vars (#638)
* Fix syntax error (#639)
* Rename some stack vars
* Update collision.c
* Collision Documentation (#640)
* Collision related renames
* update doxygen (#649)
* change bool (#644)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Update (#642)
* Delete trig_tables_bss.c (#650)
* fix typo audio (#656)
* fix typo src actor (#657)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo include (#658)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix course (#659)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo debug (#660)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo data (#661)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* replace number with const (#665)
* fix typo buffers (#655)
* fix typo buffers
* tweak ld file
* rename to sMemoryPool
* add a warning
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo src (#654)
* fix typo src
* fix non matcing
* Update code_80091750.c
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo racing (#653)
* fix typo racing
* get it match
* replace G_LINE3D to G_QUAD
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo src (#652)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix ending typo (#651)
* Action more info when it doesn't match and fix first diff (#662)
* Update linux-compile.yml
* fix first-diff
* Update first-diff.py
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* document texture of kart (#663)
* document texture of kart
* change screenPlayerId to screenId
* some documentation around object
* Revert "some documentation around object"
This reverts commit cbb39078e036bf2a417bed67359e910213acab28.
* more rename
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Make evaluate_collision_players_palm_tree better (#667)
This matches just the same as before, but using those two casts instead of
shifts seems more likely to be accurate to the original source code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
* add fedora instruciton (#666)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* start documenting animation (#668)
* start documenting animation
* Update course_data.c
* change comment
* update libultra asm (#648)
* update libultra asm
* fix gcc __osThreadTail
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Document Vehicles (#641)
* start doc collision
* fix merge
* finish rename fonction related to vehicle
* document around waypoint of vehicle
* make some modification
* make some change and rename one
* copy_ to oldPos
* doc smoke ferry and train
* some rename
* fix some renaming
* precise index
* rename a funciton
* simplify waypoint_vehicles
* change some name
* change some name
* rename move_to_point_direction
* fix some conflict
* Update code_80005FD0.c
* Update code_80005FD0.h
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Label a save info loop (#645)
* save info
* more gcc progress
* fix a value and do a rename (#669)
* update clang and add action (#664)
* update clang and add action
* try clang on course folder only
* forget two file
* Update course_displaylists.inc.c
* forget few other file
* Update course_vertices.inc.c
* format all code while get it match
* second pass
* format other dir
* disable clang format on bad ido code
* fix some tabulation
* revert format on tool dir
* Update clang-format.yml
* ignore gbi.h
* add some read me instruction
* fix error
* format and fixing error
* Update README.md
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Update linkonly_generator.py (#670)
* some rename for torch (#588)
* rename gBombKartSpawns, and fix cup ID
* Update doxygen_syms.md
* rename for gCourseIndexInCup and his constant
* rename to gCupSelectedCourseIndex
* forget a change in constant
* fix compilation issue
* Update Dockerfile to latest Ubuntu LTS + fixed missing cmake (#674)
* Fix color font matrix function (#676)
* Fix label variables used in menus (#675)
* Fix label variables used in menus
* split D_800F2BDC and clang format menu.c
---------
Co-authored-by: coco875 <pereira.jannin@gmail.com>
* Fix some libultra struct types (#677)
* Uintptr (#671)
* Update render_courses.c
* Update math_util.c
* Update math_util.c
* Update math_util.h
* Update render_courses.c
* Clang suggest (#678)
* add clang suggestion
* Update clang-format-suggest.yml
* Update clang-format-suggest.yml
* simplify
* switch to ubuntu
* Update clang-format-suggest.yml
* update ubuntu
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Clang pr (#679)
* Create clang-pr.yml
* Update clang-pr.yml
* Update osCreateMesgQueue.c
* Update osCreateMesgQueue.c
* Update clang-pr.yml
* Update clang-pr.yml
* Update clang-format.yml
* clang format (#680)
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
* some rename in ceremony (#647)
* rename ceremony
* apply some suggestion
* some rename
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* clang format (#681)
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
* Rename Object Timing Related Code (#673)
* start making models extraction with blender
* finishing extract model
* Update fast64
* extract course
* Update fast64
* Update fast64
* simplify import of course_displaylists and course_textures and remplace adress with texture
* Update fast64
* change data format and simplify the thread queue
* move in a blender folder
* remove fast64
* re add fast64
* add model_extract and fast64_blender in makefile
* multithread with make file split the models into multiple json and add course segment
* Update fast64
* remove old model_extract
* remove the error when he don't find blender
* start rename around course section
* rename around object
* update submodule fast64
* fix compilation issue and add some model to extract
* Update fast64
* remove fast64
* re add fast64
* update submodule
* fix compilation issue
* add other collision gfx and prepare reorganise file
* re arrange json
* Create README.MD
* Update README.MD
* Update README.MD
* update fast64
* rename to initiate_next_state
* Revert "Merge branch '3d-objects' into general-object"
This reverts commit f5347b38cc75af4d10ee3726dc1524c1c71d6849, reversing
changes made to a353c4d954fb5b50c8b48fe3f9d67c95ccaab299.
* revert the revert...
* revert 3d-models PR
* finish some revert
* Update code_80005FD0.c
* fix code_80091750.c
* Update code_80091750.c
* rename isTimerRunning to isTimerActive and set_object_timer_running to set_object_timer_state
* rename to initialize_next_state
* rename to object_next_state
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* extract models with blender (#577)
* start making models extraction with blender
* finishing extract model
* Update fast64
* extract course
* Update fast64
* Update fast64
* simplify import of course_displaylists and course_textures and remplace adress with texture
* Update fast64
* change data format and simplify the thread queue
* move in a blender folder
* remove fast64
* re add fast64
* add model_extract and fast64_blender in makefile
* multithread with make file split the models into multiple json and add course segment
* Update fast64
* remove old model_extract
* remove the error when he don't find blender
* start rename around course section
* update submodule fast64
* fix compilation issue and add some model to extract
* Update fast64
* remove fast64
* re add fast64
* update submodule
* fix compilation issue
* add other collision gfx and prepare reorganise file
* re arrange json
* Create README.MD
* Update README.MD
* Update README.MD
* update fast64
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* other
* fix some error of compilation
* finish fix all error
---------
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Co-authored-by: Gabriel Ravier <gabravier@gmail.com>
Co-authored-by: MisterSheeple <27652712+MisterSheeple@users.noreply.github.com>
Co-authored-by: AloXado320 <38191089+AloXado320@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/update_objects.c')
| -rw-r--r-- | src/update_objects.c | 652 |
1 files changed, 328 insertions, 324 deletions
