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authorMegaMech <inkstudios1@hotmail.com>2024-12-29 16:52:26 -0700
committerMegaMech <inkstudios1@hotmail.com>2024-12-29 16:52:26 -0700
commite4737ce2f5bd75a3153dbe52684677964faa4ccc (patch)
tree82faccd527a77ce83498e29ab1df7c5be95fb17a /src
parent9c4b35206a2c697acc7345e91587c52a09240eb9 (diff)
Impl Hedgehog and Flagpole
Diffstat (limited to 'src')
-rw-r--r--src/data/some_data.c2
-rw-r--r--src/data/some_data.h2
-rw-r--r--src/engine/World.h16
-rw-r--r--src/engine/courses/TestCourse.cpp11
-rw-r--r--src/engine/courses/YoshiValley.cpp59
-rw-r--r--src/engine/objects/Flagpole.cpp85
-rw-r--r--src/engine/objects/Flagpole.h45
-rw-r--r--src/engine/objects/Hedgehog.cpp183
-rw-r--r--src/engine/objects/Hedgehog.h53
-rw-r--r--src/engine/objects/Seagull.cpp18
-rw-r--r--src/engine/objects/Seagull.h1
-rw-r--r--src/engine/objects/Snowman.cpp49
-rw-r--r--src/engine/objects/Snowman.h2
-rw-r--r--src/engine/particles/StarEmitter.cpp11
-rw-r--r--src/render_objects.c107
-rw-r--r--src/render_objects.h6
-rw-r--r--src/update_objects.c207
-rw-r--r--src/update_objects.h5
18 files changed, 493 insertions, 369 deletions
diff --git a/src/data/some_data.c b/src/data/some_data.c
index 431e60247..1a2acd086 100644
--- a/src/data/some_data.c
+++ b/src/data/some_data.c
@@ -439,7 +439,7 @@ s8 D_800E5DB4[] = {
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
-YVFlagPoleSpawn D_800E5DF4[] = {
+YVFlagPoleSpawn gFlagpoleSpawns[] = {
{ { 0xfc7a, 0x0046, 0xfa82 }, 0x3800 },
{ { 0xfc4c, 0x0046, 0xfa03 }, 0x3800 },
{ { 0xf786, 0x0000, 0x02d3 }, 0x0400 },
diff --git a/src/data/some_data.h b/src/data/some_data.h
index 90b9b13ac..6ee5272b0 100644
--- a/src/data/some_data.h
+++ b/src/data/some_data.h
@@ -50,7 +50,7 @@ extern SplineData D_800E5D78;
extern SplineData* D_800E5D9C[];
extern SplineData* D_800E5DB0;
extern s8 D_800E5DB4[];
-extern YVFlagPoleSpawn D_800E5DF4[];
+extern YVFlagPoleSpawn gFlagpoleSpawns[];
extern HegdehogSpawn gHedgehogSpawns[];
extern Vec3s gHedgehogPatrolPoints[];
extern SnowmanSpawn gSnowmanSpawns[];
diff --git a/src/engine/World.h b/src/engine/World.h
index 3fa687e76..1aa09fb57 100644
--- a/src/engine/World.h
+++ b/src/engine/World.h
@@ -35,6 +35,22 @@ struct FVector {
}
};
+/**
+ * For providing X and Z when you do not need Y
+ * Some actors set themselves on the surface automatically
+ * which means it does not use a Y coordinate
+ * The train follows a set Y value. The hedgehog's patrolPoint only uses X and Z.
+ */
+struct FVector2D {
+ float x, z;
+
+ FVector2D& operator=(const FVector2D& other) {
+ x = other.x;
+ z = other.z;
+ return *this;
+ }
+};
+
struct FRotation {
float pitch, yaw, roll;
diff --git a/src/engine/courses/TestCourse.cpp b/src/engine/courses/TestCourse.cpp
index ce8d8ca62..3f95dc56b 100644
--- a/src/engine/courses/TestCourse.cpp
+++ b/src/engine/courses/TestCourse.cpp
@@ -18,6 +18,9 @@
#include "engine/objects/CheepCheep.h"
#include "engine/objects/Snowman.h"
#include "engine/objects/TrashBin.h"
+#include "engine/objects/Hedgehog.h"
+#include "engine/objects/Flagpole.h"
+#include "engine/particles/StarEmitter.h"
extern "C" {
#include "main.h"
@@ -201,8 +204,12 @@ void TestCourse::SpawnActors() {
// gWorldInstance.AddActor(new OSeagull(3, pos));
// gWorldInstance.AddObject(new OCheepCheep(FVector(0, 40, 0), OCheepCheep::CheepType::RACE, IPathSpan(0, 10)));
// gWorldInstance.AddObject(new OTrophy(FVector(0,0,0), OTrophy::TrophyType::GOLD, OTrophy::Behaviour::GO_FISH));
- gWorldInstance.AddObject(new OSnowman(FVector(0, 0, 0)));
- gWorldInstance.AddObject(new OTrashBin(FVector(0.0f, 0.0f, 0.0f), FRotation(0, 90, 0), 1.0f));
+ //gWorldInstance.AddObject(new OSnowman(FVector(0, 0, 0)));
+ //gWorldInstance.AddObject(new OTrashBin(FVector(0.0f, 0.0f, 0.0f), FRotation(0, 90, 0), 1.0f));
+
+//gWorldInstance.AddEmitter(new StarEmitter(FVector(0,50,0)));
+ //gWorldInstance.AddObject(new OHedgehog(FVector(0, 0, 0), FVector2D(0, -200), 9));
+ //gWorldInstance.AddObject(new OFlagpole(FVector(0, 0, -200), 0x400));
}
// Likely sets minimap boundaries
diff --git a/src/engine/courses/YoshiValley.cpp b/src/engine/courses/YoshiValley.cpp
index 770e5ae1d..25c11daf8 100644
--- a/src/engine/courses/YoshiValley.cpp
+++ b/src/engine/courses/YoshiValley.cpp
@@ -7,6 +7,8 @@
#include "World.h"
#include "engine/actors/AFinishline.h"
#include "engine/objects/BombKart.h"
+#include "engine/objects/Hedgehog.h"
