summaryrefslogtreecommitdiff
path: root/src/engine/courses/WarioStadium.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/engine/courses/WarioStadium.cpp')
-rw-r--r--src/engine/courses/WarioStadium.cpp125
1 files changed, 96 insertions, 29 deletions
diff --git a/src/engine/courses/WarioStadium.cpp b/src/engine/courses/WarioStadium.cpp
index bc90d15b6..39447b590 100644
--- a/src/engine/courses/WarioStadium.cpp
+++ b/src/engine/courses/WarioStadium.cpp
@@ -6,9 +6,10 @@
#include "WarioStadium.h"
#include "GameObject.h"
#include "World.h"
-#include "BombKart.h"
+#include "engine/vehicles/OBombKart.h"
#include "assets/wario_stadium_data.h"
#include "engine/actors/AWarioSign.h"
+#include "engine/actors/AFinishline.h"
extern "C" {
#include "main.h"
@@ -103,23 +104,68 @@ WarioStadium::WarioStadium() {
Props.Skybox.FloorTopLeft = {0, 0, 0};
}
+void WarioStadium::Load() {
+ Course::Load();
+
+ parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_wario_stadium_addr));
+ func_80295C6C();
+ D_8015F8E4 = gCourseMinY - 10.0f;
+ // d_course_wario_stadium_packed_dl_C50
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000C50), 100, 255, 255, 255);
+ // d_course_wario_stadium_packed_dl_BD8
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000BD8), 100, 255, 255, 255);
+ // d_course_wario_stadium_packed_dl_B60
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000B60), 100, 255, 255, 255);
+ // d_course_wario_stadium_packed_dl_AE8
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000AE8), 100, 255, 255, 255);
+ // d_course_wario_stadium_packed_dl_CC8
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000CC8), 100, 255, 255, 255);
+ // d_course_wario_stadium_packed_dl_D50
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000D50), 100, 255, 255, 255);
+ // d_course_wario_stadium_packed_dl_DD0
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000DD0), 100, 255, 255, 255);
+ // d_course_wario_stadium_packed_dl_E48
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000E48), 100, 255, 255, 255);
+}
+
void WarioStadium::LoadTextures() {
}
void WarioStadium::SpawnActors() {
+ Vec3f finish;
+ finish[0] = (gIsMirrorMode != 0) ? D_80164490->posX + 12.0f : D_80164490->posX - 12.0f;(gIsMirrorMode != 0) ? D_80164490->posX + 12.0f : D_80164490->posX - 12.0f;
+ finish[1] = D_8015F8D0[1] = (f32) (D_80164490->posY - 15);
+ finish[2] = D_8015F8D0[2] = D_80164490->posZ;
+
+ gWorldInstance.AddActor(new AFinishline(finish));
+
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_wario_stadium_item_box_spawns));
Vec3f pos = {-131.0f, 83.0f, 286.0f};
pos[0] *= gCourseDirection;
- gWorldInstance.AddActor(std::make_unique<AWarioSign>(pos));
+ gWorldInstance.AddActor(new AWarioSign(pos));
Vec3f pos2 = {-2353.0f, 72.0f, -1608.0f};
pos2[0] *= gCourseDirection;
- gWorldInstance.AddActor(std::make_unique<AWarioSign>(pos2));
+ gWorldInstance.AddActor(new AWarioSign(pos2));
Vec3f pos3 = {-2622.0f, 79.0f, 739.0f};
pos3[0] *= gCourseDirection;
- gWorldInstance.AddActor(std::make_unique<AWarioSign>(pos3));
+ gWorldInstance.AddActor(new AWarioSign(pos3));
+}
+
+void WarioStadium::SpawnVehicles() {
+ if (gModeSelection == VERSUS) {
+ Vec3f pos = {0, 0, 0};
+
+ gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
+ gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f);
+ gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f);
+ gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 1, 0.8333333f);
+ gWorldInstance.AddBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f);
+ gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
+ gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
+ }
}
void WarioStadium::InitClouds() {
@@ -155,25 +201,12 @@ void WarioStadium::WhatDoesThisDo(Player* player, int8_t playerId) {}
void WarioStadium::WhatDoesThisDoAI(Player* player, int8_t playerId) {}
-void WarioStadium::SpawnBombKarts() {
- gWorldInstance.AddObject(std::make_unique<OBombKart>(40, 3, 0.8333333, 0, 0, 0, 0));
- gWorldInstance.AddObject(std::make_unique<OBombKart>(100, 3, 0.8333333, 0, 0, 0, 0));
- gWorldInstance.AddObject(std::make_unique<OBombKart>(265, 3, 0.8333333, 0, 0, 0, 0));
- gWorldInstance.AddObject(std::make_unique<OBombKart>(285, 1, 0.8333333, 0, 0, 0, 0));