diff --git a/src/update_objects.c b/src/update_objects.c index 2c3c2481f..a0ea003c8 100644 --- a/src/update_objects.c +++ b/src/update_objects.c @@ -270,8 +270,8 @@ bool func_80072354(s32 objectIndex, s32 arg1) { return b; } -void set_object_unk_0CB(s32 objectIndex, s32 arg1) { - gObjectList[objectIndex].unk_0CB = arg1; +void set_object_timer_state(s32 objectIndex, s32 arg1) { + gObjectList[objectIndex].isTimerActive = arg1; } void init_object(s32 objectIndex, s32 arg1) { @@ -280,27 +280,27 @@ void init_object(s32 objectIndex, s32 arg1) { gObjectList[objectIndex].unk_05C = 0; gObjectList[objectIndex].unk_0CD = 0; gObjectList[objectIndex].unk_0CF = 0; - set_object_unk_0CB(objectIndex, 0); + set_object_timer_state(objectIndex, 0); gObjectList[objectIndex].unk_0D8 = arg1; gObjectList[objectIndex].state = 1; } UNUSED void func_80072408(s32 objectIndex) { - set_object_unk_0CB(objectIndex, 0); + set_object_timer_state(objectIndex, 0); } void func_80072428(s32 objectIndex) { gObjectList[objectIndex].state = 0; gObjectList[objectIndex].unk_0D8 = 0; - set_object_unk_0CB(objectIndex, 0); + set_object_timer_state(objectIndex, 0); gObjectList[objectIndex].status = 0; gObjectList[objectIndex].unk_058 = 0; gObjectList[objectIndex].unk_05C = 0; func_80086F60(objectIndex); } -void func_80072488(s32 objectIndex) { - set_object_unk_0CB(objectIndex, 0); +void object_next_state(s32 objectIndex) { + set_object_timer_state(objectIndex, 0); set_object_flag_status_false(objectIndex, 0x2000); gObjectList[objectIndex].state++; } @@ -320,16 +320,16 @@ s16 func_80072530(s32 objectIndex) { } void func_80072568(s32 objectIndex, s32 arg1) { - set_object_unk_0CB(objectIndex, 0); + set_object_timer_state(objectIndex, 0); set_object_flag_status_false(objectIndex, 0x2000); set_object_flag_status_false(objectIndex, 8); - func_80072488(objectIndex); + object_next_state(objectIndex); func_800724F8(objectIndex, gObjectList[objectIndex].state); gObjectList[objectIndex].state = arg1; } void func_800725E8(s32 objectIndex, s32 arg1, s32 arg2) { - set_object_unk_0CB(objectIndex, 0); + set_object_timer_state(objectIndex, 0); set_object_flag_status_false(objectIndex, 0x2000); set_object_flag_status_false(objectIndex, 8); gObjectList[objectIndex].state = arg2; @@ -340,44 +340,47 @@ void func_800725E8(s32 objectIndex, s32 arg1, s32 arg2) { s16 func_80072530(s32); // extern void func_8007266C(s32 objectIndex) { - set_object_unk_0CB(objectIndex, 0); + set_object_timer_state(objectIndex, 0); set_object_flag_status_false(objectIndex, 0x2000); set_object_flag_status_false(objectIndex, 8); gObjectList[objectIndex].state = func_80072530(objectIndex); } void func_800726CC(s32 objectIndex, s32 arg1) { - set_object_unk_0CB(objectIndex, 0); + set_object_timer_state(objectIndex, 0); set_object_flag_status_false(objectIndex, 0x2000); gObjectList[objectIndex].state = arg1; } UNUSED void func_8007271C(s32 objectIndex, s32 arg1) { - if (gObjectList[objectIndex].unk_0CB == 0) { + if (gObjectList[objectIndex].isTimerActive == 0) { gObjectList[objectIndex].state = arg1; } } UNUSED void func_8007274C(s32 objectIndex) { - if (gObjectList[objectIndex].unk_0CB == 0) { - func_80072488(objectIndex); + if (gObjectList[objectIndex].isTimerActive == 0) { + object_next_state(objectIndex); } } -s32 func_8007278C(s32 objectIndex, s32 arg1) { - s32 phi_v1; +/** + * @brief will return true if the timer is done + */ +bool set_and_run_timer_object(s32 objectIndex, s32 timer) { + bool phi_v1; - phi_v1 = 0; - if (gObjectList[objectIndex].unk_0CB == 0) { - set_object_unk_0CB(objectIndex, 1); - gObjectList[objectIndex].unk_050 = arg1; + phi_v1 = false; + if (gObjectList[objectIndex].isTimerActive == false) { + set_object_timer_state(objectIndex, true); + gObjectList[objectIndex].timer = timer; } - gObjectList[objectIndex].unk_050--; - if (gObjectList[objectIndex].unk_050 < 0) { - set_object_unk_0CB(objectIndex, 0); - func_80072488(objectIndex); - phi_v1 = 1; + gObjectList[objectIndex].timer--; + if (gObjectList[objectIndex].timer < 0) { + set_object_timer_state(objectIndex, false); + object_next_state(objectIndex); + phi_v1 = true; } return phi_v1; @@ -387,15 +390,15 @@ UNUSED s32 func_8007281C(s32 objectIndex, s32 arg1) { s32 phi_a2; phi_a2 = 0; - if (gObjectList[objectIndex].unk_0CB == 0) { - set_object_unk_0CB(objectIndex, 1); - gObjectList[objectIndex].unk_050 = random_int((u16) arg1); + if (gObjectList[objectIndex].isTimerActive == 0) { + set_object_timer_state(objectIndex, 1); + gObjectList[objectIndex].timer = random_int((u16) arg1); } - gObjectList[objectIndex].unk_050--; - if (gObjectList[objectIndex].unk_050 < 0) { - set_object_unk_0CB(objectIndex, 0); - func_80072488(objectIndex); + gObjectList[objectIndex].timer--; + if (gObjectList[objectIndex].timer < 0) { + set_object_timer_state(objectIndex, 0); + object_next_state(objectIndex); phi_a2 = 1; } @@ -407,15 +410,15 @@ UNUSED s32 func_800728B0(s32 objectIndex, s32 arg1, s32 arg2) { s32 phi_a3; phi_a3 = 0; - if (gObjectList[objectIndex].unk_0CB == 0) { - set_object_unk_0CB(objectIndex, 1); - gObjectList[objectIndex].unk_050 = random_int((u16) arg2) + arg1; + if (gObjectList[objectIndex].isTimerActive == 0) { + set_object_timer_state(objectIndex, 1); + gObjectList[objectIndex].timer = random_int((u16) arg2) + arg1; } - gObjectList[objectIndex].unk_050--; - if (gObjectList[objectIndex].unk_050 < 0) { - set_object_unk_0CB(objectIndex, 0); - func_80072488(objectIndex); + gObjectList[objectIndex].timer--; + if (gObjectList[objectIndex].timer < 0) { + set_object_timer_state(objectIndex, 0); + object_next_state(objectIndex); phi_a3 = 1; } @@ -451,7 +454,7 @@ void func_800729EC(s32 objectIndex) { s32 i; start_race(); - func_80072488(objectIndex); + object_next_state(objectIndex); D_8018D2BC = 1; D_8018D2A4 = 1; @@ -464,25 +467,25 @@ void func_800729EC(s32 objectIndex) { } UNUSED void func_80072A78(s32 objectIndex, s32 arg1) { - gObjectList[objectIndex].itemDisplay = arg1; - func_80072488(objectIndex); + gObjectList[objectIndex].textureListIndex = arg1; + object_next_state(objectIndex); } s32 func_80072AAC(s32 objectIndex, s32 arg1, s32 arg2) { s32 phi_v1; phi_v1 = 0; - if (gObjectList[objectIndex].unk_0CB == 0) { + if (gObjectList[objectIndex].isTimerActive == 0) { - set_object_unk_0CB(objectIndex, 1); - gObjectList[objectIndex].itemDisplay = arg1; - gObjectList[objectIndex].unk_050 = arg2; + set_object_timer_state(objectIndex, 1); + gObjectList[objectIndex].textureListIndex = arg1; + gObjectList[objectIndex].timer = arg2; } - gObjectList[objectIndex].unk_050--; - if (gObjectList[objectIndex].unk_050 < 0) { - set_object_unk_0CB(objectIndex, 0); - func_80072488(objectIndex); + gObjectList[objectIndex].timer--; + if (gObjectList[objectIndex].timer < 0) { + set_object_timer_state(objectIndex, 0); + object_next_state(objectIndex); phi_v1 = 1; } @@ -493,18 +496,18 @@ s32 func_80072B48(s32 objectIndex, s32 arg1) { s32 phi_v1; phi_v1 = 0; - if (gObjectList[objectIndex].unk_0CB == 0) { - set_object_unk_0CB(objectIndex, 1); + if (gObjectList[objectIndex].isTimerActive == 0) { + set_object_timer_state(objectIndex, 1); set_object_flag_status_true(objectIndex, 0x80000); - gObjectList[objectIndex].itemDisplay = D_8018D140; - gObjectList[objectIndex].unk_050 = arg1; + gObjectList[objectIndex].textureListIndex = D_8018D140; + gObjectList[objectIndex].timer = arg1; } - gObjectList[objectIndex].unk_050--; - if (gObjectList[objectIndex].unk_050 < 0) { + gObjectList[objectIndex].timer--; + if (gObjectList[objectIndex].timer < 0) { set_object_flag_status_false(objectIndex, 0x80000); - set_object_unk_0CB(objectIndex, 0); - func_80072488(objectIndex); + set_object_timer_state(objectIndex, 0); + object_next_state(objectIndex); phi_v1 = 1; } @@ -513,15 +516,15 @@ s32 func_80072B48(s32 objectIndex, s32 arg1) { void func_80072C00(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3) { if (is_obj_index_flag_status_inactive(objectIndex, 0x2000) != 0) { - gObjectList[objectIndex].unk_050 = arg2; - gObjectList[objectIndex].itemDisplay = arg1; + gObjectList[objectIndex].timer = arg2; + gObjectList[objectIndex].textureListIndex = arg1; gObjectList[objectIndex].unk_0D4 = 1; gObjectList[objectIndex].unk_0CC = arg3; set_object_flag_status_true(objectIndex, 0x2000); } else { - gObjectList[objectIndex].unk_050--; - if (gObjectList[objectIndex].unk_050 < 0) { - gObjectList[objectIndex].unk_050 = arg2; + gObjectList[objectIndex].timer--; + if (gObjectList[objectIndex].timer < 0) { + gObjectList[objectIndex].timer = arg2; gObjectList[objectIndex].unk_0D4--; if ((gObjectList[objectIndex].unk_0D4 & 1) != 0) { set_object_flag_status_false(objectIndex, 0x80000); @@ -538,7 +541,7 @@ void func_80072C00(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3) { if (gObjectList[objectIndex].unk_0CC == 0) { set_object_flag_status_false(objectIndex, 0x2000); - func_80072488(objectIndex); + object_next_state(objectIndex); } } } @@ -547,22 +550,22 @@ void func_80072C00(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3) { void func_80072D3C(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3, s32 arg4) { if (is_obj_index_flag_status_inactive(objectIndex, 0x2000) != 0) { - gObjectList[objectIndex].unk_050 = arg3; - gObjectList[objectIndex].itemDisplay = arg1; + gObjectList[objectIndex].timer = arg3; + gObjectList[objectIndex].textureListIndex = arg1; gObjectList[objectIndex].unk_0D4 = 1; gObjectList[objectIndex].unk_0CC = arg4; set_object_flag_status_true(objectIndex, 0x2000); return; } - gObjectList[objectIndex].unk_050--; - if (gObjectList[objectIndex].unk_050 < 0) { - gObjectList[objectIndex].unk_050 = arg3; + gObjectList[objectIndex].timer--; + if (gObjectList[objectIndex].timer < 0) { + gObjectList[objectIndex].timer = arg3; gObjectList[objectIndex].unk_0D4--; if ((gObjectList[objectIndex].unk_0D4 & 1) != 0) { - gObjectList[objectIndex].itemDisplay = arg1; + gObjectList[objectIndex].textureListIndex = arg1; } else { - gObjectList[objectIndex].itemDisplay = arg2; + gObjectList[objectIndex].textureListIndex = arg2; } if (gObjectList[objectIndex].unk_0D4 < 0) { @@ -573,7 +576,7 @@ void func_80072D3C(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3, s32 arg4) { if (gObjectList[objectIndex].unk_0CC == 0) { set_object_flag_status_false(objectIndex, 0x2000); - func_80072488(objectIndex); + object_next_state(objectIndex); } } } @@ -584,29 +587,29 @@ s32 func_80072E54(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 a sp24 = 0; if (is_obj_index_flag_status_inactive(objectIndex, 0x2000) != 0) { - gObjectList[objectIndex].itemDisplay = arg1; - gObjectList[objectIndex].unk_050 = arg4; + gObjectList[objectIndex].textureListIndex = arg1; + gObjectList[objectIndex].timer = arg4; gObjectList[objectIndex].unk_0CC = arg5; - set_object_unk_0CB(objectIndex, 1); + set_object_timer_state(objectIndex, 1); set_object_flag_status_true(objectIndex, 0x2000); } else { - gObjectList[objectIndex].unk_050--; - if (gObjectList[objectIndex].unk_050 <= 0) { - gObjectList[objectIndex].unk_050 = arg4; - gObjectList[objectIndex].itemDisplay += arg3; - if (arg2 < gObjectList[objectIndex].itemDisplay) { + gObjectList[objectIndex].timer--; + if (gObjectList[objectIndex].timer <= 0) { + gObjectList[objectIndex].timer = arg4; + gObjectList[objectIndex].textureListIndex += arg3; + if (arg2 < gObjectList[objectIndex].textureListIndex) { if (gObjectList[objectIndex].unk_0CC > 0) { gObjectList[objectIndex].unk_0CC--; } if (gObjectList[objectIndex].unk_0CC == 0) { - gObjectList[objectIndex].itemDisplay = arg2; + gObjectList[objectIndex].textureListIndex = arg2; set_object_flag_status_false(objectIndex, 0x2000); - set_object_unk_0CB(objectIndex, 0); - func_80072488(objectIndex); + set_object_timer_state(objectIndex, 0); + object_next_state(objectIndex); sp24 = 1; } else { - gObjectList[objectIndex].itemDisplay = arg1; + gObjectList[objectIndex].textureListIndex = arg1; } } } @@ -619,28 +622,28 @@ bool func_80072F88(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 sp24 = false; if (is_obj_index_flag_status_inactive(objectIndex, 0x2000) != 0) { - gObjectList[objectIndex].itemDisplay = arg1; - gObjectList[objectIndex].unk_050 = arg4; + gObjectList[objectIndex].textureListIndex = arg1; + gObjectList[objectIndex].timer = arg4; gObjectList[objectIndex].unk_0CC = arg5; - set_object_unk_0CB(objectIndex, 1); + set_object_timer_state(objectIndex, 1); set_object_flag_status_true(objectIndex, 0x2000); } else { - gObjectList[objectIndex].unk_050--; - if (gObjectList[objectIndex].unk_050 <= 0) { - gObjectList[objectIndex].unk_050 = arg4; - gObjectList[objectIndex].itemDisplay -= arg3; - if (gObjectList[objectIndex].itemDisplay < arg2) { + gObjectList[objectIndex].timer--; + if (gObjectList[objectIndex].timer <= 0) { + gObjectList[objectIndex].timer = arg4; + gObjectList[objectIndex].textureListIndex -= arg3; + if (gObjectList[objectIndex].textureListIndex < arg2) { if (gObjectList[objectIndex].unk_0CC > 0) { gObjectList[objectIndex].unk_0CC--; } if (gObjectList[objectIndex].unk_0CC == 0) { - gObjectList[objectIndex].itemDisplay = arg2; + gObjectList[objectIndex].textureListIndex = arg2; set_object_flag_status_false(objectIndex, 0x2000); - set_object_unk_0CB(objectIndex, 0); - func_80072488(objectIndex); + set_object_timer_state(objectIndex, 0); + object_next_state(objectIndex); sp24 = true; } else { - gObjectList[objectIndex].itemDisplay = arg1; + gObjectList[objectIndex].textureListIndex = arg1; } } } @@ -653,26 +656,26 @@ bool func_800730BC(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 sp24 = false; if (is_obj_index_flag_status_inactive(objectIndex, 0x2000) != 0) { - gObjectList[objectIndex].itemDisplay = arg1; - gObjectList[objectIndex].unk_050 = arg4; + gObjectList[objectIndex].textureListIndex = arg1; + gObjectList[objectIndex].timer = arg4; gObjectList[objectIndex].unk_0CC = arg5; - set_object_unk_0CB(objectIndex, 1); + set_object_timer_state(objectIndex, 1); set_object_flag_status_true(objectIndex, 0x2000); set_object_flag_status_false(objectIndex, 0x4000); } else { - gObjectList[objectIndex].unk_050--; - if (gObjectList[objectIndex].unk_050 <= 0) { - gObjectList[objectIndex].unk_050 = arg4; + gObjectList[objectIndex].timer--; + if (gObjectList[objectIndex].timer <= 0) { + gObjectList[objectIndex].timer = arg4; if (is_obj_index_flag_status_inactive(objectIndex, 0x4000) != 0) { - gObjectList[objectIndex].itemDisplay += arg3; - if (gObjectList[objectIndex].itemDisplay >= arg2) { - gObjectList[objectIndex].itemDisplay = arg2; + gObjectList[objectIndex].textureListIndex += arg3; + if (gObjectList[objectIndex].textureListIndex >= arg2) { + gObjectList[objectIndex].textureListIndex = arg2; set_object_flag_status_true(objectIndex, 0x4000); } } else { - gObjectList[objectIndex].itemDisplay -= arg3; - if (arg1 >= gObjectList[objectIndex].itemDisplay) { - gObjectList[objectIndex].itemDisplay = arg1; + gObjectList[objectIndex].textureListIndex -= arg3; + if (arg1 >= gObjectList[objectIndex].textureListIndex) { + gObjectList[objectIndex].textureListIndex = arg1; if (gObjectList[objectIndex].unk_0CC > 0) { gObjectList[objectIndex].unk_0CC--; } @@ -680,8 +683,8 @@ bool func_800730BC(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 if (gObjectList[objectIndex].unk_0CC == 0) { set_object_flag_status_false(objectIndex, 0x80); set_object_flag_status_false(objectIndex, 0x2000); - set_object_unk_0CB(objectIndex, 0); - func_80072488(objectIndex); + set_object_timer_state(objectIndex, 0); + object_next_state(objectIndex); sp24 = true; } else { set_object_flag_status_false(objectIndex, 0x4000); @@ -699,33 +702,33 @@ s32 func_8007326C(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 a sp24 = 0; if (is_obj_index_flag_status_inactive(objectIndex, 0x2000) != 0) { - gObjectList[objectIndex].itemDisplay = arg1; - gObjectList[objectIndex].unk_050 = arg4; + gObjectList[objectIndex].textureListIndex = arg1; + gObjectList[objectIndex].timer = arg4; gObjectList[objectIndex].unk_0CC = arg5; - set_object_unk_0CB(objectIndex, 1); + set_object_timer_state(objectIndex, 1); set_object_flag_status_true(objectIndex, 0x2000); set_object_flag_status_false(objectIndex, 0x4000); } else { - gObjectList[objectIndex].unk_050--; - if (gObjectList[objectIndex].unk_050 <= 0) { - gObjectList[objectIndex].unk_050 = arg4; + gObjectList[objectIndex].timer--; + if (gObjectList[objectIndex].timer <= 0) { + gObjectList[objectIndex].timer = arg4; if (is_obj_index_flag_status_inactive(objectIndex, 0x4000) != 0) { - gObjectList[objectIndex].itemDisplay -= arg3; - if (arg2 >= gObjectList[objectIndex].itemDisplay) { - gObjectList[objectIndex].itemDisplay = arg2; + gObjectList[objectIndex].textureListIndex -= arg3; + if (arg2 >= gObjectList[objectIndex].textureListIndex) { + gObjectList[objectIndex].textureListIndex = arg2; set_object_flag_status_true(objectIndex, 0x4000); } } else { - gObjectList[objectIndex].itemDisplay += arg3; - if (gObjectList[objectIndex].itemDisplay >= arg1) { - gObjectList[objectIndex].itemDisplay = arg1; + gObjectList[objectIndex].textureListIndex += arg3; + if (gObjectList[objectIndex].textureListIndex >= arg1) { + gObjectList[objectIndex].textureListIndex = arg1; if (gObjectList[objectIndex].unk_0CC > 0) { gObjectList[objectIndex].unk_0CC--; } if (gObjectList[objectIndex].unk_0CC == 0) { set_object_flag_status_false(objectIndex, 0x2000); - set_object_unk_0CB(objectIndex, 0); - func_80072488(objectIndex); + set_object_timer_state(objectIndex, 0); + object_next_state(objectIndex); sp24 = 1; } else { set_object_flag_status_false(objectIndex, 0x4000); @@ -741,7 +744,7 @@ void func_80073404(s32 objectIndex, u8 arg1, u8 arg2, Vtx* arg3) { gObjectList[objectIndex].vertex = arg3; gObjectList[objectIndex].textureWidth = arg1; gObjectList[objectIndex].textureHeight = arg2; - gObjectList[objectIndex].itemDisplay = 0; + gObjectList[objectIndex].textureListIndex = 0; gObjectList[objectIndex].unk_0D3 = -1; gObjectList[objectIndex].status = 0; } @@ -751,7 +754,7 @@ void init_texture_object(s32 objectIndex, u8* texture, const char** arg2, u8 arg gObjectList[objectIndex].textureList = arg2; gObjectList[objectIndex].textureWidth = arg3; gObjectList[objectIndex].textureHeight = arg4; - gObjectList[objectIndex].itemDisplay = 0; + gObjectList[objectIndex].textureListIndex = 0; gObjectList[objectIndex].unk_0D3 = -1; gObjectList[objectIndex].status = 0; } @@ -762,7 +765,7 @@ UNUSED void func_8007348C(s32 objectIndex, u8* arg1, u8 arg2, u8 arg3, Vtx* arg4 gObjectList[objectIndex].textureWidth = arg2; gObjectList[objectIndex].textureHeight = arg3; gObjectList[objectIndex].vertex = arg4; - gObjectList[objectIndex].itemDisplay = 0; + gObjectList[objectIndex].textureListIndex = 0; gObjectList[objectIndex].unk_0D3 = -1; gObjectList[objectIndex].status = 0; } @@ -773,13 +776,14 @@ UNUSED void func_800734D4() { void update_neon_texture(s32 objectIndex) { // I have no idea why this typecast works gObjectList[objectIndex].activeTLUT = - (u8*) ((u32*) gObjectList[objectIndex].tlutList + (gObjectList[objectIndex].itemDisplay * 128)); + (u8*) ((u32*) gObjectList[objectIndex].tlutList + (gObjectList[objectIndex].textureListIndex * 128)); gObjectList[objectIndex].activeTexture = gObjectList[objectIndex].textureList; } void func_80073514(s32 objectIndex) { gObjectList[objectIndex].activeTLUT = gObjectList[objectIndex].tlutList; - gObjectList[objectIndex].activeTexture = gObjectList[objectIndex].textureList[gObjectList[objectIndex].itemDisplay]; + gObjectList[objectIndex].activeTexture = + gObjectList[objectIndex].textureList[gObjectList[objectIndex].textureListIndex]; } UNUSED void func_80073568() { @@ -799,11 +803,11 @@ void func_800735BC(s32 objectIndex, Gfx* arg1, f32 arg2) { gObjectList[objectIndex].status = 0; gObjectList[objectIndex].model = arg1; gObjectList[objectIndex].sizeScaling = arg2; - func_80072488(objectIndex); + object_next_state(objectIndex); } void func_80073600(s32 objectIndex) { - set_object_unk_0CB(objectIndex, 0); + set_object_timer_state(objectIndex, 0); gObjectList[objectIndex].unk_0D6 = 0; gObjectList[objectIndex].unk_04C = -1; set_object_flag_status_false(objectIndex, 0x8000); @@ -1294,13 +1298,13 @@ size_t func_80074790(s32 objectIndex, const char** lakituTexturePtr) { void func_800747F0(s32 objectIndex, const char** lakituTexturePtr) { const char* nextTexture = NULL; - if (gObjectList[objectIndex].itemDisplay != gObjectList[objectIndex].unk_0D3) { - nextTexture = gObjectList[objectIndex].textureList[gObjectList[objectIndex].itemDisplay]; + if (gObjectList[objectIndex].textureListIndex != gObjectList[objectIndex].unk_0D3) { + nextTexture = gObjectList[objectIndex].textureList[gObjectList[objectIndex].textureListIndex]; if (nextTexture != NULL) { func_80074574(lakituTexturePtr, nextTexture, func_80074790(objectIndex, lakituTexturePtr), gObjectList[objectIndex].textureWidth, gObjectList[objectIndex].textureHeight); - gObjectList[objectIndex].unk_0D3 = gObjectList[objectIndex].itemDisplay; + gObjectList[objectIndex].unk_0D3 = gObjectList[objectIndex].textureListIndex; func_80074478(objectIndex); } } @@ -1382,7 +1386,7 @@ void func_80074924(s32 objectIndex) { object->unk_084[7] = -0x100 - (sp20 / 32); } object->primAlpha = 0x00E6; - func_80072488(objectIndex); + object_next_state(objectIndex); } void func_80074D94(s32 objectIndex) { @@ -1402,7 +1406,7 @@ void func_80074E28(s32 objectIndex) { func_80074924(objectIndex); break; case 2: - if (func_8007278C(objectIndex, 1) != 0) { + if (set_and_run_timer_object(objectIndex, 1) != false) { func_80086E70(objectIndex); break; } @@ -1451,7 +1455,7 @@ void func_80074FD8(s32 objectIndex) { if (func_80087E08(objectIndex, gObjectList[objectIndex].velocity[1], 0.12f, gObjectList[objectIndex].unk_034, gObjectList[objectIndex].direction_angle[1], 0x00000064) != 0) { - func_80072488(objectIndex); + object_next_state(objectIndex); } object_calculate_new_pos_offset(objectIndex); gObjectList[objectIndex].orientation[0] += D_8016582C[0]; @@ -1587,7 +1591,7 @@ void func_80075698(s32 objectIndex) { gObjectList[objectIndex].offset[1] = 0.0f; gObjectList[objectIndex].offset[2] = 0.0f; gObjectList[objectIndex].sizeScaling = 0.5f; - func_80072488(objectIndex); + object_next_state(objectIndex); } void func_80075714(s32 objectIndex) { @@ -1600,7 +1604,7 @@ void func_80075714(s32 objectIndex) { f32_step_up_towards(&gObjectList[objectIndex].offset[1], 100.0f, gObjectList[objectIndex].velocity[1]); func_8007415C(objectIndex, &gObjectList[objectIndex].sizeScaling, 0.55f, 1.0f, 0.1f, 1, 0); if (func_80073B00(objectIndex, &gObjectList[objectIndex].primAlpha, 0xFF, 0x1E, 7, 0, 0) != 0) { - func_80072488(objectIndex); + object_next_state(objectIndex); } break; case 3: @@ -1708,7 +1712,7 @@ void func_80075B08(s32 objectIndex) { gObjectList[objectIndex].offset[1] = 0.0f; gObjectList[objectIndex].offset[2] = 0.0f; gObjectList[objectIndex].sizeScaling = 0.5f; - func_80072488(objectIndex); + object_next_state(objectIndex); } void func_80075B84(s32 objectIndex) { @@ -1721,7 +1725,7 @@ void func_80075B84(s32 objectIndex) { f32_step_up_towards(&gObjectList[objectIndex].offset[1], 100.0f, gObjectList[objectIndex].velocity[1]); func_8007415C(objectIndex, &gObjectList[objectIndex].sizeScaling, 0.55f, 1.0f, 0.1f, 1, 0); if (func_80073B00(objectIndex, &gObjectList[objectIndex].primAlpha, 0xFF, 0x1E, 7, 0, 0) != 0) { - func_80072488(objectIndex); + object_next_state(objectIndex); } break; case 3: @@ -1924,7 +1928,7 @@ void func_8007634C(s32 objectIndex) { object->primAlpha = 0x00FF; set_obj_orientation(objectIndex, 0U, 0U, 0U); set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); - func_80072488(objectIndex); + object_next_state(objectIndex); } void func_800763CC(s32 objectIndex) { @@ -1937,7 +1941,7 @@ void func_800763CC(s32 objectIndex) { func_8007634C(objectIndex); break; case 2: - if (func_8007278C(objectIndex, object->unk_048) != 0) { + if (set_and_run_timer_object(objectIndex, object->unk_048) != 0) { func_80086E70(objectIndex); } break; @@ -1953,7 +1957,7 @@ void func_800763CC(s32 objectIndex) { } if ((object->unk_0AE >= 2) && (func_80073B00(objectIndex, &object->primAlpha, 0x000000FF, 0x00000050, 0x00000020, 0, 0) != 0)) { - func_80072488(objectIndex); + object_next_state(objectIndex); } break; case 4: @@ -2092,7 +2096,7 @@ void func_80076958(s32 objectIndex) { object->primAlpha = 0x00FF; set_obj_orientation(objectIndex, 0U, 0U, 0U); set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); - func_80072488(objectIndex); + object_next_state(objectIndex); } void func_800769D8(s32 objectIndex) { @@ -2106,7 +2110,7 @@ void func_800769D8(s32 objectIndex) { func_80076958(objectIndex); break; case 2: - if (func_8007278C(objectIndex, object->unk_048) != 0) { + if (set_and_run_timer_object(objectIndex, object->unk_048) != 0) { func_80086E70(objectIndex); } break; @@ -2115,7 +2119,7 @@ void func_800769D8(s32 objectIndex) { s16_step_towards(&object->type, 0, 0x0018); if ((object->unk_0AE >= 2) && (func_80073B00(objectIndex, &object->primAlpha, 0x000000FF, 0x00000050, 0x00000020, 0, 0) != 0)) { - func_80072488(objectIndex); + object_next_state(objectIndex); } break; case 4: @@ -2200,7 +2204,7 @@ void init_smoke_particle(Vec3f arg0, UNUSED f32 arg1, s16 arg2) { } void func_80076DC4(s32 objectIndex) { - func_80072488(objectIndex); + object_next_state(objectIndex); if (gObjectList[objectIndex].unk_0D5 != 0x0B) { func_80086E70(objectIndex); } @@ -2215,7 +2219,7 @@ void func_80076E14(s32 objectIndex) { if ((gObjectList[objectIndex].unk_0AE >= 2) && (func_80073B00(objectIndex, &gObjectList[objectIndex].primAlpha, 0x000000FF, 0x00000050, 0x00000020, 0, 0) != 0)) { - func_80072488(objectIndex); + object_next_state(objectIndex); } break; case 0: @@ -2340,7 +2344,7 @@ void func_800773D8(f32* arg0, s32 arg1) { } void func_80077428(s32 arg0) { - func_80072488(arg0); + object_next_state(arg0); func_80086E70(arg0); } @@ -2475,7 +2479,7 @@ void spawn_leaf(Vec3f arg0, UNUSED s32 arg1) { } void func_80077B14(s32 arg0) { - func_80072488(arg0); + object_next_state(arg0); func_80086E70(arg0); } @@ -2491,7 +2495,7 @@ void func_80077B3C(s32 objectIndex) { break; case 2: if (object->unk_0AE == 0) { - func_80072488(objectIndex); + object_next_state(objectIndex); } break; case 3: @@ -2576,7 +2580,7 @@ void func_80077E20(s32 objectIndex) { object->primAlpha = 0x00FF; object->unk_0D5 = 0; object->type = 0; - func_80072488(objectIndex); + object_next_state(objectIndex); } void func_80077EB8(s32 objectIndex, u16 arg1, Camera* camera) { @@ -2631,7 +2635,7 @@ void func_800780CC(s32 objectIndex, Camera* camera) { case 2: func_80077F64(objectIndex, camera); if (gObjectList[objectIndex].unk_0AE == 0) { - func_80072488(objectIndex); + object_next_state(objectIndex); return; } case 0: @@ -2666,7 +2670,7 @@ void func_80078220(s32 objectIndex) { object->vertex = vtx; object->sizeScaling = 0.15f; func_80086EF0(objectIndex); - func_80072488(objectIndex); + object_next_state(objectIndex); } void func_80078288(s32 objectIndex) { @@ -2735,7 +2739,7 @@ void func_800786EC(s32 objectIndex) { case 2: func_80078288(objectIndex); if (gObjectList[objectIndex].unk_0AE == 0) { - func_80072488(objectIndex); + object_next_state(objectIndex); } break; case 3: @@ -3035,44 +3039,44 @@ void init_obj_lakitu_red_flag_countdown(s32 objectIndex, s32 playerId) { gObjectList[objectIndex].vertex = vtx; gObjectList[objectIndex].sizeScaling = 0.15f; set_object_flag_status_false(objectIndex, 0x00000010); - func_80072488(objectIndex); + object_next_state(objectIndex); gObjectList[objectIndex].unk_048 = D_8018D180; } -void update_object_lakitu_countdown(s32 objectIndex, s32 playerId) { +void update_object_lakitu_countdown(s32 objectIndex, s32 arg1) { UNUSED s32 pad; switch (gObjectList[objectIndex].state) { case 0: break; case 1: - init_obj_lakitu_red_flag_countdown(objectIndex, playerId); + init_obj_lakitu_red_flag_countdown(objectIndex, arg1); break; case 2: - func_8007278C(objectIndex, gObjectList[objectIndex].unk_048); - if ((gObjectList[objectIndex].unk_050 == 0x00000055) && (gPlayerCount == 3) && (playerId == 0)) { + set_and_run_timer_object(objectIndex, gObjectList[objectIndex].unk_048); + if ((gObjectList[objectIndex].timer == 0x00000055) && (gPlayerCount == 3) && (arg1 == 0)) { D_8018D168 = 1; } break; case 3: set_object_flag_status_true(objectIndex, 0x00000010); - func_80086F10(objectIndex, 1, &D_800E67B8); - func_80072488(objectIndex); + func_80086F10(objectIndex, 1, &D_800E67B8); // set a spline + object_next_state(objectIndex); break; case 4: - if ((func_8007278C(objectIndex, 0x0000001E) != 0) && (gPlayerCount != 3) && (playerId == 0)) { + if ((set_and_run_timer_object(objectIndex, 0x0000001E) != false) && (gPlayerCount != 3) && (arg1 == 0)) { D_8018D168 = 1; } break; case 5: - func_8007278C(objectIndex, 0x0000001E); + set_and_run_timer_object(objectIndex, 0x0000001E); break; case 6: func_80072E54(objectIndex, 1, 7, 1, 2, 0); break; case 7: - if (func_8007278C(objectIndex, 0x00000014) != 0) { + if (set_and_run_timer_object(objectIndex, 0x00000014) != 0) { gObjectList[objectIndex].tlutList += 0x200; - if (playerId == 0) { + if (arg1 == 0) { play_sound2(SOUND_ACTION_COUNTDOWN_LIGHT); } } @@ -3081,19 +3085,19 @@ void update_object_lakitu_countdown(s32 objectIndex, s32 playerId) { func_80072E54(objectIndex, 8, 0x0000000F, 1, 6, 0); break; case 9: - if ((func_8007278C(objectIndex, 8) != 