+#include "engine/objects/Flagpole.h"
#include "assets/yoshi_valley_data.h"
#include "assets/boo_frames.h"
@@ -147,6 +149,30 @@ void YoshiValley::SpawnActors() {
vec3f_set(position, -2300.0f, 0.0f, 634.0f);
position[0] *= gCourseDirection;
add_actor_to_empty_slot(position, rotation, velocity, ACTOR_YOSHI_EGG);
+
+ if (gGamestate != CREDITS_SEQUENCE) {
+ //! @bug Skip spawning in credits due to animation crash for now
+ gWorldInstance.AddObject(new OFlagpole(FVector(-902, 70, -1406), 0x3800));
+ gWorldInstance.AddObject(new OFlagpole(FVector(-948, 70, -1533), 0x3800));
+ gWorldInstance.AddObject(new OFlagpole(FVector(-2170, 0, 723), 0x400));
+ gWorldInstance.AddObject(new OFlagpole(FVector(-2193, 0, 761), 0x400));
+
+ gWorldInstance.AddObject(new OHedgehog(FVector(-1683, -80, -88), FVector2D(-1650, -114), 9));
+ gWorldInstance.AddObject(new OHedgehog(FVector(-1636, -93, -147), FVector2D(-1661, -151), 9));
+ gWorldInstance.AddObject(new OHedgehog(FVector(-1628, -86, -108), FVector2D(-1666, -58), 9));
+ gWorldInstance.AddObject(new OHedgehog(FVector(-1676, -69, -30), FVector2D(-1651, -26), 9));
+ gWorldInstance.AddObject(new OHedgehog(FVector(-1227, -27, -989), FVector2D(-1194, -999), 26));
+ gWorldInstance.AddObject(new OHedgehog(FVector(-1261, -41, -880), FVector2D(-1213, -864), 26));
+ gWorldInstance.AddObject(new OHedgehog(FVector(-1342, -60, -830), FVector2D(-1249, -927), 26));
+ gWorldInstance.AddObject(new OHedgehog(FVector(-1429, -78, -849), FVector2D(-1347, -866), 26));
+ gWorldInstance.AddObject(new OHedgehog(FVector(-1492, -94, -774), FVector2D(-1427, -891), 26));
+ gWorldInstance.AddObject(new OHedgehog(FVector(-1453, -87, -784), FVector2D(-1509, -809), 26));
+ gWorldInstance.AddObject(new OHedgehog(FVector(-1488, 89, -852), FVector2D(-1464, -822), 26));
+ gWorldInstance.AddObject(new OHedgehog(FVector(-1301, 47, -904), FVector2D(-1537, -854), 26));
+ gWorldInstance.AddObject(new OHedgehog(FVector(-2587, 56, -259), FVector2D(-2624, -241), 28));
+ gWorldInstance.AddObject(new OHedgehog(FVector(-2493, 94, -454), FVector2D(-2505, -397), 28));
+ gWorldInstance.AddObject(new OHedgehog(FVector(-2477, 3, -57), FVector2D(-2539, -66), 28));
+ }
}
// Likely sets minimap boundaries
@@ -158,31 +184,6 @@ void YoshiValley::MinimapSettings() {
}
void YoshiValley::InitCourseObjects() {
- size_t objectId;
- size_t i;
-
- //! @bug Skip spawning due to animation crash for now
- if (gGamestate == CREDITS_SEQUENCE) {
- return;
- }
-
- for (i = 0; i < NUM_YV_FLAG_POLES; i++) {
- init_object(indexObjectList1[i], 0);
- }
- if (gGamestate != CREDITS_SEQUENCE) {
- for (i = 0; i < NUM_HEDGEHOGS; i++) {
- objectId = indexObjectList2[i];
- init_object(objectId, 0);
- gObjectList[objectId].pos[0] = gObjectList[objectId].origin_pos[0] =
- gHedgehogSpawns[i].pos[0] * xOrientation;
- gObjectList[objectId].pos[1] = gObjectList[objectId].surfaceHeight =
- gHedgehogSpawns[i].pos[1] + 6.0;
- gObjectList[objectId].pos[2] = gObjectList[objectId].origin_pos[2] = gHedgehogSpawns[i].pos[2];
- gObjectList[objectId].unk_0D5 = gHedgehogSpawns[i].unk_06;
- gObjectList[objectId].unk_09C = gHedgehogPatrolPoints[i][0] * xOrientation;
- gObjectList[objectId].unk_09E = gHedgehogPatrolPoints[i][2];
- }
- }
}
void YoshiValley::SpawnVehicles() {
@@ -210,17 +211,9 @@ void YoshiValley::SpawnVehicles() {
}
void YoshiValley::UpdateCourseObjects() {
- func_80083080();
- if (gGamestate != CREDITS_SEQUENCE) {
- update_hedgehogs();
- }
}
void YoshiValley::RenderCourseObjects(s32 cameraId) {
- func_80055228(cameraId);
- if (gGamestate != CREDITS_SEQUENCE) {
- render_object_hedgehogs(cameraId);
- }
}
void YoshiValley::SomeSounds() {
diff --git a/src/engine/objects/Flagpole.cpp b/src/engine/objects/Flagpole.cpp
new file mode 100644
index 000000000..682f74915
--- /dev/null
+++ b/src/engine/objects/Flagpole.cpp
@@ -0,0 +1,85 @@
+#include "Flagpole.h"
+#include "World.h"
+
+extern "C" {
+#include "code_800029B0.h"
+#include "render_objects.h"
+#include "update_objects.h"
+#include "assets/yoshi_valley_data.h"
+#include "assets/common_data.h"
+#include "math_util.h"
+#include "math_util_2.h"
+#include "code_80086E70.h"
+#include "code_80057C60.h"
+}
+
+size_t OFlagpole::_count = 0;
+
+OFlagpole::OFlagpole(const FVector& pos, s16 direction) {
+ _idx = _count;
+ _pos = pos;
+ _direction = direction;
+
+ init_object(indexObjectList1[_idx], 0);
+
+ _count++;
+}
+
