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-rw-r--r--src/engine/objects/Bat.cpp256
1 files changed, 256 insertions, 0 deletions
diff --git a/src/engine/objects/Bat.cpp b/src/engine/objects/Bat.cpp
new file mode 100644
index 000000000..f32ef2d41
--- /dev/null
+++ b/src/engine/objects/Bat.cpp
@@ -0,0 +1,256 @@
+#include "Bat.h"
+#include "World.h"
+#include "CoreMath.h"
+
+extern "C" {
+#include "render_objects.h"
+#include "update_objects.h"
+#include "assets/banshee_boardwalk_data.h"
+#include "assets/common_data.h"
+#include "math_util.h"
+#include "math_util_2.h"
+#include "code_80086E70.h"
+#include "code_80057C60.h"
+#include "code_800029B0.h"
+}
+
+const char* sBoardwalkTexList[] = { gTextureBat1, gTextureBat2, gTextureBat3, gTextureBat4 };
+
+size_t OBat::_count = 0;
+
+OBat::OBat(const FVector& pos, const FRotation& rot) {
+ s32 objectId = indexObjectList1[0];
+ init_texture_object(objectId, (uint8_t*)d_course_banshee_boardwalk_bat_tlut, sBoardwalkTexList, 0x20U,
+ (u16) 0x00000040);
+ gObjectList[objectId].orientation[0] = rot.pitch;
+ gObjectList[objectId].orientation[1] = rot.roll;
+ gObjectList[objectId].orientation[2] = rot.yaw; // 0x8000
+
+ _count++;
+}
+
+void OBat::Tick() {
+ s32 var_s2;
+ s32 temp_s0;
+ Object* object;
+
+ if (D_8018CFC8 != 0) {
+ D_8018CFC8 -= 1;
+ }
+ if (D_8018D000 != 0) {
+ D_8018D000 -= 1;
+ }
+ temp_s0 = indexObjectList1[0];
+ func_80072E54(temp_s0, 0, 3, 1, 0, -1);
+ func_80073514(temp_s0);
+ object = &gObjectList[temp_s0];
+ func_80073CB0(temp_s0, &object->primAlpha, -0x00001000, 0x00001000, 0x00000400, 0, -1);
+ object->orientation[2] = object->primAlpha + 0x8000;
+ if ((D_8018CFB0 != 0) || (D_8018CFC8 != 0)) {
+ D_8018CFD8 = 0;
+ for (var_s2 = 0; var_s2 < 40; var_s2++) {
+ temp_s0 = gObjectParticle2[var_s2];
+ if (temp_s0 == -1) {
+ continue;
+ }
+
+ object = &gObjectList[temp_s0];
+ if (object->state == 0) {
+ continue;
+ }
+
+ OBat::func_8007D8D4(temp_s0, 1);
+ OBat::func_8007DAF8(temp_s0, 1);
+ OBat::func_8007D794(temp_s0);
+ if (object->state == 0) {
+ delete_object_wrapper(&gObjectParticle2[var_s2]);
+ }
+ D_8018CFD8 += 1;
+ }
+ if (D_8018CFD8 != 0) {
+ D_8018CFC8 = 0x012C;
+ }
+ }
+ if ((D_8018CFE8 != 0) || (D_8018D000 != 0)) {
+ D_8018D010 = 0;
+ for (var_s2 = 0; var_s2 < 30; var_s2++) {
+ temp_s0 = gObjectParticle3[var_s2];
+ if (temp_s0 == -1) {
+ continue;
+ }
+
+ object = &gObjectList[temp_s0];
+ if (object->state == 0) {
+ continue;
+ }
+
+ OBat::func_8007D8D4(temp_s0, 2);
+ OBat::func_8007DAF8(temp_s0, 2);
+ OBat::func_8007D794(temp_s0);
+ if (object->state == 0) {
+ delete_object_wrapper(&gObjectParticle3[var_s2]);
+ }
+ D_8018D010 += 1;
+ }
+ if (D_8018D010 != 0) {
+ D_8018D000 = 0x012C;
+ }
+ }
+}
+
+void OBat::Draw(s32 cameraId) {
+ s32 var_s2;
+ s32 objectIndex;
+ Camera* temp_s7;
+
+ objectIndex = indexObjectList1[0];
+ temp_s7 = &camera1[cameraId];
+ OBat::func_80046F60((u8*)gObjectList[objectIndex].activeTLUT, (u8*)gObjectList[objectIndex].activeTexture, 0x00000020, 0x00000040,
+ 5);
+ D_80183E80[0] = gObjectList[objectIndex].orientation[0];
+ D_80183E80[2] = gObjectList[objectIndex].orientation[2];
+ if ((D_8018CFB0 != 0) || (D_8018CFC8 != 0)) {
+ for (var_s2 = 0; var_s2 < 40; var_s2++) {
+ objectIndex = gObjectParticle2[var_s2];
+ if (objectIndex == -1) {
+ continue;
+ }
+
+ if ((gObjectList[objectIndex].state >= 2) && (gMatrixHudCount < 0x2EF)) {
+ D_80183E80[1] =
+ func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], temp_s7->pos);
+ func_800431B0(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling,