- gWorldInstance.AddObject(std::make_unique<OBombKart>(420, 1, 0.8333333, 0, 0, 0, 0));
- gWorldInstance.AddObject(std::make_unique<OBombKart>(0, 0, 0.8333333, 0, 0, 0, 0));
- gWorldInstance.AddObject(std::make_unique<OBombKart>(0, 0, 0.8333333, 0, 0, 0, 0));
-}
-
// Positions the finishline on the minimap
void WarioStadium::MinimapFinishlinePosition() {
//! todo: Place hard-coded values here.
draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
}
-void WarioStadium::SetStaffGhost() {}
-
-void WarioStadium::BeginPlay() { }
void WarioStadium::Render(struct UnkStruct_800DC5EC* arg0) {
s16 prevFrame;
@@ -272,26 +305,60 @@ void WarioStadium::SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Ve
func_8003EE2C(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}
-void WarioStadium::GenerateCollision() {
- parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_wario_stadium_addr));
- func_80295C6C();
- D_8015F8E4 = gCourseMinY - 10.0f;
+void WarioStadium::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) {
+ Mat4 matrix;
+
+ gDPPipeSync(gDisplayListHead++);
+ gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
+ gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
+ gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_INTER, G_RM_NOOP2);
+ gDPSetBlendMask(gDisplayListHead++, 0xFF);
+ gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
+ gDPSetTextureFilter(gDisplayListHead++, G_TF_BILERP);
+ gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP);
+
+ mtxf_identity(matrix);
+ render_set_position(matrix, 0);
+
+ gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
+ gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
+ gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_SURF, G_RM_AA_ZB_XLU_SURF2);
+ gDPSetPrimColor(gDisplayListHead++, 0, 0, 0xFF, 0xFF, 0x00, 0xFF);
+ // d_course_wario_stadium_packed_dl_EC0
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07000EC0));
+ gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 1, 1, G_OFF);
+ gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
+ gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE);
+ gDPPipeSync(gDisplayListHead++);
+}
+
+void WarioStadium::CreditsSpawnActors() {
+ Vec3f position;
+ Vec3f velocity = { 0, 0, 0 };
+ Vec3s rotation = { 0, 0, 0 };
+
+ vec3f_set(position, -131.0f, 83.0f, 286.0f);
+ add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
+ vec3f_set(position, -2353.0f, 72.0f, -1608.0f);
+ add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
+ vec3f_set(position, -2622.0f, 79.0f, 739.0f);
+ add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
// d_course_wario_stadium_packed_dl_C50
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000C50), 100, 255, 255, 255);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000C50), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_BD8
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000BD8), 100, 255, 255, 255);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000BD8), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_B60
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000B60), 100, 255, 255, 255);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000B60), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_AE8
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000AE8), 100, 255, 255, 255);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000AE8), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_CC8
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000CC8), 100, 255, 255, 255);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000CC8), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_D50
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000D50), 100, 255, 255, 255);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000D50), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_DD0
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000DD0), 100, 255, 255, 255);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000DD0), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_E48
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000E48), 100, 255, 255, 255);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000E48), 0x64, 0xFF, 0xFF, 0xFF);
}
void WarioStadium::Destroy() { }