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path: root/src/engine/editor/EditorMath.cpp
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Diffstat (limited to 'src/engine/editor/EditorMath.cpp')
-rw-r--r--src/engine/editor/EditorMath.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/engine/editor/EditorMath.cpp b/src/engine/editor/EditorMath.cpp
index 92d7d2a38..f3833008b 100644
--- a/src/engine/editor/EditorMath.cpp
+++ b/src/engine/editor/EditorMath.cpp
@@ -31,9 +31,9 @@ bool IsInGameScreen() {
// Define viewport boundaries
auto gfx_current_game_window_viewport = GetInterpreter()->mGameWindowViewport;
- int left = gfx_current_game_window_viewport.width;
+ int left = gfx_current_game_window_viewport.x;
int right = left + OTRGetGameRenderWidth();
- int top = gfx_current_game_window_viewport.height;
+ int top = gfx_current_game_window_viewport.y;
int bottom = top + OTRGetGameRenderHeight();
// Check if the mouse is within the game render area
@@ -46,8 +46,8 @@ FVector ScreenRayTrace() {
Ship::Coords mouse = wnd->GetMousePos();
auto gfx_current_game_window_viewport = GetInterpreter()->mGameWindowViewport;
- mouse.x -= gfx_current_game_window_viewport.width;
- mouse.y -= gfx_current_game_window_viewport.height;
+ mouse.x -= gfx_current_game_window_viewport.x;
+ mouse.y -= gfx_current_game_window_viewport.y;
// Get screen dimensions
uint32_t width = OTRGetGameViewportWidth();
uint32_t height = OTRGetGameViewportHeight();