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Diffstat (limited to 'src/code_80057C60.c')
-rw-r--r--src/code_80057C60.c91
1 files changed, 47 insertions, 44 deletions
diff --git a/src/code_80057C60.c b/src/code_80057C60.c
index a17b52bf5..c69c2e3a5 100644
--- a/src/code_80057C60.c
+++ b/src/code_80057C60.c
@@ -577,7 +577,7 @@ void render_object_p2(void) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[1]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
CourseManager_DrawBombKarts(PLAYER_TWO);
- //render_bomb_karts_wrap(PLAYER_TWO);
+ // render_bomb_karts_wrap(PLAYER_TWO);
render_object_for_player(PLAYER_TWO);
}
@@ -588,7 +588,7 @@ void render_object_p3(void) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[2]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
CourseManager_DrawBombKarts(PLAYER_THREE);
- //render_bomb_karts_wrap(PLAYER_THREE);
+ // render_bomb_karts_wrap(PLAYER_THREE);
render_object_for_player(PLAYER_THREE);
}
@@ -600,9 +600,9 @@ void render_object_p4(void) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[3]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
CourseManager_DrawBombKarts(PLAYER_FOUR);
- //render_bomb_karts_wrap(PLAYER_FOUR);
+ // render_bomb_karts_wrap(PLAYER_FOUR);
if ((!gDemoMode) && (gPlayerCountSelection1 == 4)) {
- //render_lakitu(PLAYER_FOUR);
+ // render_lakitu(PLAYER_FOUR);
}
render_object_for_player(PLAYER_FOUR);
}
@@ -785,7 +785,7 @@ void render_object_for_player(s32 cameraId) {
}
if (gModeSelection == BATTLE) {
CourseManager_DrawBattleBombKarts(cameraId);
- //render_battle_bomb_karts(cameraId);
+ // render_battle_bomb_karts(cameraId);
}
}
@@ -1122,7 +1122,8 @@ void render_hud_2p_vertical_player_two(void) {
void render_hud_lap_3p_4p(s32 playerId) {
if (gModeSelection != BATTLE) {
if (D_801657F8 && gIsHUDVisible) {
- //draw_hud_2d_texture_32x8(playerHUD[playerId].lapX, playerHUD[playerId].lapY, (u8*) common_texture_hud_lap);
+ // draw_hud_2d_texture_32x8(playerHUD[playerId].lapX, playerHUD[playerId].lapY, (u8*)
+ // common_texture_hud_lap);
draw_hud_2d_texture(playerHUD[playerId].lapX, playerHUD[playerId].lapY, 32, 8, common_texture_hud_lap);
draw_lap_count(playerHUD[playerId].lapX - 12, playerHUD[playerId].lapY + 4,
playerHUD[playerId].alsoLapCount);
@@ -1239,7 +1240,7 @@ void func_8005995C(void) {
void func_80059A88(s32 playerId) {
func_80059820(playerId);
if (!gDemoMode) {
- //update_object_lakitu(playerId); // Moved to CourseManager_TickObjects60fps
+ // update_object_lakitu(playerId); // Moved to CourseManager_TickObjects60fps
func_8007BB9C(playerId);
}
}
@@ -1314,7 +1315,7 @@ void func_80059D00(void) {
func_80059820(PLAYER_ONE);
func_8005B914();
if (!gDemoMode) {
- //func_8007AA44(0);
+ // func_8007AA44(0);
}
func_80078C70(0);
if (playerHUD[PLAYER_ONE].raceCompleteBool == 0) {
@@ -1334,14 +1335,14 @@ void func_80059D00(void) {
func_80059820(PLAYER_ONE);
func_8005D0FC(PLAYER_ONE);
if (!gDemoMode) {
- //func_8007AA44(0);
+ // func_8007AA44(0);
}
func_80078C70(1);
func_8005D1F4(0);
func_80059820(PLAYER_TWO);
func_8005D0FC(PLAYER_TWO);
if (!gDemoMode) {
- //func_8007AA44(1);
+ // func_8007AA44(1);
}
func_80078C70(2);
func_8005D1F4(1);
@@ -1352,14 +1353,14 @@ void func_80059D00(void) {
func_80059820(PLAYER_ONE);
func_8005D0FC(PLAYER_ONE);
if (!gDemoMode) {
- //func_8007AA44(0);
+ // func_8007AA44(0);
}
func_80078C70(3);
func_8005D1F4(0);
func_80059820(PLAYER_TWO);
func_8005D0FC(PLAYER_TWO);
if (!gDemoMode) {
- //func_8007AA44(1);
+ // func_8007AA44(1);
}
func_80078C70(4);
func_8005D1F4(1);
@@ -1372,26 +1373,26 @@ void func_80059D00(void) {
func_80059820(PLAYER_ONE);
func_8005D0FC(PLAYER_ONE);
if (!gDemoMode) {
- //func_8007AA44(0);
+ // func_8007AA44(0);
}
func_8005D1F4(0);
func_80059820(PLAYER_TWO);
func_8005D0FC(PLAYER_TWO);
if (!gDemoMode) {
- //func_8007AA44(1);
+ // func_8007AA44(1);
}
func_8005D1F4(1);
func_80059820(PLAYER_THREE);
func_8005D0FC(PLAYER_THREE);
if (!gDemoMode) {
- //func_8007AA44(2);
+ // func_8007AA44(2);
}
func_8005D1F4(2);
if (gPlayerCountSelection1 == 4) {
func_80059820(PLAYER_FOUR);
func_8005D0FC(PLAYER_FOUR);
if ((!gDemoMode) && (gPlayerCountSelection1 == 4)) {
- //func_8007AA44(3);
+ // func_8007AA44(3);
}
func_8005D1F4(3);
}
@@ -1412,10 +1413,10 @@ void func_8005A070(void) {
if (gIsGamePaused == false) {
func_8005C728();
if (gGamestate == ENDING) {
- //func_80086604();
- //func_80086D80();
- //update_cheep_cheep(1);
- //func_80077640();
+ // func_80086604();
+ // func_80086D80();
+ // update_cheep_cheep(1);
+ // func_80077640();
