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+# macOS .app bundle assembly for SpaghettiKart.
+#
+# Turns the plain executable into SpaghettiKart.app (MACOSX_BUNDLE), bundles the
+# runtime resources the game and the first-run ROM extractor need into
+# Contents/Resources, relinks any non-system dylibs into Contents/Frameworks,
+# and ad-hoc codesigns the result so it launches without "damaged app" warnings.
+#
+# Resource layout the runtime expects on macOS:
+# * Ship::Context::GetAppBundlePath() -> <App>.app/Contents/Resources (read-only)
+# - spaghetti.o2r : packed port assets (GenerateO2R target)
+# - config.yml, yamls/, meta/: asset definitions + mods.toml read by the
+# first-run ROM extractor (GameExtractor)
+# * Ship::Context::GetAppDirectoryPath() -> SHIP_HOME
+# (~/Library/Application Support/SpaghettiKart, defaulted in Game.cpp)
+# - mk64.o2r is extracted here on first run from the user's ROM, alongside
+# config/saves/mods, instead of scattering into the home folder
+
+set(MACOS_DIR ${CMAKE_SOURCE_DIR}/cmake/macos)
+set(ENTITLEMENTS_FILE ${MACOS_DIR}/entitlements.plist)
+
+option(SPAGHETTI_BUNDLE_DEPS "Relink and bundle dylibs into the .app so it is portable" ON)
+
+# ---------------------------------------------------------------------------
+# Bundle metadata. OUTPUT_NAME "SpaghettiKart" makes the bundle SpaghettiKart.app
+# with Contents/MacOS/SpaghettiKart, matching CFBundleExecutable in Info.plist
+# (the build target itself stays named "Spaghettify").
+# ---------------------------------------------------------------------------
+set_target_properties(${PROJECT_NAME} PROPERTIES
+ OUTPUT_NAME "SpaghettiKart"
+ MACOSX_BUNDLE TRUE
+ MACOSX_BUNDLE_INFO_PLIST ${CMAKE_SOURCE_DIR}/Info.plist
+ XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "-"
+ XCODE_ATTRIBUTE_CODE_SIGN_ENTITLEMENTS ${ENTITLEMENTS_FILE}
+)
+
+# ---------------------------------------------------------------------------
+# App icon.
+#
+# The repo ships the compiled icon artifacts (same approach as other ports that
+# ship a prebuilt Assets.car), so no special Xcode is needed at build time:
+# - Assets.car : compiled asset catalog with the layered Liquid Glass
+# icon, used on macOS 26+ via CFBundleIconName
+# ("SpaghettiKartIcon").
+# - SpaghettiKart.icns : flattened icon for macOS versions before 26, via
+# CFBundleIconFile.
+# Both are built from cmake/macos/SpaghettiKartIcon.icon (Icon Composer package;
+# the ship-kart art from icon.png with the subject separated from the background
+# so the system can render the glass depth).
+#
+# Staleness guard: if icon.png ever changes without the icon artifacts being
+# regenerated, the build detects it via the source hash stamp and falls back to
+# generating a flat icns from the CURRENT icon.png with sips/iconutil, so an
+# outdated icon can never ship and updating the logo requires no macOS work.
+#
+# To regenerate after a logo change (needs a Mac with Xcode 26+):
+# 1. Recreate the cut-out art layer and update SpaghettiKartIcon.icon in
+# Apple's Icon Composer.