0) && (playerId == 0)) { + if ((set_and_run_timer_object(objectIndex, 8) != 0) && (arg1 == 0)) { play_sound2(SOUND_ACTION_COUNTDOWN_LIGHT); } break; case 10: - if ((func_80072E54(objectIndex, 0x00000010, 0x00000017, 1, 6, 0) != 0) && (playerId == 0)) { + if ((func_80072E54(objectIndex, 0x00000010, 0x00000017, 1, 6, 0) != 0) && (arg1 == 0)) { D_801656F0 = 1; } break; case 11: - if (func_8007278C(objectIndex, 8) != 0) { + if (set_and_run_timer_object(objectIndex, 8) != 0) { gObjectList[objectIndex].tlutList += 0x200; - if (playerId == 0) { + if (arg1 == 0) { play_sound2(SOUND_ACTION_GREEN_LIGHT); } } @@ -3102,15 +3106,15 @@ void update_object_lakitu_countdown(s32 objectIndex, s32 playerId) { func_80072E54(objectIndex, 0x00000018, 0x0000001B, 1, 6, 0); break; case 13: - if (playerId == 0) { + if (arg1 == 0) { func_800729EC(objectIndex); D_8018D160 = 1; break; } - func_80072488(objectIndex); + object_next_state(objectIndex); break; case 14: - func_8007278C(objectIndex, 0x00000078); + set_and_run_timer_object(objectIndex, 0x00000078); break; case 15: func_80072428(objectIndex); @@ -3150,7 +3154,7 @@ void init_obj_lakitu_red_flag(s32 objectIndex, s32 playerIndex) { object->sizeScaling = 0.15f; func_80086F10(objectIndex, 2, &D_800E6834); set_object_flag_status_false(objectIndex, 0x00000010); - func_80072488(objectIndex); + object_next_state(objectIndex); } void update_object_lakitu_red_flag(s32 objectIndex, s32 playerIndex) { @@ -3162,7 +3166,7 @@ void update_object_lakitu_red_flag(s32 objectIndex, s32 playerIndex) { break; case 2: set_object_flag_status_true(objectIndex, 0x00000010); - func_80072488(objectIndex); + object_next_state(objectIndex); break; case 3: func_80072E54(objectIndex, 0, 0x0000001F, 1, 2, -1); @@ -3226,7 +3230,7 @@ void init_obj_lakitu_red_flag_fishing(s32 objectIndex, s32 arg1) { func_80086E70(objectIndex); set_object_flag_status_false(objectIndex, 0x00000010); func_80073720(objectIndex); - func_80072488(objectIndex); + object_next_state(objectIndex); func_800C8F80((u8) arg1, 0x0100FA28); } @@ -3268,7 +3272,7 @@ void update_object_lakitu_fishing(s32 objectIndex, s32 playerId) { case 2: /* switch 1 */ set_object_flag_status_true(objectIndex, 0x00000010); func_800736E0(objectIndex); - func_80072488(objectIndex); + object_next_state(objectIndex); break; case 3: /* switch 1 */ func_800730BC(objectIndex, 0, 3, 1, 2, -1); @@ -3323,7 +3327,7 @@ void update_object_lakitu_fishing2(s32 objectIndex, s32 playerId) { set_object_flag_status_true(objectIndex, 0x00000010); func_800736E0(objectIndex); player->unk_0CA |= 0x80; - func_80072488(objectIndex); + object_next_state(objectIndex); break; case 3: /* switch 1 */ func_800730BC(objectIndex, 0, 3, 1, 2, -1); @@ -3413,7 +3417,7 @@ void func_8007A060(s32 objectIndex, s32 playerIndex) { object->sizeScaling = 0.15f; set_object_flag_status_false(objectIndex, 0x00000010); func_80086F10(objectIndex, 5, &D_800E694C); - func_80072488(objectIndex); + object_next_state(objectIndex); } void update_object_lakitu_second_lap(s32 objectIndex, s32 playerIndex) { @@ -3425,16 +3429,16 @@ void update_object_lakitu_second_lap(s32 objectIndex, s32 playerIndex) { break; case 2: set_object_flag_status_true(objectIndex, 0x00000010); - func_80072488(objectIndex); + object_next_state(objectIndex); break; case 3: - func_8007278C(objectIndex, 0x00000014); + set_and_run_timer_object(objectIndex, 0x00000014); break; case 4: func_80072E54(objectIndex, 0, 0x0000000F, 1, 2, 1); break; case 5: - func_8007278C(objectIndex, 0x0000003C); + set_and_run_timer_object(objectIndex, 0x0000003C); break; case 6: func_80072F88(objectIndex, 0x0000000F, 0, 1, 2, 1); @@ -3472,7 +3476,7 @@ void func_8007A228(s32 objectIndex, s32 playerIndex) { object->sizeScaling = 0.15f; set_object_flag_status_false(objectIndex, 0x00000010); func_80086F10(objectIndex, 5, &D_800E694C); - func_80072488(objectIndex); + object_next_state(objectIndex); } void update_object_lakitu_final_lap(s32 objectIndex, s32 playerIndex) { @@ -3484,16 +3488,16 @@ void update_object_lakitu_final_lap(s32 objectIndex, s32 playerIndex) { break; case 2: set_object_flag_status_true(objectIndex, 0x00000010); - func_80072488(objectIndex); + object_next_state(objectIndex); break; case 3: - func_8007278C(objectIndex, 0x00000014); + set_and_run_timer_object(objectIndex, 0x00000014); break; case 4: func_80072E54(objectIndex, 0, 0x0000000F, 1, 2, 1); break; case 5: - func_8007278C(objectIndex, 0x0000003C); + set_and_run_timer_object(objectIndex, 0x0000003C); break; case 6: func_80072F88(objectIndex, 0x0000000F, 0, 1, 2, 1); @@ -3530,7 +3534,7 @@ void func_8007A3F0(s32 objectIndex, s32 arg1) { set_object_flag_status_false(objectIndex, 0x00000010); func_80086F10(objectIndex, 6, &D_800E69B0); gObjectList[objectIndex].unk_0D6 = 0; - func_80072488(objectIndex); + object_next_state(objectIndex); func_800C8F80((u8) arg1, 0x0100FA28); } @@ -3546,7 +3550,7 @@ void update_object_lakitu_reverse(s32 objectIndex, s32 playerId) { case 2: set_object_flag_status_true(objectIndex, 0x00000010); gObjectList[objectIndex].unk_0D6 = 1; - func_80072488(objectIndex); + object_next_state(objectIndex); break; case 3: func_800730BC(objectIndex, 0, 0x0000000F, 1, 2, -1); @@ -3568,7 +3572,7 @@ void update_object_lakitu_reverse(s32 objectIndex, s32 playerId) { case 2: /* switch 1 */ gObjectList[objectIndex].unk_04C--; if (gObjectList[objectIndex].unk_04C == 0) { - func_80072488(objectIndex); + object_next_state(objectIndex); gObjectList[objectIndex].unk_0D6 = 0; } break; @@ -3740,13 +3744,13 @@ void consume_item(s32 playerId) { func_800722CC(objectIndex, 2); player->currentItemCopy = ITEM_NONE; itemWindow->currentItem = ITEM_NONE; - set_object_unk_0CB(objectIndex, 0); + set_object_timer_state(objectIndex, 0); func_800726CC(objectIndex, 9); } } else { player->currentItemCopy = ITEM_NONE; itemWindow->currentItem = ITEM_NONE; - set_object_unk_0CB(objectIndex, 0); + set_object_timer_state(objectIndex, 0); } } @@ -4292,7 +4296,7 @@ s32 func_8007B040(s32 objectIndex, s32 playerId) { func_800C9060(playerId, 0x1900A058U); } var_t3 = 1; - gObjectList[objectIndex].itemDisplay = gObjectList[objectIndex].unk_0A2 = var_v1; + gObjectList[objectIndex].textureListIndex = gObjectList[objectIndex].unk_0A2 = var_v1; } else { for (var_v1_2 = 0; var_v1_2 < gPlayerCountSelection1; var_v1_2++) { temp_a0 = gItemWindowObjectByPlayerId[var_v1_2]; @@ -4308,7 +4312,7 @@ s32 func_8007B040(s32 objectIndex, s32 playerId) { var_v1 = random_int(var_a3); temp_a1 = sp40[var_v1]; gObjectList[objectIndex].unk_0A2 = temp_a1; - gObjectList[objectIndex].itemDisplay = temp_a1; + gObjectList[objectIndex].textureListIndex = temp_a1; temp_v1 = sp50[var_v1]; gObjectList[objectIndex].unk_0D1 = temp_v1; temp_a0 = gItemWindowObjectByPlayerId[temp_v1]; @@ -4318,7 +4322,7 @@ s32 func_8007B040(s32 objectIndex, s32 playerId) { sp38->currentItemCopy = 0; if (func_80072320(temp_a0, 2) != 0) { func_800722CC(temp_a0, 2); - gObjectList[temp_a0].timer = 0; + gObjectList[temp_a0].animationTimer = 0; } var_t3 = 1; } @@ -4338,14 +4342,14 @@ void func_8007B254(s32 objectIndex, s32 arg1) { gObjectList[objectIndex].textureHeight = 0x20; gObjectList[objectIndex].unk_04C = 0x00000032; gObjectList[objectIndex].unk_0D6 = 1; - gObjectList[objectIndex].timer = 0; + gObjectList[objectIndex].animationTimer = 0; func_800722A4(objectIndex, 4); if (D_80165888 != 0) { func_800726CC(objectIndex, 8); gObjectList[objectIndex].unk_0D6 = 2; gObjectList[objectIndex].type = 0x000E; test = gObjectList[objectIndex].type; - gObjectList[objectIndex].itemDisplay = test; + gObjectList[objectIndex].textureListIndex = test; gObjectList[objectIndex].unk_0A2 = test; playerHUD[PLAYER_ONE].slideItemBoxY = 0; D_80165888 = 0; @@ -4380,24 +4384,24 @@ void func_8007B34C(s32 playerId) { if (gActiveScreenMode == 0) { s16_step_up_towards(&playerHUD[playerId].slideItemBoxY, 0x0040, 4); if (playerHUD[playerId].slideItemBoxY == 0x0040) { - func_80072488(temp_s0); + object_next_state(temp_s0); } } else if (gActiveScreenMode == 3) { if ((playerId == 0) || (playerId == 2)) { s16_step_up_towards(&playerHUD[playerId].slideItemBoxX, 0x0080, 8); if (playerHUD[playerId].slideItemBoxX == 0x0080) { - func_80072488(temp_s0); + object_next_state(temp_s0); } } else { s16_step_down_towards(&playerHUD[playerId].slideItemBoxX, -0x0080, 8); if (playerHUD[playerId].slideItemBoxX == -0x0080) { - func_80072488(temp_s0); + object_next_state(temp_s0); } } } else { s16_step_up_towards(&playerHUD[playerId].slideItemBoxX, 0x0080, 8); if (playerHUD[playerId].slideItemBoxX == 0x0080) { - func_80072488(temp_s0); + object_next_state(temp_s0); } } break; @@ -4411,10 +4415,10 @@ void func_8007B34C(s32 playerId) { func_80072E54(temp_s0, 1, 4, 1, 0x00000010, 1); break; case 6: - object->itemDisplay = func_8007AFB0(temp_s0, playerId); + object->textureListIndex = func_8007AFB0(temp_s0, playerId); object->unk_04C = 8; object->unk_0D6 = 2; - func_80072488(temp_s0); + object_next_state(temp_s0); func_800C9018((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFE, 0x1C)); func_800C8F80((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFE, 0x47)); break; @@ -4424,31 +4428,31 @@ void func_8007B34C(s32 playerId) { case 9: func_800722CC(temp_s0, 4); func_80073600(temp_s0); - object->itemDisplay = 0; - func_80072488(temp_s0); + object->textureListIndex = 