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-rw-r--r--include/vehicles.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/include/vehicles.h b/include/vehicles.h
index 398624bc9..394ffc01f 100644
--- a/include/vehicles.h
+++ b/include/vehicles.h
@@ -47,10 +47,10 @@ typedef struct {
/* 0x02 */ // s16 compilerPadding;
/* 0x04 */ Vec3f position; //
/* 0x10 */ Vec3f velocity; //
- /* 0x1C */ s16 waypointIndex; //
+ /* 0x1C */ u16 waypointIndex; //
/* 0x1E */ s16 actorIndex; //
/* 0x20 */ f32 someMultiplier; //
- /* 0x24 */ s16 yRotation; // Only Y rotation is tracked in this struct
+ /* 0x24 */ s16 rotY; // Only Y rotation is tracked in this struct
/* 0x26 */ // s16 compilerPadding2;
/**
* Bit field that tracks whether a given human player is within a certain distance of the boat
@@ -83,7 +83,7 @@ typedef struct {
extern TrainStuff sTrains[];
// This is an array, maybe they intended to have multiple boats at some point in development?
-extern PaddleWheelBoatStuff D_801637C0[];
+extern PaddleWheelBoatStuff gFerries[];
// Lists for different vehicles in Toad's Turnpike
extern VehicleStuff gBoxTruckList[];