+# 2. xcrun actool cmake/macos/SpaghettiKartIcon.icon --compile /tmp/iconout \
+# --app-icon SpaghettiKartIcon --output-partial-info-plist /tmp/iconout/p.plist \
+# --platform macosx --target-device mac --minimum-deployment-target 11.0
+# 3. cp /tmp/iconout/Assets.car cmake/macos/Assets.car
+# cp /tmp/iconout/SpaghettiKartIcon.icns cmake/macos/SpaghettiKart.icns
+# 4. shasum -a 256 icon.png > cmake/macos/SpaghettiKartIcon.icon.source-sha256
+# ---------------------------------------------------------------------------
+set(ICON_SOURCE_STAMP ${MACOS_DIR}/SpaghettiKartIcon.icon.source-sha256)
+set(ICON_PREBUILT_CAR ${MACOS_DIR}/Assets.car)
+set(ICON_PREBUILT_ICNS ${MACOS_DIR}/SpaghettiKart.icns)
+set(ICNS_FILE ${CMAKE_BINARY_DIR}/macosx/SpaghettiKart.icns)
+file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/macosx)
+
+set(ICON_SOURCE_FRESH FALSE)
+if(EXISTS ${ICON_SOURCE_STAMP} AND EXISTS ${ICON_PREBUILT_CAR} AND EXISTS ${ICON_PREBUILT_ICNS})
+ file(SHA256 ${CMAKE_SOURCE_DIR}/icon.png ICON_PNG_HASH)
+ file(READ ${ICON_SOURCE_STAMP} ICON_STAMP_HASH)
+ string(STRIP "${ICON_STAMP_HASH}" ICON_STAMP_HASH)
+ if(ICON_PNG_HASH STREQUAL ICON_STAMP_HASH)
+ set(ICON_SOURCE_FRESH TRUE)
+ else()
+ message(STATUS "App icon: icon.png changed since the icon artifacts were made; using a flat icon from the current icon.png")
+ endif()
+endif()
+
+if(ICON_SOURCE_FRESH)
+ message(STATUS "App icon: prebuilt Liquid Glass catalog + flattened icns fallback")
+ file(COPY_FILE ${ICON_PREBUILT_ICNS} ${ICNS_FILE})
+ file(COPY_FILE ${ICON_PREBUILT_CAR} ${CMAKE_BINARY_DIR}/macosx/Assets.car)
+ set(ICON_BUNDLE_FILES ${CMAKE_BINARY_DIR}/macosx/Assets.car ${ICNS_FILE})
+ set(SPAGHETTI_ICON_HAS_GLASS TRUE)
+else()
+ set(ICON_SRC ${CMAKE_SOURCE_DIR}/icon.png)
+ set(ICONSET_DIR ${CMAKE_BINARY_DIR}/macosx/SpaghettiKart.iconset)
+ file(MAKE_DIRECTORY ${ICONSET_DIR})
+ foreach(SPEC "16;icon_16x16" "32;icon_16x16@2x" "32;icon_32x32" "64;icon_32x32@2x"
+ "128;icon_128x128" "256;icon_128x128@2x" "256;icon_256x256"
+ "512;icon_256x256@2x" "512;icon_512x512" "1024;icon_512x512@2x")
+ list(GET SPEC 0 SZ)
+ list(GET SPEC 1 NAME)
+ execute_process(COMMAND sips -z ${SZ} ${SZ} ${ICON_SRC} --out ${ICONSET_DIR}/${NAME}.png OUTPUT_QUIET ERROR_QUIET)
+ endforeach()
+ execute_process(COMMAND iconutil -c icns -o ${ICNS_FILE} ${ICONSET_DIR})
+ set(ICON_BUNDLE_FILES ${ICNS_FILE})
+ set(SPAGHETTI_ICON_HAS_GLASS FALSE)
+endif()
+
+set_source_files_properties(${ICON_BUNDLE_FILES} PROPERTIES GENERATED TRUE MACOSX_PACKAGE_LOCATION "Resources")
+target_sources(${PROJECT_NAME} PRIVATE ${ICON_BUNDLE_FILES})
+
+if(NOT SPAGHETTI_ICON_HAS_GLASS)
+ # No asset catalog in this build: remove CFBundleIconName so macOS 26+
+ # falls back to CFBundleIconFile instead of showing a generic icon.
+ add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
+ COMMAND plutil -remove CFBundleIconName "$<TARGET_BUNDLE_DIR:${PROJECT_NAME}>/Contents/Info.plist" || true
+ VERBATIM
+ )
+endif()
+
+# Ensure the packed port assets (spaghetti.o2r) are generated before the app
+# links, so the POST_BUILD step below has them to copy into the bundle.
+# (mk64.o2r is created at runtime from the user's ROM into SHIP_HOME, so it is
+# intentionally not a build dependency.)