0; + object_next_state(temp_s0); break; case 10: - func_8007278C(temp_s0, 0x00000014); + set_and_run_timer_object(temp_s0, 0x00000014); break; case 11: if (gActiveScreenMode == 0) { if (s16_step_down_towards(&playerHUD[playerId].slideItemBoxY, 0, 4) != 0) { - func_80072488(temp_s0); + object_next_state(temp_s0); } } else if (gActiveScreenMode == 3) { if ((playerId == 0) || (playerId == 2)) { s16_step_down_towards(&playerHUD[playerId].slideItemBoxX, 0, 8); if (playerHUD[playerId].slideItemBoxX == 0) { - func_80072488(temp_s0); + object_next_state(temp_s0); } } else { s16_step_up_towards(&playerHUD[playerId].slideItemBoxX, 0, 8); if (playerHUD[playerId].slideItemBoxX == 0) { - func_80072488(temp_s0); + object_next_state(temp_s0); } } } else if (s16_step_down_towards(&playerHUD[playerId].slideItemBoxX, 0, 8) != 0) { - func_80072488(temp_s0); + object_next_state(temp_s0); } break; case 12: @@ -4493,10 +4497,10 @@ void func_8007B34C(s32 playerId) { break; } if (func_80072320(temp_s0, 2) != 0) { - if (object->timer == 0) { + if (object->animationTimer == 0) { consume_item(playerId); } else { - object->timer--; + object->animationTimer--; } } if (object->unk_04C >= 0) { @@ -4542,8 +4546,8 @@ void func_8007B34C(s32 playerId) { } } } - object->activeTLUT = (u8*) gItemWindowTLUTs[object->itemDisplay]; - object->activeTexture = gItemWindowTextures[object->itemDisplay]; + object->activeTLUT = (u8*) gItemWindowTLUTs[object->textureListIndex]; + object->activeTexture = gItemWindowTextures[object->textureListIndex]; sp38->currentItemCopy = object->type; } @@ -4574,7 +4578,7 @@ void func_8007BBBC(s32 objectIndex) { var_f14 = object->velocity[2]; } object->direction_angle[0] = func_80041658(object->velocity[1], var_f14); - func_8007278C(objectIndex, 0x00000046); + set_and_run_timer_object(objectIndex, 0x00000046); break; case 3: func_80072428(objectIndex); @@ -4615,7 +4619,7 @@ void init_var_cheep_cheep(s32 objectIndex) { object->status = 0; object->model = d_course_banshee_boardwalk_dl_cheep_cheep; object->sizeScaling = 0.2f; - func_80072488(objectIndex); + object_next_state(objectIndex); set_obj_origin_pos(objectIndex, D_800E634C[0][0], D_800E634C[0][1] + 55.0, D_800E634C[0][2]); set_obj_origin_offset(objectIndex, 0.0f, 30.0f, 0.0f); set_obj_direction_angle(objectIndex, 0U, 0x3800U, 0U); @@ -4630,18 +4634,18 @@ void func_8007BEC8(s32 objectIndex) { init_var_cheep_cheep(objectIndex); break; case 2: - if (func_8007278C(objectIndex, 0x0000003C) != 0) { + if (set_and_run_timer_object(objectIndex, 0x0000003C) != 0) { set_object_flag_status_true(objectIndex, 0x00000010); func_80086E70(objectIndex); } break; case 3: if (object->unk_0AE == 0) { - func_80072488(objectIndex); + object_next_state(objectIndex); } break; case 4: - if (func_8007278C(objectIndex, 0x0000000A) != 0) { + if (set_and_run_timer_object(objectIndex, 0x0000000A) != 0) { func_8008701C(objectIndex, 2); } break; @@ -4763,10 +4767,10 @@ void func_8007C360(s32 objectIndex, Camera* camera) { if (temp < 0x13) { set_object_flag_status_false(objectIndex, 0x80); - gObjectList[objectIndex].itemDisplay = temp; + gObjectList[objectIndex].textureListIndex = temp; } else { set_object_flag_status_true(objectIndex, 0x80); - gObjectList[objectIndex].itemDisplay = 0x24 - temp; + gObjectList[objectIndex].textureListIndex = 0x24 - temp; } } @@ -4791,10 +4795,10 @@ void func_8007C4A4(s32 objectIndex) { if (var_t9 < 0x13) { set_object_flag_status_false(objectIndex, 0x80); - gObjectList[objectIndex].itemDisplay = var_t9; + gObjectList[objectIndex].textureListIndex = var_t9; } else { set_object_flag_status_true(objectIndex, 0x80); - gObjectList[objectIndex].itemDisplay = 0x24 - var_t9; + gObjectList[objectIndex].textureListIndex = 0x24 - var_t9; } } @@ -4814,7 +4818,7 @@ void func_8007C5B4(s32 objectIndex) { object->pos[1] = 0.0f; object->pos[2] = 0.0f; set_object_flag_status_true(objectIndex, 0x00000020); - func_80072488(objectIndex); + object_next_state(objectIndex); object->primAlpha = 0; func_80073844(objectIndex); object->sizeScaling = 0.15f; @@ -5010,12 +5014,12 @@ void func_8007CE0C(s32 objectIndex) { init_texture_object(objectIndex, d_course_banshee_boardwalk_boo_tlut, gTextureGhosts, 0x30U, (u16) 0x00000028); object = &gObjectList[objectIndex]; - object->itemDisplay = 0x1C; + object->textureListIndex = 0x1C; object->pos[0] = 0.0f; object->pos[1] = 0.0f; object->pos[2] = 0.0f; object->sizeScaling = 0.15f; - func_80072488(objectIndex); + object_next_state(objectIndex); object->primAlpha = 0; func_80073844(objectIndex); func_80086EF0(objectIndex); @@ -5035,10 +5039,10 @@ void func_8007CEDC(s32 objectIndex) { func_8007CE0C(objectIndex); break; case 2: /* switch 1 */ - func_8007278C(objectIndex, 0x0000001E); + set_and_run_timer_object(objectIndex, 0x0000001E); break; case 3: /* switch 1 */ - func_8007278C(objectIndex, 0x000003E8); + set_and_run_timer_object(objectIndex, 0x000003E8); break; case 4: /* switch 1 */ func_80072428(objectIndex); @@ -5211,7 +5215,7 @@ s32 func_8007D804(s32 objectIndex) { } void func_8007D8AC(s32 arg0) { - func_80072488(arg0); + object_next_state(arg0); func_80086E70(arg0); } @@ -5403,7 +5407,7 @@ void init_bb_trash_bin(s32 objectIndex) { gObjectList[objectIndex].pos[1] = 45.0f; set_obj_velocity(objectIndex, 0.0f, 0.0f, 0.0f); gObjectList[objectIndex].type = 0; - func_80072488(objectIndex); + object_next_state(objectIndex); } void func_8007E00C(s32 objectIndex) { @@ -5413,10 +5417,10 @@ void func_8007E00C(s32 objectIndex) { break; case 3: D_8018CFB0 = 1; - func_80072488(objectIndex); + object_next_state(objectIndex); break; case 4: - func_8007278C(objectIndex, 0x000000D2); + set_and_run_timer_object(objectIndex, 0x000000D2); if (D_80165594 == 0) { if (gCCSelection < CC_150) { func_8007D714(1); @@ -5441,13 +5445,13 @@ void func_8007E00C(s32 objectIndex) { case 5: gObjectList[objectIndex].orientation[2] = func_800417B4(gObjectList[objectIndex].orientation[2], 0U); if (gObjectList[objectIndex].orientation[2] == 0) { - func_80072488(objectIndex); + object_next_state(objectIndex); } break; case 6: gObjectList[objectIndex].orientation[2] = 0; gObjectList[objectIndex].unk_084[7] = 0; - func_80072488(objectIndex); + object_next_state(objectIndex); D_8018CFB0 = 0; break; case 0: @@ -5514,7 +5518,7 @@ void func_8007E358(s32 objectIndex) { gObjectList[objectIndex].type = 0; gObjectList[objectIndex].unk_04C = 0; gObjectList[objectIndex].unk_084[7] = 0; - func_80072488(objectIndex); + object_next_state(objectIndex); } void func_8007E3EC(s32 objectIndex) { @@ -5525,10 +5529,10 @@ void func_8007E3EC(s32 objectIndex) { break; case 3: D_8018CFE8 = 1; - func_80072488(objectIndex); + object_next_state(objectIndex); break; case 4: - func_8007278C(objectIndex, 0x000000D2); + set_and_run_timer_object(objectIndex, 0x000000D2); if (D_80165598 == 0) { if (gCCSelection < CC_150) { func_8007D714(2); @@ -5540,7 +5544,7 @@ void func_8007E3EC(s32 objectIndex) { break; case 5: D_8018CFE8 = 0; - func_80072488(objectIndex); + object_next_state(objectIndex); break; case 0: case 2: @@ -5597,17 +5601,17 @@ void func_8007E63C(s32 objectIndex) { set_object_flag_status_true(objectIndex, 0x00000200); func_800722A4(objectIndex, 1); func_800722CC(objectIndex, 2); - func_80072488(objectIndex); + object_next_state(objectIndex); } break; case 0x33: if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 0.0f, 2.0f) != 0) { if (gObjectList[objectIndex].offset[1] >= 16.0f) { - gObjectList[objectIndex].itemDisplay = 0; + gObjectList[objectIndex].textureListIndex = 0; } else if (gObjectList[objectIndex].offset[1] >= 8.0f) { - gObjectList[objectIndex].itemDisplay = 1; + gObjectList[objectIndex].textureListIndex = 1; } else { - gObjectList[objectIndex].itemDisplay = 2; + gObjectList[objectIndex].textureListIndex = 2; } func_800722CC(objectIndex, 1); if (is_obj_flag_status_active(objectIndex, 0x00010000) != 0) { @@ -5619,7 +5623,7 @@ void func_8007E63C(s32 objectIndex) { if (func_80072320(objectIndex, 2) != 0) { func_800726CC(objectIndex, 0x00000064); } else { - func_80072488(objectIndex); + object_next_state(objectIndex); } } break; @@ -5631,9 +5635,9 @@ void func_8007E63C(s32 objectIndex) { break; case 0x36: if (gObjectList[objectIndex].offset[1] >= 20.0f) { - gObjectList[objectIndex].itemDisplay = 0; + gObjectList[objectIndex].textureListIndex = 0; } else if (gObjectList[objectIndex].offset[1] >= 18.0f) { - gObjectList[objectIndex].itemDisplay = 1; + gObjectList[objectIndex].textureListIndex = 1; } if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], gObjectList[objectIndex].unk_01C[1], 0.5f) != 0) { @@ -5645,11 +5649,11 @@ void func_8007E63C(s32 objectIndex) { func_80072E54(objectIndex, 3, 5, 1, 8, 0); break; case 0x65: - func_8007278C(objectIndex, 0x0000001E); + set_and_run_timer_object(objectIndex, 0x0000001E); break; case 0x66: if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 20.0f, 1.5f) != 0) { - func_80072488(objectIndex); + object_next_state(objectIndex); } break; case 0x67: @@ -5660,12 +5664,12 @@ void func_8007E63C(s32 objectIndex) { func_800722A4(objectIndex, 0x00000020); } } - func_80072488(objectIndex); + object_next_state(objectIndex); } break; case 0x68: if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 12.0f, 1.5f) != 0) { - func_80072488(objectIndex); + object_next_state(objectIndex); } break; case 0x69: @@ -5678,7 +5682,7 @@ void func_8007E63C(s32 