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path: root/src/engine/courses/YoshiValley.cpp
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Diffstat (limited to 'src/engine/courses/YoshiValley.cpp')
-rw-r--r--src/engine/courses/YoshiValley.cpp44
1 files changed, 12 insertions, 32 deletions
diff --git a/src/engine/courses/YoshiValley.cpp b/src/engine/courses/YoshiValley.cpp
index 4576b53ca..c2506e568 100644
--- a/src/engine/courses/YoshiValley.cpp
+++ b/src/engine/courses/YoshiValley.cpp
@@ -10,8 +10,8 @@
#include "engine/objects/BombKart.h"
#include "engine/objects/Hedgehog.h"
#include "engine/objects/Flagpole.h"
-#include "assets/yoshi_valley_data.h"
-#include "assets/boo_frames.h"
+#include "assets/models/tracks/yoshi_valley/yoshi_valley_data.h"
+#include "assets/other/tracks/yoshi_valley/yoshi_valley_data.h"
extern "C" {
#include "main.h"
@@ -27,40 +27,17 @@ extern "C" {
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
- #include "assets/common_data.h"
+ #include "assets/models/common_data.h"
#include "save.h"
#include "replays.h"
#include "actors.h"
#include "collision.h"
#include "memory.h"
#include "course.h"
- extern const char *d_course_yoshi_valley_dl_list[];
+ extern const char *d_course_yoshi_valley_dl_list[124];
}
-const course_texture yoshi_valley_textures[] = {
- { gTexture66EBF0, 0x0146, 0x0800, 0x0 },
- { gTextureWoodBridgeSlats, 0x0DAB, 0x1000, 0x0 },
- { gTexture65E2EC, 0x02B0, 0x0800, 0x0 },
- { gTexture6846DC, 0x04EA, 0x0800, 0x0 },
- { gTextureFenceRope, 0x0540, 0x0800, 0x0 },
- { gTexture685108, 0x04D4, 0x0800, 0x0 },
- { gTexture64CC20, 0x0EC3, 0x1000, 0x0 },
- { gTextureGrass4, 0x05C3, 0x0800, 0x0 },
- { gTexture6775EC, 0x0233, 0x1000, 0x0 },
- { gTexture68E2D0, 0x087F, 0x0800, 0x0 },
- { gTextureCheckerboardBlackWhite, 0x0107, 0x0800, 0x0 },
- { gTexture643B3C, 0x0798, 0x0800, 0x0 },
- { gTextureSignWoodRedArrow, 0x04E1, 0x1000, 0x0 },
- { gTexture68DEC0, 0x0410, 0x0800, 0x0 },
- { 0x00000000, 0x0000, 0x0000, 0x0 },
-};
-
YoshiValley::YoshiValley() {
- this->vtx = d_course_yoshi_valley_vertex;
- this->gfx = d_course_yoshi_valley_packed_dls;
- this->gfxSize = 4140;
- Props.textures = yoshi_valley_textures;
-
Props.Minimap.Texture = minimap_yoshi_valley;
Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
@@ -128,14 +105,17 @@ YoshiValley::YoshiValley() {
Props.Skybox.FloorBottomLeft = {0, 0, 0};
Props.Skybox.FloorTopLeft = {95, 40, 15};
Props.Sequence = MusicSeq::MUSIC_SEQ_YOSHI_VALLEY;
- for (size_t i = 0; i < 124; i++) {
- replace_segmented_textures_with_o2r_textures((Gfx*) d_course_yoshi_valley_dl_list[i], Props.textures);
- }
}
void YoshiValley::Load() {
Course::Load();
+ if (gIsMirrorMode != 0) {
+ for (size_t i = 0; i < ARRAY_COUNT(d_course_yoshi_valley_dl_list); i++) {
+ InvertTriangleWindingByName(d_course_yoshi_valley_dl_list[i]);
+ }
+ }
+
Lights1 lights4 = gdSPDefLights1(100, 100, 100, 255, 254, 254, 0, 0, 120);
set_track_light_direction(&lights4, -0x38F0, 0x1C70, 1);
parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_yoshi_valley_addr));
@@ -143,8 +123,8 @@ void YoshiValley::Load() {
Props.WaterLevel = gCourseMinY - 10.0f;
}
-void YoshiValley::LoadTextures() {
- dma_textures(gTextureTrees2, 0x000003E8U, 0x00000800U); // 0x03009000
+void YoshiValley::UnLoad() {
+ RestoreTriangleWinding();
}
void YoshiValley::BeginPlay() {