diff options
| author | Tyler McGavran <tyler.taggerung@gmail.com> | 2023-02-07 00:52:34 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-02-06 22:52:34 -0700 |
| commit | 3a99685c2f79bf3e6b166b2a11ba36a43293b1ef (patch) | |
| tree | 115e68ef1c1a7abe48f2ea800a27d12feb835b40 /tools/utils.c | |
| parent | 533d03587564467da0701665fd858078b1bf4238 (diff) | |
Clean up some more bin2c calls from the Makefile (#286)
* Remove some bin2c calls from the Makefile
* Found a way to make n64graphics use shared tluts
* Added an option that makes n64graphics operate in a mode where it
takes an image and tlut (as pngs) and spits out the appropriate
CI8 indices inc.c form
* Turns out all the TLUTs for Lakitu are kept in one place, far away
from the textures that use them
* Names some textures and tluts
* Pretty helpful actually, helped identify where a few different
objects types are initialized. Should be a little useful to
whoever dives into the object stuff more deeply
* Minor cleanup in n64graphics
* Added some comments, gave more appropriate names to some
variables.
* Leaving the new mode argument as `-Z` for now
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Textures compile using makefile rules
* Patched n64 graphics memory leak and ci output
* Added memset16safe to initialize ci palettes to magic numbers (transparent pixels).
---------
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Diffstat (limited to 'tools/utils.c')
| -rw-r--r-- | tools/utils.c | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/tools/utils.c b/tools/utils.c index ccf462b8e..b4f0ccd6d 100644 --- a/tools/utils.c +++ b/tools/utils.c @@ -37,6 +37,23 @@ float read_f32_be(unsigned char *buf) return ret.f; } +void *memset16safe(void *m, uint16_t val, size_t count) +{ + char *buf = m; + union + { + uint8_t d8[2]; + uint16_t d16; + }u16 = {.d16 = val}; + + while(count--) + { + *buf++ = u16.d8[0]; + *buf++ = u16.d8[1]; + } + return m; +} + int is_power2(unsigned int val) { while (((val & 1) == 0) && (val > 1)) { |
