diff options
Diffstat (limited to 'src/engine/CoreMath.h')
| -rw-r--r-- | src/engine/CoreMath.h | 143 |
1 files changed, 126 insertions, 17 deletions
diff --git a/src/engine/CoreMath.h b/src/engine/CoreMath.h index ea74dd9a4..2c232aab9 100644 --- a/src/engine/CoreMath.h +++ b/src/engine/CoreMath.h @@ -10,16 +10,55 @@ * */ - +/** + * + * Applies pos, rot, and scale + * + */ struct FVector { float x, y, z; #ifdef __cplusplus - FVector& operator=(const FVector& other) { - x = other.x; - y = other.y; - z = other.z; - return *this; + // Operator to add two FVector objects + FVector operator+(const FVector& other) const { + return FVector(x + other.x, y + other.y, z + other.z); + } + + // Operator to subtract two FVector objects + FVector operator-(const FVector& other) const { + return FVector(x - other.x, y - other.y, z - other.z); + } + + // Operator to multiply a FVector by a scalar (float) + FVector operator*(float scalar) const { + return FVector(x * scalar, y * scalar, z * scalar); + } + + float Dot(const FVector& other) const { + return x * other.x + y * other.y + z * other.z; + } + + + FVector Cross(const FVector& other) const { + return FVector( + y * other.z - z * other.y, + z * other.x - x * other.z, + x * other.y - y * other.x + ); + } + + float Magnitude() const { + return std::sqrt(x * x + y * y + z * z); + } + + FVector Normalize() const { + float len = std::sqrt(x * x + y * y + z * z); + if (len > 0.0001f) { + return FVector( + x / len, y / len, z / len + ); + } + return FVector(0, 0, 0); } FVector() : x(0), y(0), z(0) {} @@ -27,6 +66,16 @@ struct FVector { #endif // __cplusplus }; +struct FVector4 { + float x, y, z, w; + +#ifdef __cplusplus + + FVector4() : x(0), y(0), z(0), w(0) {} + FVector4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {} +#endif // __cplusplus +}; + /** * For providing X and Z when you do not need Y * Some actors set themselves on the surface automatically @@ -50,35 +99,95 @@ struct FVector2D { // Sets integer X Z coordinates typedef struct IVector2D { - int32_t X, Z; + int32_t X, Y; #ifdef __cplusplus - IVector2D() : X(0), Z(0) {} // Default constructor + IVector2D() : X(0), Y(0) {} // Default constructor - IVector2D(int32_t x, int32_t z) : X(x), Z(z) {} // Constructor to initialize with values + IVector2D(int32_t x, int32_t y) : X(x), Y(y) {} // Constructor to initialize with values IVector2D& operator=(const IVector2D& other) { X = other.X; - Z = other.Z; + Y = other.Y; return *this; } #endif // __cplusplus } IVector2D; -struct FRotation { +/** + * This struct immediately converts float pitch/yaw/roll in degrees to n64 int16_t binary angles 0-0xFFFF == 0-360 degrees + * ToDegrees() Receive an FRotator of float degrees back. + * Set() Set an n64 int16_t binary angles 0-0xFFFF + */ +struct IRotator { + uint16_t pitch, yaw, roll; + +#ifdef __cplusplus + IRotator& operator=(const IRotator& other) { + pitch = other.pitch; + yaw = other.yaw; + roll = other.roll; + return *this; + } + + [[nodiscard]] void Set(uint16_t p, uint16_t y, uint16_t r) { + pitch = p; + yaw = y; + roll = r; + } + + IRotator() : pitch(0), yaw(0), roll(0) {} + IRotator(float p, float y, float r) { + pitch = p * (UINT16_MAX / 360); + yaw = y * (UINT16_MAX / 360); + roll = r * (UINT16_MAX / 360); + } + + // Convert to radians as FVector + [[nodiscard]] FVector ToRadians() const { + float scale = 2.0f * M_PI / 65536.0f; + return FVector( + pitch * scale, + yaw * scale, + roll * scale + ); + } +#endif // __cplusplus +}; + +/** + * Use IRotator unless you want to do some math in degrees. + * Always use ToBinary() or Rotator when sending into matrices or apply translation functions + * Convert from IRotator to FRotator float degrees by doing FRotator(myIRotator); + */ +struct FRotator { float pitch, yaw, roll; #ifdef __cplusplus - FRotation& operator=(const FRotation& other) { + FRotator& operator=(const FRotator& other) { pitch = other.pitch; - yaw = other.yaw; - roll = other.roll; + yaw = other.yaw; + roll = other.roll; return *this; } - FRotation() : pitch(0), yaw(0), roll(0) {} - FRotation(float p, float y, float r) : pitch(p), yaw(y), roll(r) {} + // Convert to binary rotator 0 --> INT16_MAX + [[nodiscard]] IRotator ToBinary() const { + return IRotator( + static_cast<uint16_t>(pitch * (UINT16_MAX / 360)), + static_cast<uint16_t>(yaw * (UINT16_MAX / 360)), + static_cast<uint16_t>(roll * (UINT16_MAX / 360)) + ); + } + + FRotator() : pitch(0), yaw(0), roll(0) {} + FRotator(float p, float y, float r) : pitch(p), yaw(y), roll(r) {} + FRotator(IRotator rot) { + pitch = static_cast<float>(rot.pitch * (360 / UINT16_MAX)); + yaw = static_cast<float>(rot.yaw * (360 / UINT16_MAX)); + roll = static_cast<float>(rot.roll * (360 / UINT16_MAX)); + } #endif // __cplusplus }; @@ -118,4 +227,4 @@ struct IPathSpan { #endif // __cplusplus }; -#endif // CORE_MATH_H
\ No newline at end of file +#endif // CORE_MATH_H |