+ (Vtx*)D_0D0062B0);
+ }
+ }
+ }
+ if ((D_8018CFE8 != 0) || (D_8018D000 != 0)) {
+ for (var_s2 = 0; var_s2 < 30; var_s2++) {
+ objectIndex = gObjectParticle3[var_s2];
+ if (objectIndex == -1) {
+ continue;
+ }
+
+ if ((gObjectList[objectIndex].state >= 2) && (gMatrixHudCount < 0x2EF)) {
+ D_80183E80[1] =
+ func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], temp_s7->pos);
+ func_800431B0(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling,
+ (Vtx*)D_0D0062B0);
+ }
+ }
+ }
+ gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
+}
+
+void OBat::func_80046F60(u8* tlut, u8* arg1, s32 arg2, s32 arg3, s32 arg4) {
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007D78);
+ gDPLoadTLUT_pal256(gDisplayListHead++, tlut);
+ rsp_load_texture_mask(arg1, arg2, arg3, arg4);
+}
+
+void OBat::func_8007D8AC(s32 arg0) {
+ object_next_state(arg0);
+ func_80086E70(arg0);
+}
+
+s32 OBat::func_8007D804(s32 objectIndex) {
+ s32 loopIndex;
+ s32 someCount;
+
+ someCount = 0;
+ for (loopIndex = 0; loopIndex < gPlayerCountSelection1; loopIndex++) {
+ if (is_object_visible_on_camera(objectIndex, &camera1[loopIndex], 0x4000U) != 0) {
+ someCount += 1;
+ }
+ }
+ return someCount;
+}
+
+void OBat::func_8007D8D4(s32 objectIndex, s32 arg1) {
+ switch (gObjectList[objectIndex].state) {
+ case 1:
+ OBat::func_8007D8AC(objectIndex);
+ break;
+ case 2:
+ if (OBat::func_8007D804(objectIndex) == 0) {
+ func_80072428(objectIndex);
+ }
+ if (arg1 == 1) {
+ if (gIsMirrorMode != 0) {
+ if (gObjectList[objectIndex].pos[0] >= 2540.0) {
+ func_80072428(objectIndex);
+ }
+ } else if (gObjectList[objectIndex].pos[0] <= -2540.0) {
+ func_80072428(objectIndex);
+ }
+ } else if (gIsMirrorMode != 0) {
+ if (gObjectList[objectIndex].pos[0] >= 2150.0) {
+ func_80072428(objectIndex);
+ }
+ } else {
+ if (gObjectList[objectIndex].pos[0] <= -2150.0) {
+ func_80072428(objectIndex);
+ }
+ }
+ break;
+ case 0:
+ break;
+ }
+}
+
+void OBat::func_8007DA74(s32 objectIndex) {
+ UNUSED s32 pad;
+ if ((gObjectList[objectIndex].unk_0AE != 0) && (gObjectList[objectIndex].unk_0AE == 1)) {
+ if (func_80087060(objectIndex, 0x0000001E) != 0) {
+ gObjectList[objectIndex].unk_0C6 = 0U;
+ }
+ }
+ gObjectList[objectIndex].direction_angle[0] =
+ func_800417B4(gObjectList[objectIndex].direction_angle[0], gObjectList[objectIndex].unk_0C6);
+ func_80087844(objectIndex);
+ object_calculate_new_pos_offset(objectIndex);
+}
+
+void OBat::func_8007DA4C(s32 objectIndex) {
+ func_8008781C(objectIndex);
+ object_calculate_new_pos_offset(objectIndex);
+}
+
+void OBat::func_8007DAF8(s32 objectIndex, s32 arg1) {
+ switch (arg1) {
+ case 1:
+ OBat::func_8007DA74(objectIndex);
+ return;
+ case 2:
+ OBat::func_8007DA4C(objectIndex);
+ return;
+ }
+}
+
+void OBat::func_80089A04(s32 objectIndex, f32 arg1, f32 arg2) {
+ Player* player;
+ s32 var_s1;
+
+ player = gPlayerOne;
+ if (is_obj_flag_status_active(objectIndex, 0x00000200) != 0) {
+ for (var_s1 = 0; var_s1 < D_8018D158; var_s1++, player++) {
+ if ((gObjectList[objectIndex].state != 0) && !(player->effects & (BOO_EFFECT | STAR_EFFECT)) &&
+ (has_collided_with_player(objectIndex, player) != 0)) {
+ func_8008933C(player, objectIndex, arg1, arg2 * 1.1);
+ if (is_obj_flag_status_active(objectIndex, 0x04000000) != 0) {
+ func_80072180();
+ }
+ }
+ }
+ }
+}
+
+void OBat::func_8007D794(s32 objectIndex) {
+ if (gCCSelection == CC_50) {
+ OBat::func_80089A04(objectIndex, 0.5f, 0.2f);
+ } else if (gCCSelection == CC_100) {
+ OBat::func_80089A04(objectIndex, 0.4f, 0.15f);
+ } else {
+ OBat::func_80089A04(objectIndex, 0.25f, 0.1f);
+ }
+}