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authorMegaMech <MegaMech@users.noreply.github.com>2024-11-14 23:32:55 -0700
committerGitHub <noreply@github.com>2024-11-14 23:32:55 -0700
commit475f167bb2803999c5116bc285601d1f9a05d7de (patch)
tree859fec292c5c9807cc9690ebf4f0600f558b6063 /src/update_objects.c
parent4fbb031dd95f2a84e73fbca269f517e98808d293 (diff)
[modding] Big Update PR (#118)
* Implement kart vehicle * Fix menu CC * Actors * variable framerate * Implement Actors vector * Fix water & scrolling textures * Finish ACoin * Refactor finishline * Refactor mtx to vector * Fix refactored screen code bugs * Fix playlist bug * Switching courses working now * Fix podium ceremony * Mostly Fix Demo and Credits * Credits Load Actors and Textures * Fix credits * Formatting * Update lus and torch * Fix water features * Fix crabs * Combine function * Fix wheels * Add Moon Jump Cheat * Wheel Change * Fix smoke due to wheel change * Fix screens for wheels * Fix transparency * Fix staff ghost * Fix lakitu transition widescreen * Rename and export credits text * Fixes --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/update_objects.c')
-rw-r--r--src/update_objects.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/update_objects.c b/src/update_objects.c
index 61ceb6492..308149b36 100644
--- a/src/update_objects.c
+++ b/src/update_objects.c
@@ -2908,7 +2908,7 @@ void func_80078C70(s32 arg0) {
// case COURSE_TOADS_TURNPIKE: /* switch 2 */
// update_stars(sp1C, camera, gToadsTurnpikeRainbowRoadStars);
// break;
- // case COURSE_KALAMARI_DESERT: /* switch 2 */
+ // case COURSE_KALIMARI_DESERT: /* switch 2 */
// update_clouds(sp1C, camera, gKalimariDesertClouds);
// break;
// case COURSE_SHERBET_LAND: /* switch 2 */
@@ -7199,7 +7199,7 @@ void init_ktb_crab(s32 objectIndex) {
Object* object;
init_texture_object(objectIndex, d_course_koopa_troopa_beach_crab_tlut,
- (u8*) d_course_koopa_troopa_beach_crab_frames, 0x40U, (u16) 0x00000040);
+ (u8*) d_course_koopa_troopa_beach_crab_frames, 64, (u16) 64);
object = &gObjectList[objectIndex];
object->sizeScaling = 0.15f;
object->textureListIndex = 0;