+void OFlagpole::Tick() { // func_80083080
+ s32 objectIndex = indexObjectList1[_idx];
+
+ if (gObjectList[objectIndex].state != 0) {
+ OFlagpole::func_80083018(objectIndex);
+ OFlagpole::func_80083060(objectIndex);
+ }
+}
+
+void OFlagpole::Draw(s32 cameraId) { // func_80055228
+ s32 objectIndex = indexObjectList1[_idx];
+
+ func_8008A364(objectIndex, cameraId, 0x4000U, 0x000005DC);
+ if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
+ OFlagpole::func_80055164(objectIndex);
+ }
+}
+
+void OFlagpole::func_80055164(s32 objectIndex) { // func_80055164
+ if (gObjectList[objectIndex].state >= 2) {
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077A0);
+ rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle,
+ gObjectList[objectIndex].sizeScaling);
+ if (gIsGamePaused == 0) {
+ gObjectList[objectIndex].unk_0A2 = render_animated_model((Armature*) gObjectList[objectIndex].model,
+ (Animation**) gObjectList[objectIndex].vertex, 0,
+ gObjectList[objectIndex].unk_0A2);
+ } else {
+ render_animated_model((Armature*) gObjectList[objectIndex].model,
+ (Animation**) gObjectList[objectIndex].vertex, 0, gObjectList[objectIndex].unk_0A2);
+ }
+ }
+}
+
+void OFlagpole::func_80082F1C(s32 objectIndex) {
+ gObjectList[objectIndex].model = (Gfx*) d_course_yoshi_valley_unk5;
+ gObjectList[objectIndex].vertex = (Vtx*) d_course_yoshi_valley_unk4;
+ gObjectList[objectIndex].sizeScaling = 0.027f;
+ object_next_state(objectIndex);
+ set_obj_origin_pos(objectIndex, _pos.x * xOrientation, _pos.y, _pos.z);
+ set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
+ set_obj_direction_angle(objectIndex, 0U, _direction, 0U);
+}
+
+void OFlagpole::func_80083018(s32 objectIndex) {
+ switch (gObjectList[objectIndex].state) {
+ case 1:
+ OFlagpole::func_80082F1C(objectIndex);
+ break;
+ case 0:
+ default:
+ break;
+ }
+}
+
+void OFlagpole::func_80083060(s32 objectIndex) {
+ object_calculate_new_pos_offset(objectIndex);
+}
diff --git a/src/engine/objects/Flagpole.h b/src/engine/objects/Flagpole.h
new file mode 100644
index 000000000..5824fcf18
--- /dev/null
+++ b/src/engine/objects/Flagpole.h
@@ -0,0 +1,45 @@
+#pragma once
+
+#include <libultraship.h>
+#include <vector>
+#include "Object.h"
+
+#include "World.h"
+
+extern "C" {
+#include "macros.h"
+#include "main.h"
+#include "vehicles.h"
+#include "waypoints.h"
+#include "common_structs.h"
+#include "objects.h"
+#include "camera.h"
+#include "some_data.h"
+}
+
+class OFlagpole : public OObject {
+public:
+ explicit OFlagpole(const FVector& pos, s16 direction);
+
+ ~OFlagpole() {
+ _count--;
+ }
+
+ static size_t GetCount() {
+ return _count;
+ }
+
+ virtual void Tick() override;
+ virtual void Draw(s32 cameraId) override;
+
+ void func_80055164(s32 objectIndex);
+ void func_80082F1C(s32 objectIndex);
+ void func_80083018(s32 objectIndex);
+ void func_80083060(s32 objectIndex);
+
+private:
+ FVector _pos;
+ s16 _direction;
+ static size_t _count;
+ size_t _idx;
+};
diff --git a/src/engine/objects/Hedgehog.cpp b/src/engine/objects/Hedgehog.cpp
new file mode 100644
index 000000000..133a1f38d
--- /dev/null
+++ b/src/engine/objects/Hedgehog.cpp
@@ -0,0 +1,183 @@
+#include "Hedgehog.h"
+#include "World.h"
+
+extern "C" {
+#include "render_objects.h"
+#include "update_objects.h"
+#include "assets/yoshi_valley_data.h"
+#include "assets/common_data.h"
+#include "math_util.h"
+#include "math_util_2.h"
+#include "code_80086E70.h"
+#include "code_80057C60.h"
+}
+
+size_t OHedgehog::_count = 0;
+
+OHedgehog::OHedgehog(const FVector& pos, const FVector2D& patrolPoint, s16 unk) {
+ _idx = _count;
+ _pos = pos;
+
+ s32 objectId = indexObjectList2[_idx];
+ init_object(objectId, 0);
+ gObjectList[objectId].pos[0] = gObjectList[objectId].origin_pos[0] = pos.x * xOrientation;
+ gObjectList[objectId].pos[1] = gObjectList[objectId].surfaceHeight = pos.y + 6.0;
+ gObjectList[objectId].pos[2] = gObjectList[objectId].origin_pos[2] = pos.z;
+ gObjectList[objectId].unk_0D5 = (u8)unk;
+ gObjectList[objectId].unk_09C = patrolPoint.x * xOrientation;
+ gObjectList[objectId].unk_09E = patrolPoint.z;
+
+ _count++;
+}
+
+void OHedgehog::Tick() {
+ s32 objectIndex = indexObjectList2[_idx];
+
+ OHedgehog::func_800833D0(objectIndex, _idx);
+ OHedgehog::func_80083248(objectIndex);
+ OHedgehog::func_80083474(objectIndex);
+
+ // This func clears a bit from all hedgehogs. This results in setting the height of all hedgehogs to zero.
