diff options
Diffstat (limited to 'src/engine/Actor.cpp')
| -rw-r--r-- | src/engine/Actor.cpp | 67 |
1 files changed, 63 insertions, 4 deletions
diff --git a/src/engine/Actor.cpp b/src/engine/Actor.cpp index f3254fed0..c2526f392 100644 --- a/src/engine/Actor.cpp +++ b/src/engine/Actor.cpp @@ -1,13 +1,35 @@ #include <libultraship.h> #include "Matrix.h" - #include "Actor.h" +#include "engine/World.h" + +// Editor +#include "engine/editor/Collision.h" extern "C" { #include "math_util.h" } AActor::AActor() {} +AActor::AActor(SpawnParams params) { + ResourceName = "mk:actor"; // This needs to be overridden in derived classes + SpawnPos = params.Location.value_or(FVector{0.0f, 0.0f, 0.0f}); + SpawnRot = params.Rotation.value_or(IRotator{0, 0, 0}); + SpawnScale = params.Scale.value_or(FVector(0, 0, 0)); + Speed = params.Speed.value_or(0.0f); +} + +void AActor::BeginPlay() { + // This makes actors clickable in the editor + if (CVarGetInteger("gEditorEnabled", false) == true) { + if ((nullptr != Model) && (Model[0] != '\0')) { + // Prevent collision mesh from being generated extra times. + if (Triangles.size() == 0) { + Editor::GenerateCollisionMesh(this, (Gfx*)LOAD_ASSET_RAW(Model), 1.0f); + } + } + } +} // Virtual functions to be overridden by derived classes void AActor::Tick() { } @@ -20,15 +42,14 @@ void AActor::Draw(Camera *camera) { ApplyMatrixTransformations(mtx, *(FVector*)Pos, *(IRotator*)Rot, Scale); if (render_set_position(mtx, 0) != 0) { - gSPDisplayList(gDisplayListHead++, Model); + gSPDisplayList(gDisplayListHead++, (Gfx*)Model); } } } void AActor::Collision(Player* player, AActor* actor) {} void AActor::VehicleCollision(s32 playerId, Player* player){} void AActor::Destroy() { - // Set uuid to zero. - memset(uuid, 0, sizeof(uuid)); + bPendingDestroy = true; } bool AActor::IsMod() { return false; } void AActor::SetLocation(FVector pos) { @@ -39,3 +60,41 @@ void AActor::SetLocation(FVector pos) { FVector AActor::GetLocation() const { return FVector(Pos[0], Pos[1], Pos[2]); } + +IRotator AActor::GetRotation() const { + IRotator rot; + rot.Set(Rot[0], Rot[1], Rot[2]); + return rot; +} + +FVector AActor::GetScale() const { + return Scale; +} + +void AActor::SetSpawnParams(SpawnParams& params) { + params.Name = ResourceName; + params.Location = SpawnPos; + params.Rotation = SpawnRot; + params.Scale = SpawnScale; + params.Speed = Speed; +} + +void AActor::Translate(FVector pos) { + SpawnPos = pos; + Pos[0] = pos.x; + Pos[1] = pos.y; + Pos[2] = pos.z; +} + +void AActor::Rotate(IRotator rot) { + SpawnRot = rot; + Rot[0] = rot.pitch; + Rot[1] = rot.yaw; + Rot[2] = rot.roll; +} + +void AActor::SetScale(FVector scale) { + SpawnScale = scale; + Scale = scale; +} + |
