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-rw-r--r--src/engine/actors/Ship.cpp45
1 files changed, 20 insertions, 25 deletions
diff --git a/src/engine/actors/Ship.cpp b/src/engine/actors/Ship.cpp
index 148b883eb..5af3553e2 100644
--- a/src/engine/actors/Ship.cpp
+++ b/src/engine/actors/Ship.cpp
@@ -1,6 +1,8 @@
#include "Ship.h"
#include <libultra/gbi.h>
+#include "CoreMath.h"
+#include "Matrix.h"
extern "C" {
#include "common_structs.h"
@@ -14,48 +16,41 @@ extern "C" {
AShip::AShip(FVector pos, AShip::Skin skin) {
Spawn = pos;
Spawn.y += 10;
-
+ Pos[0] = pos.x;
+ Pos[1] = pos.y;
+ Pos[2] = pos.z;
+ Scale = FVector(0.4, 0.4, 0.4);
+
switch(skin) {
case GHOSTSHIP:
+ Name = "Ghostship";
_skin = ghostship_Plane_mesh;
break;
case SHIP2:
+ Name = "Ship_1";
_skin = ship2_SoH_mesh;
break;
case SHIP3:
+ Name = "Ship_2";
_skin = ship3_2Ship_mesh;
break;
}
+ Model = _skin;
}
void AShip::Tick() {
- static float angle = 0.0f; // Keeps track of the ship's rotation around the circle
- float radius = 150.0f; // The radius of the circular path
- float speed = 0.01f; // Speed of rotation
-
- angle += speed; // Increment the angle to move in a circle
-
- // Update the position based on a circular path
- Pos.x = Spawn.x + radius * cosf(angle);
- Pos.z = Spawn.z + radius * sinf(angle);
+ // static float angle = 0.0f; // Keeps track of the ship's rotation around the circle
+ // float radius = 150.0f; // The radius of the circular path
+ // float speed = 0.01f; // Speed of rotation
- // Rotate to face forward along the circle
- Rot.yaw = -static_cast<int16_t>(angle * (32768.0f / M_PI / 2.0f));
-}
-
-void AShip::Draw(Camera *camera) {
- Mat4 shipMtx;
- Vec3f hullPos = {Pos.x, Pos.y, Pos.z};
- Vec3s hullRot = {Rot.pitch, Rot.yaw, Rot.roll};
+ // angle += speed; // Increment the angle to move in a circle
- gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
- gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
+ // // Update the position based on a circular path
+ // Pos.x = Spawn.x + radius * cosf(angle);
+ // Pos.z = Spawn.z + radius * sinf(angle);
- mtxf_pos_rotation_xyz(shipMtx, hullPos, hullRot);
- mtxf_scale(shipMtx, 0.4);
- if (render_set_position(shipMtx, 0) != 0) {
- gSPDisplayList(gDisplayListHead++, _skin);
- }
+ // // Rotate to face forward along the circle
+ // Rot.yaw = -static_cast<int16_t>(angle * (32768.0f / M_PI / 2.0f));
}
bool AShip::IsMod() { return true; }