+ // The solution is to only clear the bit from the current instance; `self` or `this`
+ //func_80072120(indexObjectList2, NUM_HEDGEHOGS);
+ clear_object_flag(objectIndex, 0x00600000); // The fix
+}
+
+void OHedgehog::Draw(s32 cameraId) {
+ s32 objectIndex = indexObjectList2[_idx];
+ u32 something = func_8008A364(objectIndex, cameraId, 0x4000U, 0x000003E8);
+
+ if (CVarGetInteger("gNoCulling", 0) == 1) {
+ something = MIN(something, 0x52211U - 1);
+ }
+ if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
+ set_object_flag(objectIndex, 0x00200000);
+ if (something < 0x2711U) {
+ set_object_flag(objectIndex, 0x00000020);
+ } else {
+ clear_object_flag(objectIndex, 0x00000020);
+ }
+ if (something < 0x57E41U) {
+ set_object_flag(objectIndex, 0x00400000);
+ }
+ if (something < 0x52211U) {
+ OHedgehog::func_800555BC(objectIndex, cameraId);
+ }
+ }
+}
+
+void OHedgehog::func_800555BC(s32 objectIndex, s32 cameraId) {
+ Camera* camera;
+
+ if (gObjectList[objectIndex].state >= 2) {
+ camera = &camera1[cameraId];
+ OHedgehog::func_8004A870(objectIndex, 0.7f);
+ gObjectList[objectIndex].orientation[1] =
+ func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
+ draw_2d_texture_at(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation,
+ gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT,
+ (u8*)gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].vertex, 64, 64, 64, 32);
+ }
+}
+
+void OHedgehog::func_8004A870(s32 objectIndex, f32 arg1) {
+ Mat4 mtx;
+ Object* object;
+
+ if ((is_obj_flag_status_active(objectIndex, 0x00000020) != 0) &&
+ (is_obj_flag_status_active(objectIndex, 0x00800000) != 0)) {
+ object = &gObjectList[objectIndex];
+ D_80183E50[0] = object->pos[0];
+ D_80183E50[1] = object->surfaceHeight + 0.8;
+ D_80183E50[2] = object->pos[2];
+ set_transform_matrix(mtx, object->unk_01C, D_80183E50, 0U, arg1);
+ // convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mtx);
+ // gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
+ // G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+
+ AddHudMatrix(mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007B98);
+ }
+}
+
+const char* sHedgehogTexList[] = { d_course_yoshi_valley_hedgehog };
+
+void OHedgehog::func_8008311C(s32 objectIndex, s32 arg1) {
+ Object* object;
+ Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_hedgehog);
+
+ init_texture_object(objectIndex, (u8*)d_course_yoshi_valley_hedgehog_tlut, sHedgehogTexList, 0x40U, (u16) 0x00000040);
+ object = &gObjectList[objectIndex];
+ object->activeTLUT = d_course_yoshi_valley_hedgehog_tlut;
+ object->activeTexture = d_course_yoshi_valley_hedgehog;
+ object->vertex = vtx;
+ object->sizeScaling = 0.2f;
+ object->textureListIndex = 0;
+ object_next_state(objectIndex);
+ set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
+ set_obj_orientation(objectIndex, 0U, 0U, 0x8000U);
+ object->unk_034 = ((arg1 % 6) * 0.1) + 0.5;
+ func_80086E70(objectIndex);
+ set_object_flag(objectIndex, 0x04000600);
+ object->boundingBoxSize = 2;
+}
+
+void OHedgehog::func_80083248(s32 objectIndex) {
+ switch (gObjectList[objectIndex].unk_0AE) {
+ case 0:
+ break;
+ case 1:
+ if (func_80087A0C(objectIndex, gObjectList[objectIndex].origin_pos[0], gObjectList[objectIndex].unk_09C,
+ gObjectList[objectIndex].origin_pos[2], gObjectList[objectIndex].unk_09E) != 0) {
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 2:
+ func_800871AC(objectIndex, 0x0000003C);
+ break;
+ case 3:
+ if (func_80087A0C(objectIndex, gObjectList[objectIndex].unk_09C, gObjectList[objectIndex].origin_pos[0],
+ gObjectList[objectIndex].unk_09E, gObjectList[objectIndex].origin_pos[2]) != 0) {
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 4:
+ if (func_80087060(objectIndex, 0x0000003C) != 0) {
+ func_8008701C(objectIndex, 1);
+ }
+ break;
+ }
+ object_calculate_new_pos_offset(objectIndex);
+ if (is_obj_flag_status_active(objectIndex, 0x00200000) != 0) {
+ if (is_obj_flag_status_active(objectIndex, 0x00400000) != 0) {
+ func_8008861C(objectIndex);
+ }
+ gObjectList[objectIndex].pos[1] = gObjectList[objectIndex].surfaceHeight + 6.0;
+ }
+}
+
+void OHedgehog::func_800833D0(s32 objectIndex, s32 arg1) {
+ switch (gObjectList[objectIndex].state) {
+ case 0:
+ break;
+ case 1:
+ OHedgehog::func_8008311C(objectIndex, arg1);
+ break;
+ case 2:
+ func_80072D3C(objectIndex, 0, 1, 4, -1);
+ break;
+ }
+ if (gObjectList[objectIndex].textureListIndex == 0) {
+ Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_hedgehog);
+ gObjectList[objectIndex].vertex = vtx;
+ } else {
+ Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(D_0D006130);
+ gObjectList[objectIndex].vertex = vtx;
+ }
+}
+
+void OHedgehog::func_80083474(s32 objectIndex) {
+ if (gObjectList[objectIndex].state >= 2) {
+ func_80089F24(objectIndex);
+ }
+}
diff --git a/src/engine/objects/Hedgehog.h b/src/engine/objects/Hedgehog.h
new file mode 100644
index 000000000..dab8cf15a
--- /dev/null
+++ b/src/engine/objects/Hedgehog.h
@@ -0,0 +1,53 @@
+#pragma once
+
+#include <libultraship.h>
+#include <vector>
+#include "Object.h"
+
+#include "World.h"
+
+extern "C" {
+#include "macros.h"
+#include "main.h"
+#include "vehicles.h"
+#include "waypoints.h"
+#include "common_structs.h"
+#include "objects.h"
+#include "camera.h"
+#include "some_data.h"
+}
+
+/**
+ * @arg pos FVector xyz spawn position
+ * @arg patrolPoint FVector2D xz patrol to location. Actor automatically calculates the Y value
+ * @arg unk unknown. Likely actor type.
