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authorSonic Dreamcaster <alejandro.asenjo88@gmail.com>2025-01-12 15:03:29 -0300
committerSonic Dreamcaster <alejandro.asenjo88@gmail.com>2025-01-12 15:03:29 -0300
commit14f4b1035978de811a54942c418b47e44995d86b (patch)
treea07a2e5ff0e63c0cc994b9f6a1388f587112e864 /src
parent810aec9df1ce18d459f70332ed522837398d81c6 (diff)
texture filter no longer needs to be disabled by default.
Diffstat (limited to 'src')
-rw-r--r--src/port/Engine.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp
index 262cca633..23c5dbdbe 100644
--- a/src/port/Engine.cpp
+++ b/src/port/Engine.cpp
@@ -76,9 +76,6 @@ GameEngine::GameEngine() {
auto wnd = std::make_shared<Fast::Fast3dWindow>(std::vector<std::shared_ptr<Ship::GuiWindow>>({}));
//auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
- // Turn off texture filtering because menus are borked with it on
- CVarRegisterInteger("gTextureFilter", 2);
-
this->context->Init(OTRFiles, {}, 3, { 26800, 512, 1100 }, wnd, controlDeck);