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-rw-r--r--src/engine/actors/Text.cpp19
1 files changed, 14 insertions, 5 deletions
diff --git a/src/engine/actors/Text.cpp b/src/engine/actors/Text.cpp
index 2d2fab0b0..06a74c54d 100644
--- a/src/engine/actors/Text.cpp
+++ b/src/engine/actors/Text.cpp
@@ -77,7 +77,11 @@ AText::AText(const SpawnParams& params) : AActor(params) {
* But these need to be checked thoroughly before white-listing.
*/
std::string AText::ValidateString(const std::string_view& s) {
- if (s.empty()) { return "Blank Text"; }
+ if (CVarGetInteger("gIsEditorEnabled", false) == true) {
+ if (s.empty()) { return "Blank Text"; }
+ } else {
+ if (s.empty()) { return ""; }
+ }
Text.clear();
@@ -100,6 +104,11 @@ std::string AText::ValidateString(const std::string_view& s) {
return Text;
}
+void AText::SetText(std::string text) {
+ AText::ValidateString(text);
+ Refresh();
+}
+
/*
* Most changes during runtime require a refresh because the text is generated statically
* with the intention of this code being somewhat performant
@@ -353,7 +362,9 @@ void AText::DrawText3D(Camera* camera) { // Based on func_80095BD0
FrameInterpolation_RecordOpenChild("actor_text", TAG_LETTER(this));
gSPDisplayList(gDisplayListHead++, (Gfx*)D_020077A8);
- switch (1) {
+
+ for (CharacterList& tex : TextureList) {
+ switch (tex.mode) {
case 1:
gSPDisplayList(gDisplayListHead++, (Gfx*)D_020077F8);
break;
@@ -361,8 +372,6 @@ void AText::DrawText3D(Camera* camera) { // Based on func_80095BD0
gSPDisplayList(gDisplayListHead++, (Gfx*)D_02007818);
break;
}
-
- for (CharacterList& tex : TextureList) {
//printf("tex texture %p width %d height %d mode %d col %f\n", tex.Texture, tex.width, tex.height, tex.mode, tex.column);
gDPLoadTextureTile_4b(gDisplayListHead++, (Gfx*)tex.Texture, G_IM_FMT_I, tex.width, 0, 0, 0, tex.width, tex.height + 2, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
@@ -585,4 +594,4 @@ void AText::DrawColourEditor(bool* updated) {
}
}
}
-} \ No newline at end of file
+}