+add_dependencies(${PROJECT_NAME} GenerateO2R)
+
+# ---------------------------------------------------------------------------
+# Copy runtime resources into Contents/Resources after the app links.
+# ---------------------------------------------------------------------------
+set(RES_DIR "$<TARGET_BUNDLE_DIR:${PROJECT_NAME}>/Contents/Resources")
+add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
+ COMMAND ${CMAKE_COMMAND} -E make_directory "${RES_DIR}"
+ COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_SOURCE_DIR}/config.yml" "${RES_DIR}/config.yml"
+ COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/yamls" "${RES_DIR}/yamls"
+ COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/meta" "${RES_DIR}/meta"
+ # spaghetti.o2r is produced by the GenerateO2R target; copy if present (CI
+ # builds it in a separate job and inserts it into the bundle afterwards).
+ COMMAND bash -c "[ -f '${CMAKE_BINARY_DIR}/spaghetti.o2r' ] && cp '${CMAKE_BINARY_DIR}/spaghetti.o2r' '${RES_DIR}/spaghetti.o2r' || ([ -f '${CMAKE_SOURCE_DIR}/spaghetti.o2r' ] && cp '${CMAKE_SOURCE_DIR}/spaghetti.o2r' '${RES_DIR}/spaghetti.o2r' || echo 'note: spaghetti.o2r not found - build the GenerateO2R target, then rebuild')"
+ COMMENT "Bundling SpaghettiKart resources into the .app"
+ VERBATIM
+)
+
+# ---------------------------------------------------------------------------
+# Relink dylibs into Contents/Frameworks (portable .app) and codesign.
+# With static vcpkg dependencies (CI) this is a near no-op; it matters for
+# local builds against Homebrew/MacPorts dylibs.
+# ---------------------------------------------------------------------------
+if (SPAGHETTI_BUNDLE_DEPS)
+ add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
+ COMMAND ${CMAKE_COMMAND}
+ -DAPP_BUNDLE=$<TARGET_BUNDLE_DIR:${PROJECT_NAME}>
+ -DEXECUTABLE_NAME=SpaghettiKart
+ -P ${MACOS_DIR}/fixup_bundle.cmake
+ COMMAND bash -c "install_name_tool -add_rpath '@executable_path/../Frameworks/' '$<TARGET_BUNDLE_DIR:${PROJECT_NAME}>/Contents/MacOS/SpaghettiKart' 2>/dev/null || true"
+ # Homebrew's "sdl2" is sdl2-compat, a shim that dlopen()s libSDL3.dylib
+ # from @loader_path at runtime. fixup_bundle can't follow a dlopen, so if
+ # a dynamic libSDL2 was bundled, copy SDL3 in next to it (= @loader_path)
+ # or the app aborts with "Failed loading SDL3 library." SDL3 itself only
+ # links system frameworks. Static SDL2 builds (vcpkg) skip this entirely.
+ COMMAND bash -c "FRAMEWORKS='$<TARGET_BUNDLE_DIR:${PROJECT_NAME}>/Contents/Frameworks'; if ls \"$FRAMEWORKS\"/libSDL2*.dylib >/dev/null 2>&1; then SDL3_LIB=$(brew --prefix sdl3 2>/dev/null)/lib/libSDL3.0.dylib; if [ -f \"$SDL3_LIB\" ]; then cp \"$SDL3_LIB\" \"$FRAMEWORKS/libSDL3.dylib\" && chmod u+w \"$FRAMEWORKS/libSDL3.dylib\"; else echo 'warning: bundled libSDL2 is sdl2-compat but Homebrew sdl3 was not found'; fi; fi"
+ COMMENT "Relinking dylibs into the .app bundle"
+ VERBATIM
+ )
+endif()
+
+add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
+ COMMAND codesign --force --deep --sign - --options runtime --entitlements ${ENTITLEMENTS_FILE} "$<TARGET_BUNDLE_DIR:${PROJECT_NAME}>"
+ COMMENT "Ad-hoc codesigning SpaghettiKart.app"
+ VERBATIM
+)