objectIndex) { } func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x45)); - func_80072488(objectIndex); + object_next_state(objectIndex); } break; case 0x6A: @@ -5688,33 +5692,33 @@ void func_8007E63C(s32 objectIndex) { break; case 0x6B: if (gObjectList[objectIndex].offset[1] >= 22.0f) { - gObjectList[objectIndex].itemDisplay = 0; + gObjectList[objectIndex].textureListIndex = 0; } else if (gObjectList[objectIndex].offset[1] >= 20.0f) { - gObjectList[objectIndex].itemDisplay = 1; + gObjectList[objectIndex].textureListIndex = 1; } else if (gObjectList[objectIndex].offset[1] >= 18.0f) { - gObjectList[objectIndex].itemDisplay = 2; + gObjectList[objectIndex].textureListIndex = 2; } else if (gObjectList[objectIndex].offset[1] >= 16.0f) { - gObjectList[objectIndex].itemDisplay = 3; + gObjectList[objectIndex].textureListIndex = 3; } else if (gObjectList[objectIndex].offset[1] >= 14.0f) { - gObjectList[objectIndex].itemDisplay = 4; + gObjectList[objectIndex].textureListIndex = 4; } else { func_800730BC(objectIndex, 3, 5, 1, 6, -1); } if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], gObjectList[objectIndex].unk_01C[1], 0.5f) != 0) { - set_object_unk_0CB(objectIndex, 0); - func_80072488(objectIndex); + set_object_timer_state(objectIndex, 0); + object_next_state(objectIndex); } break; case 0x6C: - if (func_8007278C(objectIndex, 0x00000064) != 0) { + if (set_and_run_timer_object(objectIndex, 0x00000064) != 0) { func_800722CC(objectIndex, 2); set_object_flag_status_false(objectIndex, 0x00000200); func_8007266C(objectIndex); } break; case 0xC8: - if (func_8007278C(objectIndex, 0x0000012C) != 0) { + if (set_and_run_timer_object(objectIndex, 0x0000012C) != 0) { func_80072320(objectIndex, 0x00000080); func_80072428(objectIndex); func_800726CC(objectIndex, 1); @@ -5753,7 +5757,7 @@ void func_8007EC30(s32 objectIndex) { object->type = 0; object->unk_0DF = 6; func_800724DC(objectIndex); - func_80072488(objectIndex); + object_next_state(objectIndex); } void func_8007ED6C(s32 objectIndex) { @@ -5765,7 +5769,7 @@ void func_8007ED6C(s32 objectIndex) { func_8007EC30(objectIndex); break; case 2: - func_8007278C(objectIndex, 0x0000003C); + set_and_run_timer_object(objectIndex, 0x0000003C); break; case 3: func_80072568(objectIndex, 0x00000032); @@ -5814,7 +5818,7 @@ void func_8007EE5C(s32 objectIndex) { } else { object->unk_0DD = 2; } - func_80072488(objectIndex); + object_next_state(objectIndex); } void func_8007EFBC(s32 objectIndex) { @@ -5993,7 +5997,7 @@ void func_8007F5A8(s32 objectIndex) { break; case 4: func_80086FD4(objectIndex); - func_80072488(objectIndex); + object_next_state(objectIndex); break; } func_8007E63C(objectIndex); @@ -6112,7 +6116,7 @@ void func_8007FA08(s32 objectIndex) { object->unk_0DF = 8; object->offset[1] = 15.0f; object->unk_01C[1] = 15.0f; - func_80072488(objectIndex); + object_next_state(objectIndex); } void func_8007FB48(s32 objectIndex) { @@ -6152,7 +6156,7 @@ void func_8007FB48(s32 objectIndex) { gObjectList[objectIndex].orientation[1] = func_800417B4( gObjectList[objectIndex].orientation[1], (gObjectList[objectIndex].direction_angle[1] + 0x8000)); if (gObjectList[objectIndex].unk_0B0 == 0x0064) { - gObjectList[objectIndex].itemDisplay = 1; + gObjectList[objectIndex].textureListIndex = 1; } } var_v0 = 0; @@ -6183,7 +6187,7 @@ void func_8007FB48(s32 objectIndex) { if (gObjectList[objectIndex].orientation[1] == gObjectList[objectIndex].direction_angle[1]) { func_800722CC(objectIndex, 8); func_80086FD4(objectIndex); - gObjectList[objectIndex].itemDisplay = 0; + gObjectList[objectIndex].textureListIndex = 0; } break; case 0: @@ -6238,7 +6242,7 @@ void func_8007FFC0(s32 objectIndex) { func_80072568(objectIndex, 0x00000032); break; case 4: - func_80072488(objectIndex); + object_next_state(objectIndex); func_80086FD4(objectIndex); break; } @@ -6272,20 +6276,20 @@ void func_80080078(s32 objectIndex) { } switch (object->primAlpha) { /* irregular */ case 0: - object->unk_050 = 2; + object->timer = 2; break; case 1: - object->unk_050 = 0x0000003C; + object->timer = 0x0000003C; break; case 2: - object->unk_050 = 0x00000078; + object->timer = 0x00000078; break; case 3: - object->unk_050 = 0x000000B4; + object->timer = 0x000000B4; break; } func_800724DC(objectIndex); - func_80072488(objectIndex); + object_next_state(objectIndex); } void func_800801FC(s32 objectIndex) { @@ -6299,13 +6303,13 @@ void func_800801FC(s32 objectIndex) { func_80080078(objectIndex); break; case 2: - func_8007278C(objectIndex, object->unk_050); + set_and_run_timer_object(objectIndex, object->timer); break; case 3: func_80072568(objectIndex, 0x00000032); break; case 4: - object->unk_050 = 0x0000003C; + object->timer = 0x0000003C; func_800726CC(objectIndex, 2); break; } @@ -6322,7 +6326,7 @@ void func_800802C0(s32 objectIndex) { init_texture_object(objectIndex, d_course_bowsers_castle_thwomp_tlut, (u8*) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040); object->model = d_course_bowsers_castle_dl_thwomp; - object->itemDisplay = 0; + object->textureListIndex = 0; object->boundingBoxSize = 0x000C; object->sizeScaling = 1.5f; set_object_flag_status_true(objectIndex, 0x05000220); @@ -6342,7 +6346,7 @@ void func_800802C0(s32 objectIndex) { object->offset[0] = 0.0f; object->offset[2] = 0.0f; func_800724DC(objectIndex); - func_80072488(objectIndex); + object_next_state(objectIndex); } void func_80080408(s32 objectIndex) { @@ -6357,16 +6361,16 @@ void func_80080408(s32 objectIndex) { if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) { func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x45)); - func_80072488(objectIndex); + object_next_state(objectIndex); } break; case 3: if (func_800730BC(objectIndex, 3, 5, 1, 6, 6) != 0) { - gObjectList[objectIndex].itemDisplay = 0; + gObjectList[objectIndex].textureListIndex = 0; } break; case 4: - if (func_8007278C(objectIndex, 0x0000012C) != 0) { + if (set_and_run_timer_object(objectIndex, 0x0000012C) != 0) { func_800726CC(objectIndex, 2); } break; @@ -6383,7 +6387,7 @@ void func_80080524(s32 objectIndex) { object = &gObjectList[objectIndex]; object->model = d_course_bowsers_castle_dl_thwomp; object->boundingBoxSize = 0x000C; - object->itemDisplay = 0; + object->textureListIndex = 0; object->sizeScaling = 1.0f; set_object_flag_status_true(objectIndex, 0x04000220); object->type = 0; @@ -6410,7 +6414,7 @@ void func_80080524(s32 objectIndex) { break; } func_800722A4(objectIndex, 0x00000080); - func_80072488(objectIndex); + object_next_state(objectIndex); } void func_800806BC(s32 objectIndex) { @@ -6627,7 +6631,7 @@ void func_80081080(s32 objectIndex) { object->offset[1] = 0.0f; object->offset[2] = 0.0f; object->sizeScaling = 0.25f; - func_80072488(objectIndex); + object_next_state(objectIndex); } void func_800810F4(s32 objectIndex) { @@ -6642,7 +6646,7 @@ void func_800810F4(s32 objectIndex) { f32_step_up_towards(&gObjectList[objectIndex].offset[1], 14.0f, 0.5f); func_8007415C(objectIndex, &gObjectList[objectIndex].sizeScaling, 0.25f, 0.75f, 0.025f, 1, 0); if (func_80073B00(objectIndex, &gObjectList[objectIndex].primAlpha, 0x000000FF, 0, 4, 0, 0) != 0) { - func_80072488(objectIndex); + object_next_state(objectIndex); } break; case 3: @@ -6785,7 +6789,7 @@ void func_80081790(s32 objectIndex) { case 1: if (func_80087E08(objectIndex, gObjectList[objectIndex].velocity[1], 0.3f, gObjectList[objectIndex].unk_034, gObjectList[objectIndex].orientation[1], 0x00000032) != 0) { - func_80072488(objectIndex); + object_next_state(objectIndex); } object_calculate_new_pos_offset(objectIndex); break; @@ -6801,14 +6805,14 @@ void func_80081848(s32 objectIndex) { u8* tlut = (u8*) LOAD_ASSET(d_course_moo_moo_farm_mole_tlut); init_texture_object(objectIndex, d_course_moo_moo_farm_mole_tlut, (u8*) mole, 0x20U, (u16) 0x00000040); gObjectList[objectIndex].sizeScaling = 0.15f; - gObjectList[objectIndex].itemDisplay = 0; + gObjectList[objectIndex].textureListIndex = 0; set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); set_obj_direction_angle(objectIndex, 0U, 0U, 0U); set_obj_orientation(objectIndex, 0U, 0U, 0x8000U); gObjectList[objectIndex].boundingBoxSize = 6; gObjectList[objectIndex].velocity[1] = 4.0f; set_object_flag_status_true(objectIndex, 0x04000000); - func_80072488(objectIndex); + object_next_state(objectIndex); } void func_80081924(s32 objectIndex) { @@ -6873,7 +6877,7 @@ void func_80081AFC(s32 objectIndex, s32 arg1) { case 0x2: if (object->unk_04C == 0) { func_80086EAC(objectIndex, 2, 1); - func_80072488(objectIndex); + object_next_state(objectIndex); set_object_flag_status_true(objectIndex, 0x00000200); } else { object->unk_04C--; @@ -6883,7 +6887,7 @@ void func_80081AFC(s32 objectIndex, s32 arg1) { if (object->unk_0AE == 0) { func_80086EAC(objectIndex, 2, 4); func_8008153C(objectIndex); - func_80072488(objectIndex); + object_next_state(objectIndex); func_800C98B8(object->pos, object->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x07)); } break; @@ -7107,7 +7111,7 @@ void func_8008241C(s32 objectIndex, s32 arg1) { func_80086EF0(objectIndex); gObjectList[objectIndex].spline = D_800E633C[arg1 % 4]; set_object_flag_status_true(objectIndex, 0x00000800); - func_80072488(objectIndex); + object_next_state(objectIndex); } void func_80082714(s32 objectIndex, s32 arg1) { @@ -7201,8 +7205,8 @@ void init_ktb_crab(s32 