+ */
+class OHedgehog : public OObject {
+public:
+ explicit OHedgehog(const FVector& pos, const FVector2D& patrolPoint, s16 unk);
+
+ ~OHedgehog() {
+ _count--;
+ }
+
+ static size_t GetCount() {
+ return _count;
+ }
+
+ virtual void Tick() override;
+ virtual void Draw(s32 cameraId) override;
+
+ void func_800555BC(s32 objectIndex, s32 cameraId);
+ void func_8004A870(s32 objectIndex, f32 arg1);
+
+ void func_8008311C(s32 objectIndex, s32 arg1);
+ void func_80083248(s32 objectIndex);
+ void func_800833D0(s32 objectIndex, s32 arg1);
+ void func_80083474(s32 objectIndex);
+
+
+private:
+ FVector _pos;
+ static size_t _count;
+ size_t _idx;
+};
diff --git a/src/engine/objects/Seagull.cpp b/src/engine/objects/Seagull.cpp
index b641ab5b4..5f0b12a7e 100644
--- a/src/engine/objects/Seagull.cpp
+++ b/src/engine/objects/Seagull.cpp
@@ -124,11 +124,27 @@ void OSeagull::Draw(Camera* camera) { // render_object_seagulls
_toggle = true;
//}
//if (is_obj_flag_status_active(var_s1, VISIBLE) != 0) {
- func_800552BC(var_s1);
+ OSeagull::func_800552BC(var_s1);
//}
//}
}
+void OSeagull::func_800552BC(s32 objectIndex) {
+ if (gObjectList[objectIndex].state >= 2) {
+ rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle,
+ gObjectList[objectIndex].sizeScaling);
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077D0);
+ if (gIsGamePaused == 0) {
+ gObjectList[objectIndex].unk_0A2 = render_animated_model((Armature*) gObjectList[objectIndex].model,
+ (Animation**) gObjectList[objectIndex].vertex, 0,
+ gObjectList[objectIndex].unk_0A2);
+ } else {
+ render_animated_model((Armature*) gObjectList[objectIndex].model,
+ (Animation**) gObjectList[objectIndex].vertex, 0, gObjectList[objectIndex].unk_0A2);
+ }
+ }
+}
+
void OSeagull::func_8008275C(s32 objectIndex) {
UNUSED s32 stackPadding;
switch (gObjectList[objectIndex].unk_0DD) {
diff --git a/src/engine/objects/Seagull.h b/src/engine/objects/Seagull.h
index 798d25f8d..528da0708 100644
--- a/src/engine/objects/Seagull.h
+++ b/src/engine/objects/Seagull.h
@@ -26,6 +26,7 @@ public:
virtual void Tick() override;
virtual void Draw(Camera*) override;
+ void func_800552BC(s32 objectIndex);
void func_8008275C(s32 objectIndex);
void func_8008241C(s32 objectIndex, s32 arg1);
diff --git a/src/engine/objects/Snowman.cpp b/src/engine/objects/Snowman.cpp
index 93286845f..c05f464ef 100644
--- a/src/engine/objects/Snowman.cpp
+++ b/src/engine/objects/Snowman.cpp
@@ -17,8 +17,8 @@ static const char* sSnowmanHeadList[] = { d_course_frappe_snowland_snowman_head
size_t OSnowman::_count = 0;
OSnowman::OSnowman(const FVector& pos) {
- _pos = pos;
_idx = _count;
+ _pos = pos;
s32 objectId = indexObjectList2[_idx];
init_object(objectId, 0);
@@ -106,7 +106,7 @@ void OSnowman::func_800836F0(Vec3f pos) {
if (objectIndex == NULL_OBJECT_ID) {
break;
}
- func_80083538(objectIndex, pos, i, D_8018D3BC);
+ OSnowman::func_80083538(objectIndex, pos, i, D_8018D3BC);
}
}
@@ -297,4 +297,47 @@ void OSnowman::func_80083B0C(s32 objectIndex) {
gObjectList[objectIndex].boundingBoxSize = 2;
gObjectList[objectIndex].unk_034 = 1.5f;
set_object_flag(objectIndex, 0x04000210);
-} \ No newline at end of file
+}
+
+
+void OSnowman::func_80083538(s32 objectIndex, Vec3f arg1, s32 arg2, s32 arg3) {
+ Object* object;
+
+ init_object(objectIndex, 0);
+ object = &gObjectList[objectIndex];
+ object->activeTexture = (const char*)d_course_frappe_snowland_snow;
+ object->textureList = (const char**)d_course_frappe_snowland_snow;
+ object->activeTLUT = d_course_frappe_snowland_snow_tlut;
+ object->tlutList = (u8*)d_course_frappe_snowland_snow_tlut;
+ object->sizeScaling = random_int(0x0064U);
+ object->sizeScaling = (object->sizeScaling * 0.001) + 0.05;
+ object->velocity[1] = random_int(0x0014U);
+ object->velocity[1] = (object->velocity[1] * 0.5) + 2.6;
+ object->unk_034 = random_int(0x000AU);
+ object->unk_034 = (object->unk_034 * 0.1) + 4.5;
+ object->direction_angle[1] = (arg2 << 0x10) / arg3;
+ object->origin_pos[0] = arg1[0];
+ object->origin_pos[1] = arg1[1];
+ object->origin_pos[2] = arg1[2];
+ object->primAlpha = random_int(0x4000U) + 0x1000;
+}
+
+void OSnowman::func_8008379C(s32 objectIndex) {
+ switch (gObjectList[objectIndex].state) {
+ case 0:
+ break;
+ case 1:
+ if (func_80087E08(objectIndex, gObjectList[objectIndex].velocity[1], 0.74f,
+ gObjectList[objectIndex].unk_034, gObjectList[objectIndex].direction_angle[1],
+ 0x00000064) != 0) {
+ object_next_state(objectIndex);
+ }
+ break;
+ case 2:
+ func_80086F60(objectIndex);
+ func_80072428(objectIndex);
+ break;
+ }
+ object_calculate_new_pos_offset(objectIndex);
+ gObjectList[objectIndex].orientation[2] += gObjectList[objectIndex].primAlpha;
+}
diff --git a/src/engine/objects/Snowman.h b/src/engine/objects/Snowman.h
index cd2c09244..e3e2a0138 100644
--- a/src/engine/objects/Snowman.h
+++ b/src/engine/objects/Snowman.h
