diff options
Diffstat (limited to 'src/code_80057C60.h')
| -rw-r--r-- | src/code_80057C60.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/code_80057C60.h b/src/code_80057C60.h index 1605de574..c07dda3ed 100644 --- a/src/code_80057C60.h +++ b/src/code_80057C60.h @@ -77,7 +77,7 @@ void func_8005A14C(s32); void func_8005A380(void); void func_8005A3C0(void); void func_8005A71C(void); -void func_8005A74C(void); +void update_obj(void); void func_8005A99C(void); void func_8005AA34(void); void func_8005AA4C(void); @@ -395,21 +395,21 @@ extern Mtx D_80183D60; // extern s32 D_80183DA0; -> objects.h extern f32 D_80183DA8[]; -// extern s32 D_80183DB8[]; -> objects.h +// extern s32 gIndexLakituList[]; -> objects.h extern f32 D_80183DC8[]; // extern s32 D_80183DD8[]; -> bomb_kart.h -// extern s32 D_80183E38; -> objects.h +// extern s32 gNextFreeObjectParticle1; -> objects.h extern Vec3f D_80183E40; -// extern s32 D_80183E4C; -> objects.h +// extern s32 gNextFreeObjectParticle2; -> objects.h extern Vec3f D_80183E50; -// extern s32 D_80183E5C; -> objects.h -// extern s32 D_80183E6C; -> objects.h +// extern s32 gNextFreeObjectParticle3; -> objects.h +// extern s32 gNextFreeObjectParticle4; -> objects.h extern Vec3f D_80183E70; -// extern s32 D_80183E7C; -> objects.h +// extern s32 gNextFreeLeafParticle; -> objects.h extern Vec3su D_80183E80; // extern s32 gItemWindowObjectByPlayerId[]; -> objects.h @@ -424,15 +424,15 @@ extern u8 D_80183FA8[4][0x2000]; extern u8 *D_8018C028; // extern s32 indexObjectList4[]; -> objects.h // extern Collision D_8018C0B0[]; -> objects.h -// extern s32 D_8018C1B0[]; -> objects.h +// extern s32 gObjectParticle1[]; -> objects.h extern Collision D_8018C3B0; -// extern s32 D_8018C3F0[]; -> objects.h -// extern s32 D_8018C630[]; -> objects.h +// extern s32 gObjectParticle2[]; -> objects.h +// extern s32 gObjectParticle3[]; -> objects.h extern Collision D_8018C830; -// extern s32 D_8018C870[]; -> objects.h -// extern s32 D_8018C970[]; -> objects.h +// extern s32 gObjectParticle4[]; -> objects.h +// extern s32 gLeafParticle[]; -> objects.h extern hud_player playerHUD[]; // extern s32 D_8018CC80[]; -> objects.h |