CourseManager_TickObjects();
CM_TickParticles();
} else if (gGamestate == CREDITS_SEQUENCE) {
@@ -1563,8 +1564,8 @@ void func_8005A3C0(void) {
}
void func_8005A71C(void) {
- //if (GetCourse() == GetBowsersCastle()) {
- //func_80081210();
+ // if (GetCourse() == GetBowsersCastle()) {
+ // func_80081210();
//}
}
@@ -2591,7 +2592,7 @@ void func_8005CB60(s32 playerId, s32 lapCount) {
switch (*huhthedeuce) { /* switch 1; irregular */
case 0: /* switch 1 */
break;
- case 1: /* switch 1 */
+ case 1: /* switch 1 */
CM_ActivateSecondLapLakitu(playerId); // func_80079084(playerId);
func_800C9060(playerId, SOUND_ARG_LOAD(0x19, 0x00, 0xF0, 0x15));
if ((GetCourse() == GetLuigiRaceway()) && (D_80165898 == 0) &&
@@ -2599,7 +2600,7 @@ void func_8005CB60(s32 playerId, s32 lapCount) {
D_80165898 = 1;
}
break;
- case 2: /* switch 1 */
+ case 2: /* switch 1 */
CM_ActivateFinalLapLakitu(playerId); // func_800790B4(playerId);
break;
case 3: /* switch 1 */
@@ -5603,16 +5604,16 @@ void func_80068AA4(Player* player, UNUSED s8 arg1, UNUSED f32 arg2, s8 arg3, s8
Vec3f sp64;
Vec3s sp5C;
- sp64[1] = player->pos[1];
- sp64[2] = player->pos[2];
- sp64[0] = player->pos[0];
+ sp64[1] = player->pos[1];
+ sp64[2] = player->pos[2];
+ sp64[0] = player->pos[0];
if ((player->unk_258[20 + arg4].unk_01C == 1) && (player->animFrameSelector[arg3] < 0xD)) {
-if (gTickVisuals) {
- sp64[1] = player->pos[1] - 3.0f;
- sp64[2] = player->pos[2] + ((-2.5 * player->unk_258[20 + arg4].unk_01E) * coss(player->unk_048[arg3]));
- sp64[0] = player->pos[0] + ((-2.5 * player->unk_258[20 + arg4].unk_01E) * sins(player->unk_048[arg3]));
-}
+ if (gTickVisuals) {
+ sp64[1] = player->pos[1] - 3.0f;
+ sp64[2] = player->pos[2] + ((-2.5 * player->unk_258[20 + arg4].unk_01E) * coss(player->unk_048[arg3]));
+ sp64[0] = player->pos[0] + ((-2.5 * player->unk_258[20 + arg4].unk_01E) * sins(player->unk_048[arg3]));
+ }
sp5C[0] = 0;
sp5C[1] = player->unk_048[arg3];
sp5C[2] = 0;
@@ -6077,13 +6078,14 @@ void render_battle_balloon(Player* player, s8 arg1, s16 arg2, s8 arg3) {
func_8004B614(primRed, primGreen, primBlue, envRed, envGreen, envBlue, 0x000000D8);
gDPSetRenderMode(gDisplayListHead++,
- AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
- GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
- AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
- GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
+ AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
+ GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
+ AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
+ GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
- gDPLoadTextureBlock(gDisplayListHead++, gTextureBalloon1, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP,
- G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ gDPLoadTextureBlock(gDisplayListHead++, gTextureBalloon1, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0,
+ G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
+ G_TX_NOLOD);
gSPVertex(gDisplayListHead++, gBalloonVertexPlane1, 4, 0);
gSPDisplayList(gDisplayListHead++, common_square_plain_render);
gDPLoadTextureBlock(gDisplayListHead++, gTextureBalloon2, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0,
@@ -6199,13 +6201,14 @@ void render_balloon(Vec3f arg0, f32 arg1, s16 arg2, s16 arg3) {
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
func_8004B614(primRed, primGreen, primBlue, envRed, envGreen, envBlue, 0x000000D8);
gDPSetRenderMode(gDisplayListHead++,
- AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
- GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
- AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
- GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
+ AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
+ GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
+ AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
+ GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
- gDPLoadTextureBlock(gDisplayListHead++, gTextureBalloon1, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP,
- G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ gDPLoadTextureBlock(gDisplayListHead++, gTextureBalloon1, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0,
+ G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
+ G_TX_NOLOD);
gSPVertex(gDisplayListHead++, gBalloonVertexPlane1, 4, 0);
gSPDisplayList(gDisplayListHead++, common_square_plain_render);
// D_8018D4C0 is correct. But interestingly, IDO seems to set "-0x40" to a different register so the texture still