@@ -43,6 +43,8 @@ public:
void func_80083BE4(s32);
void func_800836F0(Vec3f);
bool func_80073D0C(s32 objectIndex, s16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6);
+ void func_80083538(s32 objectIndex, Vec3f arg1, s32 arg2, s32 arg3);
+ void func_8008379C(s32 objectIndex);
private:
diff --git a/src/engine/particles/StarEmitter.cpp b/src/engine/particles/StarEmitter.cpp
index 14745d39a..e700b4c8c 100644
--- a/src/engine/particles/StarEmitter.cpp
+++ b/src/engine/particles/StarEmitter.cpp
@@ -17,6 +17,11 @@ StarEmitter::StarEmitter(FVector pos) {
s8 temp_v0_3;
Vec3s sp30;
+ for (size_t i = 0; i < D_80165738; i++) {
+ find_unused_obj_index(&gObjectParticle3[i]);
+ init_object(gObjectParticle3[i], 0);
+ }
+
if (objectIndex == NULL_OBJECT_ID) {
return;
//func_80077138(objectIndex, arg0, arg1);
@@ -84,7 +89,7 @@ void StarEmitter::Tick() { // func_80077640
StarEmitter::func_80077450(objectIndex);
StarEmitter::func_80077584(objectIndex);
if (object->state == 0) {
- delete_object_wrapper(&gObjectParticle3[someIndex]);
+ //delete_object_wrapper(&gObjectParticle3[someIndex]);
}
}
}
@@ -101,10 +106,10 @@ void StarEmitter::Draw(s32 cameraId) { // func_80054BE8
load_texture_block_ia8_nomirror(D_8018D488, 0x00000020, 0x00000020);
func_8004B35C(0x000000FF, 0x000000FF, 0, 0x000000FF);
D_80183E80[0] = 0;
- printf("Draw Star\n");
for (var_s0 = 0; var_s0 < gObjectParticle3_SIZE; var_s0++) {
temp_a0 = gObjectParticle3[var_s0];
if ((temp_a0 != -1) && (gObjectList[temp_a0].state >= 2)) {
+ printf("Draw Star\n");
StarEmitter::func_80054AFC(temp_a0, camera->pos);
}
}
@@ -163,7 +168,7 @@ void StarEmitter::func_80077450(s32 objectIndex) {
(func_80073B00(objectIndex, &gObjectList[objectIndex].primAlpha, 0x000000FF, 0, 0x00000010, 0, 0) !=
0)) {
func_80086F60(objectIndex);
- func_80072428(objectIndex);
+ //func_80072428(objectIndex);
}
break;
}
diff --git a/src/render_objects.c b/src/render_objects.c
index f747f50d2..35a1ec775 100644
--- a/src/render_objects.c
+++ b/src/render_objects.c
@@ -1361,26 +1361,6 @@ void func_8004A7AC(s32 objectIndex, f32 arg1) {
}
}
-void func_8004A870(s32 objectIndex, f32 arg1) {
- Mat4 mtx;
- Object* object;
-
- if ((is_obj_flag_status_active(objectIndex, 0x00000020) != 0) &&
- (is_obj_flag_status_active(objectIndex, 0x00800000) != 0)) {
- object = &gObjectList[objectIndex];
- D_80183E50[0] = object->pos[0];
- D_80183E50[1] = object->surfaceHeight + 0.8;
- D_80183E50[2] = object->pos[2];
- set_transform_matrix(mtx, object->unk_01C, D_80183E50, 0U, arg1);
- // convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mtx);
- // gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
- // G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
-
- AddHudMatrix(mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(gDisplayListHead++, D_0D007B98);
- }
-}
-
void func_8004A9B8(f32 arg0) {
rsp_set_matrix_transl_rot_scale(D_80183E50, D_80183E70, arg0);
gSPDisplayList(gDisplayListHead++, D_0D007C10);
@@ -3836,93 +3816,6 @@ void render_object_smoke_particles(s32 cameraId) {
}
}
-void func_80055164(s32 objectIndex) {
- if (gObjectList[objectIndex].state >= 2) {
- gSPDisplayList(gDisplayListHead++, D_0D0077A0);
- rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle,
- gObjectList[objectIndex].sizeScaling);
- if (gIsGamePaused == 0) {
- gObjectList[objectIndex].unk_0A2 = render_animated_model((Armature*) gObjectList[objectIndex].model,
- (Animation**) gObjectList[objectIndex].vertex, 0,
- gObjectList[objectIndex].unk_0A2);
- } else {
- render_animated_model((Armature*) gObjectList[objectIndex].model,
- (Animation**) gObjectList[objectIndex].vertex, 0, gObjectList[objectIndex].unk_0A2);
- }
- }
-}
-
-void func_80055228(s32 cameraId) {
- s32 var_s1;
- s32 temp_s0;
-
- for (var_s1 = 0; var_s1 < 4; var_s1++) {
- temp_s0 = indexObjectList1[var_s1];
- func_8008A364(temp_s0, cameraId, 0x4000U, 0x000005DC);
- if (is_obj_flag_status_active(temp_s0, VISIBLE) != 0) {
- func_80055164(temp_s0);
- }
- }
-}
-
-void func_800552BC(s32 objectIndex) {
- if (gObjectList[objectIndex].state >= 2) {
- rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle,
- gObjectList[objectIndex].sizeScaling);
- gSPDisplayList(gDisplayListHead++, D_0D0077D0);
- if (gIsGamePaused == 0) {
- gObjectList[objectIndex].unk_0A2 = render_animated_model((Armature*) gObjectList[objectIndex].model,
- (Animation**) gObjectList[objectIndex].vertex, 0,
- gObjectList[objectIndex].unk_0A2);
- } else {
- render_animated_model((Armature*) gObjectList[objectIndex].model,
- (Animation**) gObjectList[objectIndex].vertex, 0, gObjectList[objectIndex].unk_0A2);
- }
- }
-}
-
-void func_800555BC(s32 objectIndex, s32 cameraId) {
- Camera* camera;
-
- if (gObjectList[objectIndex].state >= 2) {
- camera = &camera1[cameraId];
- func_8004A870(objectIndex, 0.7f);
- gObjectList[objectIndex].orientation[1] =
- func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