objectIndex) { (u8*) d_course_koopa_troopa_beach_crab_frames, 0x40U, (u16) 0x00000040); object = &gObjectList[objectIndex]; object->sizeScaling = 0.15f; - object->itemDisplay = 0; - func_80072488(objectIndex); + object->textureListIndex = 0; + object_next_state(objectIndex); object->boundingBoxSize = 1; set_object_flag_status_true(objectIndex, 0x04000420); func_80086EAC(objectIndex, 0, 1); @@ -7305,7 +7309,7 @@ void func_80082F1C(s32 objectIndex, s32 arg1) { gObjectList[objectIndex].sizeScaling = 0.027f; // if (test->rot && test->rot) {} test = &D_800E5DF4[arg1]; - func_80072488(objectIndex); + object_next_state(objectIndex); set_obj_origin_pos(objectIndex, test->pos[0] * xOrientation, test->pos[1], test->pos[2]); set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); set_obj_direction_angle(objectIndex, 0U, test->rot, 0U); @@ -7354,8 +7358,8 @@ void func_8008311C(s32 objectIndex, s32 arg1) { object->activeTexture = d_course_yoshi_valley_hedgehog; object->vertex = vtx; object->sizeScaling = 0.2f; - object->itemDisplay = 0; - func_80072488(objectIndex); + object->textureListIndex = 0; + object_next_state(objectIndex); set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); set_obj_orientation(objectIndex, 0U, 0U, 0x8000U); object->unk_034 = ((arg1 % 6) * 0.1) + 0.5; @@ -7409,7 +7413,7 @@ void func_800833D0(s32 objectIndex, s32 arg1) { func_80072D3C(objectIndex, 0, 1, 4, -1); break; } - if (gObjectList[objectIndex].itemDisplay == 0) { + if (gObjectList[objectIndex].textureListIndex == 0) { Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_hedgehog); gObjectList[objectIndex].vertex = vtx; } else { @@ -7480,7 +7484,7 @@ void func_8008379C(s32 objectIndex) { if (func_80087E08(objectIndex, gObjectList[objectIndex].velocity[1], 0.74f, gObjectList[objectIndex].unk_034, gObjectList[objectIndex].direction_angle[1], 0x00000064) != 0) { - func_80072488(objectIndex); + object_next_state(objectIndex); } break; case 2: @@ -7501,8 +7505,8 @@ void func_80083868(s32 objectIndex) { object = &gObjectList[objectIndex]; object->vertex = vtx; object->sizeScaling = 0.1f; - object->itemDisplay = 0; - func_80072488(objectIndex); + object->textureListIndex = 0; + object_next_state(objectIndex); set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); object->orientation[0] = 0; object->orientation[1] = 0; @@ -7566,8 +7570,8 @@ void func_80083B0C(s32 objectIndex) { init_texture_object(objectIndex, d_course_frappe_snowland_snowman_tlut, sSnowmanBodyList, 0x40U, (u16) 0x00000040); gObjectList[objectIndex].vertex = vtx; gObjectList[objectIndex].sizeScaling = 0.1f; - gObjectList[objectIndex].itemDisplay = 0; - func_80072488(objectIndex); + gObjectList[objectIndex].textureListIndex = 0; + object_next_state(objectIndex); set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); gObjectList[objectIndex].orientation[0] = 0; gObjectList[objectIndex].orientation[1] = 0; @@ -7592,22 +7596,22 @@ void func_80083C04(s32 objectIndex) { func_80083B0C(objectIndex); break; case 2: - func_8007278C(objectIndex, 0x00000096); + set_and_run_timer_object(objectIndex, 0x00000096); break; case 10: - if (func_8007278C(objectIndex, 0x0000012C) != 0) { + if (set_and_run_timer_object(objectIndex, 0x0000012C) != 0) { func_800722A4(objectIndex, 2); } break; case 11: - if (func_8007278C(objectIndex, 0x0000000A) != 0) { + if (set_and_run_timer_object(objectIndex, 0x0000000A) != 0) { set_object_flag_status_true(objectIndex, 0x00000010); object->sizeScaling = 0.001f; } break; case 12: if (func_80074118(objectIndex, &object->sizeScaling, 0.001f, 0.1f, 0.0025f, 0, 0) != 0) { - func_80072488(objectIndex); + object_next_state(objectIndex); } break; case 13: @@ -7675,7 +7679,7 @@ void func_80083F18(s32 objectIndex) { if (func_80087E08(objectIndex, gObjectList[objectIndex].velocity[1], 0.12f, gObjectList[objectIndex].unk_034, gObjectList[objectIndex].direction_angle[1], 0x00000064) != 0) { - func_80072488(objectIndex); + object_next_state(objectIndex); } object_calculate_new_pos_offset(objectIndex); break; @@ -7765,7 +7769,7 @@ void func_80084430(s32 objectIndex, UNUSED s32 arg1) { object->spline = D_800E672C[0]; set_object_flag_status_true(objectIndex, 0x04000800); object->type = get_animation_length(d_course_sherbet_land_unk_data11, 0); - func_80072488(objectIndex); + object_next_state(objectIndex); } void func_8008453C(s32 objectIndex, s32 arg1) { @@ -7883,7 +7887,7 @@ void func_800845C8(s32 objectIndex, s32 arg1) { func_80086EF0(objectIndex); object->unk_034 = 0.0f; object->type = get_animation_length(d_course_sherbet_land_unk_data11, 0); - func_80072488(objectIndex); + object_next_state(objectIndex); } void func_80084B7C(s32 objectIndex, s32 arg1) { @@ -7912,7 +7916,7 @@ void func_80084B7C(s32 objectIndex, s32 arg1) { break; case 4: func_800722CC(objectIndex, 2); - func_80072488(objectIndex); + object_next_state(objectIndex); break; } if (func_80072320(objectIndex, 0x00000020) != 0) { @@ -7955,7 +7959,7 @@ void func_80084D2C(s32 objectIndex, s32 arg1) { func_800722A4(objectIndex, 2); gObjectList[objectIndex].unk_09C = 1; gObjectList[objectIndex].unk_0D8 = 1; - gObjectList[objectIndex].itemDisplay = 0; + gObjectList[objectIndex].textureListIndex = 0; gObjectList[objectIndex].type = get_animation_length(d_course_sherbet_land_unk_data11, gObjectList[objectIndex].unk_0D8); func_800726CC(objectIndex, 3); @@ -7996,7 +8000,7 @@ void func_80084D2C(s32 objectIndex, s32 arg1) { if (func_80087060(objectIndex, 0x0000000A) != 0) { func_800722A4(objectIndex, 2); gObjectList[objectIndex].unk_0D8 = 2; - gObjectList[objectIndex].itemDisplay = 0; + gObjectList[objectIndex].textureListIndex = 0; gObjectList[objectIndex].type = get_animation_length(d_course_sherbet_land_unk_data11, gObjectList[objectIndex].unk_0D8); func_800726CC(objectIndex, 3); @@ -8006,7 +8010,7 @@ void func_80084D2C(s32 objectIndex, s32 arg1) { case 6: if (func_80072354(objectIndex, 2) != 0) { gObjectList[objectIndex].unk_0D8 = 0; - gObjectList[objectIndex].itemDisplay = 0; + gObjectList[objectIndex].textureListIndex = 0; gObjectList[objectIndex].type = get_animation_length(d_course_sherbet_land_unk_data11, gObjectList[objectIndex].unk_0D8); gObjectList[objectIndex].unk_0C6 += 0x8000; @@ -8124,7 +8128,7 @@ void init_hot_air_balloon(s32 objectIndex) { func_80086EF0(objectIndex); gObjectList[objectIndex].velocity[1] = -2.0f; init_actor_hot_air_balloon_item_box(0.0f, 0.0f, 0.0f); - func_80072488(objectIndex); + object_next_state(objectIndex); } void func_80085534(s32 objectIndex) { @@ -8223,7 +8227,7 @@ void func_80085878(s32 objectIndex, s32 arg1) { set_obj_direction_angle(objectIndex, 0U, 0U, 0U); object->unk_034 = 4.0f; object->type = get_animation_length(d_rainbow_road_unk3, 0); - func_80072488(objectIndex); + object_next_state(objectIndex); } void func_800859C8(s32 objectIndex, s32 arg1) { @@ -8269,7 +8273,7 @@ void func_80085BB4(s32 objectIndex) { gObjectList[objectIndex].sizeScaling = 8.0f; set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); set_obj_orientation(objectIndex, 0U, 0U, 0x8000U); - func_80072488(objectIndex); + object_next_state(objectIndex); } const char* sNeonMushroomList[] = { d_course_rainbow_road_neon_mushroom }; @@ -8295,13 +8299,13 @@ void func_80085CA0(s32 objectIndex) { func_80072D3C(objectIndex, 3, 4, 4, 0x0000000A); break; case 4: - func_8007278C(objectIndex, 0x00000014); + set_and_run_timer_object(objectIndex, 0x00000014); break; case 5: func_80072E54(objectIndex, 0, 4, 1, 0x0000000C, 5); break; case 6: - func_8007278C(objectIndex, 0x00000014); + set_and_run_timer_object(objectIndex, 0x00000014); break; case 7: func_80072D3C(objectIndex, 3, 4, 0, 0x00000014); @@ -8369,13 +8373,13 @@ void func_80085F74(s32 objectIndex) { func_80072E54(objectIndex, 0, 4, 1, 5, 1); break; case 3: - func_8007278C(objectIndex, 0x0000001E); + set_and_run_timer_object(objectIndex, 0x0000001E); break; case 4: func_80072C00(objectIndex, 4, 0, 7); break; case 5: - func_8007278C(objectIndex, 0x0000001E); + set_and_run_timer_object(objectIndex, 0x0000001E); break; case 6: func_80072F88(objectIndex, 3, 0, 1, 5, 1); @@ -8474,7 +8478,7 @@ void func_8008629C(s32 objectIndex, s32 arg1) { set_obj_origin_offset(objectIndex, 0.0f, -10.0f, 0.0f); set_obj_direction_angle(objectIndex, 0U, 0xF8E4U, 0U); gObjectList[objectIndex].unk_048 = 0; - func_80072488(objectIndex); + object_next_state(objectIndex); } void func_80086424(s32 objectIndex) { @@ -8506,10 +8510,10 @@ void func_80086528(s32 objectIndex, s32 arg1) { func_8008629C(objectIndex, arg1); break; case 2: - if (func_8007278C(objectIndex, gObjectList[objectIndex].unk_04C) != 0) { + if (set_and_run_timer_object(objectIndex, gObjectList[objectIndex].unk_04C) != 0) { func_80091440(arg1); func_80086E70(objectIndex); - func_80072488(objectIndex); + object_next_state(objectIndex); } break; case 0: @@ -8517,7 +8521,7 @@ void func_80086528(s32 objectIndex, s32 arg1) { case 3: if (gObjectList[objectIndex].unk_0AE == 0) { gObjectList[objectIndex].unk_048 = 1; - func_80072488(objectIndex); + object_next_state(objectIndex); } break; } @@ -8581,7 +8585,7 @@ void func_80086700(s32 objectIndex) { set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); set_obj_direction_angle(objectIndex, 0U, 0U, 0U); gObjectList[objectIndex].unk_084[1] = 0x0200; - func_80072488(objectIndex); + object_next_state(objectIndex); func_80086E70(objectIndex); } |