- draw_2d_texture_at(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation,
- gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT,
- gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].vertex, 64, 64, 64, 32);
- }
-}
-
-void render_object_hedgehogs(s32 arg0) {
- s32 test;
- u32 something;
- s32 someIndex;
-
- for (someIndex = 0; someIndex < NUM_HEDGEHOGS; someIndex++) {
- test = indexObjectList2[someIndex];
- something = func_8008A364(test, arg0, 0x4000U, 0x000003E8);
- if (CVarGetInteger("gNoCulling", 0) == 1) {
- something = MIN(something, 0x52211U - 1);
- }
- if (is_obj_flag_status_active(test, VISIBLE) != 0) {
- set_object_flag(test, 0x00200000);
- if (something < 0x2711U) {
- set_object_flag(test, 0x00000020);
- } else {
- clear_object_flag(test, 0x00000020);
- }
- if (something < 0x57E41U) {
- set_object_flag(test, 0x00400000);
- }
- if (something < 0x52211U) {
- func_800555BC(test, arg0);
- }
- }
- }
-}
-
UNUSED void func_800557AC() {
}
diff --git a/src/render_objects.h b/src/render_objects.h
index 045262029..ed14fb684 100644
--- a/src/render_objects.h
+++ b/src/render_objects.h
@@ -170,7 +170,6 @@ void func_8004A5E4(Vec3f, Vec3su, f32, u8*, Vtx*);
void func_8004A630(Collision*, Vec3f, f32);
void func_8004A6EC(s32, f32);
void func_8004A7AC(s32, f32);
-void func_8004A870(s32, f32);
void func_8004A9B8(f32);
void func_8004AA10(Vec3f, Vec3su, f32, u8*, Vtx*, s32, s32, s32, s32);
void func_8004AAA0(s32, s32, u16, f32, u8*, Vtx*);
@@ -242,7 +241,6 @@ void func_8004CD18(s32, s32, u8*);
void func_8004CF9C(s32, s32, u8*, s32, s32, s32, s32);
void func_8004CFF0(s32, s32, u8*, s32, s32, s32, s32);
-void func_800552BC(s32);
void func_800450C8(u8*, s32, s32);
void func_80044F34(u8*, s32, s32);
void func_8004D044(s32, s32, u8*, s32, s32, s32, s32, s32, s32, s32, s32);
@@ -364,13 +362,9 @@ void func_80054EB8(s32);
void func_80054F04(s32);
void render_object_moles(s32);
-void func_80055164(s32);
void func_80055228(s32);
-void func_800552BC(s32);
void render_object_seagulls(s32);
void render_object_crabs(s32);
-void func_800555BC(s32, s32);
-void render_object_hedgehogs(s32);
void func_800557AC(void);
void func_800557B4(s32, u32, u32);
void render_object_train_penguins(s32);
diff --git a/src/update_objects.c b/src/update_objects.c
index 148ba7b50..80edaaf19 100644
--- a/src/update_objects.c
+++ b/src/update_objects.c
@@ -4353,213 +4353,6 @@ void func_8008153C(s32 objectIndex) {
}
}
-#ifdef NON_MATCHING
-// https://decomp.me/scratch/PYAg4
-// Stack issue caused by the `test` variable, but removing it causes much, much larger differences
-//! @todo Fix flag animations
-void func_80082F1C(s32 objectIndex, s32 arg1) {
- YVFlagPoleSpawn* test;
- gObjectList[objectIndex].model = (Gfx*) d_course_yoshi_valley_unk5;
- gObjectList[objectIndex].vertex = (Vtx*) d_course_yoshi_valley_unk4;
- gObjectList[objectIndex].sizeScaling = 0.027f;
- // if (test->rot && test->rot) {}
- test = &D_800E5DF4[arg1];
- object_next_state(objectIndex);
- set_obj_origin_pos(objectIndex, test->pos[0] * xOrientation, test->pos[1], test->pos[2]);
- set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
- set_obj_direction_angle(objectIndex, 0U, test->rot, 0U);
-}
-#else
-GLOBAL_ASM("asm/non_matchings/update_objects/func_80082F1C.s")
-#endif
-
-void func_80083018(s32 objectIndex, s32 arg1) {
- switch (gObjectList[objectIndex].state) {
- case 1:
- func_80082F1C(objectIndex, arg1);
- break;
- case 0:
- default:
- break;
- }
-}
-
-void func_80083060(s32 objectIndex) {
- object_calculate_new_pos_offset(objectIndex);
-}
-
-void func_80083080(void) {
- s32 objectIndex;
- s32 var_s1;
-
- for (var_s1 = 0; var_s1 < NUM_YV_FLAG_POLES; var_s1++) {
- objectIndex = indexObjectList1[var_s1];
- if (gObjectList[objectIndex].state != 0) {
- func_80083018(objectIndex, var_s1);
- func_80083060(objectIndex);
- }
- }
-}
-
-const char* sHedgehogTexList[] = { d_course_yoshi_valley_hedgehog };
-
-void func_8008311C(s32 objectIndex, s32 arg1) {
- Object* object;
- Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_hedgehog);
-
- init_texture_object(objectIndex, d_course_yoshi_valley_hedgehog_tlut, sHedgehogTexList, 0x40U, (u16) 0x00000040);
- object = &gObjectList[objectIndex];
- object->activeTLUT = d_course_yoshi_valley_hedgehog_tlut;
- object->activeTexture = d_course_yoshi_valley_hedgehog;
- object->vertex = vtx;
- object->sizeScaling = 0.2f;
- object->textureListIndex = 0;
- object_next_state(objectIndex);
- set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
- set_obj_orientation(objectIndex, 0U, 0U, 0x8000U);
- object->unk_034 = ((arg1 % 6) * 0.1) + 0.5;
- func_80086E70(objectIndex);
- set_object_flag(objectIndex, 0x04000600);
- object->boundingBoxSize = 2;
-}
-
-void func_80083248(s32 objectIndex) {
- switch (gObjectList[objectIndex].unk_0AE) {
- case 0:
- break;
- case 1:
- if (func_80087A0C(objectIndex, gObjectList[objectIndex].origin_pos[0], gObjectList[objectIndex].unk_09C,
- gObjectList[objectIndex].origin_pos[2], gObjectList[objectIndex].unk_09E) != 0) {
- func_80086FD4(objectIndex);
- }
- break;
- case 2:
- func_800871AC(objectIndex, 0x0000003C);
- break;
- case 3:
- if (func_80087A0C(objectIndex, gObjectList[objectIndex].unk_09C, gObjectList[objectIndex].origin_pos[0],
- gObjectList[objectIndex].unk_09E, gObjectList[objectIndex].origin_pos[2]) != 0) {
- func_80086FD4(objectIndex);
- }
- break;
- case 4:
- if (func_80087060(objectIndex, 0x0000003C) != 0) {
- func_8008701C(objectIndex, 1);
- }
- break;
- }
- object_calculate_new_pos_offset(objectIndex);
- if (is_obj_flag_status_active(objectIndex, 0x00200000) != 0) {
- if (is_obj_flag_status_active(objectIndex, 0x00400000) != 0) {
- func_8008861C(objectIndex);
- }
- gObjectList[objectIndex].pos[1] = gObjectList[objectIndex].surfaceHeight + 6.0;
- }
-}
-
-void func_800833D0(s32 objectIndex, s32 arg1) {
- switch (gObjectList[objectIndex].state) { /* irregular */
- case 0:
- break;
- case 1:
- func_8008311C(objectIndex, arg1);
- break;
- case 2:
- func_80072D3C(objectIndex, 0, 1, 4, -1);
- break;
- }
- if (gObjectList[objectIndex].textureListIndex == 0) {
- Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_hedgehog);
- gObjectList[objectIndex].vertex = vtx;
- } else {
- Vtx* vtx = (Vtx*) LOAD_ASSET(D_0D006130);
- gObjectList[objectIndex].vertex = vtx;
- }
-}
-
-void func_80083474(s32 objectIndex) {
- if (gObjectList[objectIndex].state >= 2) {
- func_80089F24(objectIndex);
- }
-}
-
-void update_hedgehogs(void) {
- s32 temp_s1;
- s32 var_s0;
-
- for (var_s0 = 0; var_s0 < NUM_HEDGEHOGS; var_s0++) {
- temp_s1 = indexObjectList2[var_s0];
- func_800833D0(temp_s1, var_s0);
- func_80083248(temp_s1);
- func_80083474(temp_s1);
- }
- func_80072120(indexObjectList2, 0x0000000F);
-}
-
-void func_80083538(s32 objectIndex, Vec3f arg1, s32 arg2, s32 arg3) {
- Object* object;
-
- init_object(objectIndex, 0);
- object = &gObjectList[objectIndex];
- object->activeTexture = d_course_frappe_snowland_snow;
- object->textureList = d_course_frappe_snowland_snow;
- object->activeTLUT = d_course_frappe_snowland_snow_tlut;
- object->tlutList = d_course_frappe_snowland_snow_tlut;
- object->sizeScaling = random_int(0x0064U);
- object->sizeScaling = (object->sizeScaling * 0.001) + 0.05;
- object->velocity[1] = random_int(0x0014U);
- object->velocity[1] = (object->velocity[1] * 0.5) + 2.6;
- object->unk_034 = random_int(0x000AU);
- object->unk_034 = (object->unk_034 * 0.1) + 4.5;
- object->direction_angle[1] = (arg2 << 0x10) / arg3;
- object->origin_pos[0] = arg1[0];
- object->origin_pos[1] = arg1[1];
- object->origin_pos[2] = arg1[2];
- object->primAlpha = random_int(0x4000U) + 0x1000;
-}
-
-void func_8008379C(s32 objectIndex) {
- switch (gObjectList[objectIndex].state) {
- case 0:
- break;
- case 1:
- if (func_80087E08(objectIndex, gObjectList[objectIndex].velocity[1], 0.74f,
- gObjectList[objectIndex].unk_034, gObjectList[objectIndex].direction_angle[1],
- 0x00000064) != 0) {
- object_next_state(objectIndex);
- }
- break;
- case 2:
- func_80086F60(objectIndex);
- func_80072428(objectIndex);
- break;
- }
- object_calculate_new_pos_offset(objectIndex);
- gObjectList[objectIndex].orientation[2] += gObjectList[objectIndex].primAlpha;
-}
-
-static const char* sSnowmanHeadList[] = { d_course_frappe_snowland_snowman_head };
-
-void func_80083868(s32 objectIndex) {
- Object* object;
- Vtx* vtx = (Vtx*) LOAD_ASSET(D_0D0061B0);
- init_texture_object(objectIndex, d_course_frappe_snowland_snowman_tlut, sSnowmanHeadList, 0x40U, (u16) 0x00000040);
- object = &gObjectList[objectIndex];
- object->vertex = vtx;
- object->sizeScaling = 0.1f;
- object->textureListIndex = 0;
- object_next_state(objectIndex);
- set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
- object->orientation[0] = 0;
- object->orientation[1] = 0;
- object->orientation[2] = 0x8000;
- object->primAlpha = random_int(0x2000U) - 0x1000;
- func_80086E70(objectIndex);
- object->unk_034 = 1.5f;
- set_object_flag(objectIndex, 0x00000200);
-}
-
-
void func_80083F18(s32 objectIndex) {
switch (gObjectList[objectIndex].state) {
case 0:
diff --git a/src/update_objects.h b/src/update_objects.h
index 8ac2848dd..9e3cd61b7 100644
--- a/src/update_objects.h
+++ b/src/update_objects.h
@@ -304,16 +304,11 @@ void func_80082B34(s32, s32);
void func_80082C30(s32);
void func_80082E18(s32);
void update_crabs(void);
-void func_80082F1C(s32, s32);
-void func_80083018(s32, s32);
-void func_80083060(s32);
void func_80083080(void);
void func_8008311C(s32, s32);
void func_80083248(s32);
void func_800833D0(s32, s32);
void func_80083474(s32);
-void update_hedgehogs(void);
-void func_80083538(s32, Vec3f, s32, s32);
void func_8008379C(s32);
void func_80083868(s32);
void func_80083948(s32);