diff options
Diffstat (limited to 'src/engine/objects/Flagpole.cpp')
| -rw-r--r-- | src/engine/objects/Flagpole.cpp | 24 |
1 files changed, 17 insertions, 7 deletions
diff --git a/src/engine/objects/Flagpole.cpp b/src/engine/objects/Flagpole.cpp index acd74ba2b..58581e3c9 100644 --- a/src/engine/objects/Flagpole.cpp +++ b/src/engine/objects/Flagpole.cpp @@ -15,16 +15,24 @@ extern "C" { size_t OFlagpole::_count = 0; -OFlagpole::OFlagpole(const FVector& pos, s16 direction) { +OFlagpole::OFlagpole(const SpawnParams& params) : OObject(params) { Name = "Flagpole"; + ResourceName = "mk:flagpole"; _idx = _count; - _pos = pos; - _direction = direction; find_unused_obj_index(&_objectIndex); - init_object(_objectIndex, 0); + SpawnPos = params.Location.value_or(FVector(0, 0, 0)); + gObjectList[_objectIndex].pos[0] = SpawnPos.x; + gObjectList[_objectIndex].pos[1] = SpawnPos.y; + gObjectList[_objectIndex].pos[2] = SpawnPos.z; + + SpawnRot = params.Rotation.value_or(IRotator(0, 0, 0)); + gObjectList[_objectIndex].orientation[0] = SpawnRot.pitch; + gObjectList[_objectIndex].orientation[1] = SpawnRot.yaw; + gObjectList[_objectIndex].orientation[2] = SpawnRot.roll; + _count++; } @@ -49,7 +57,7 @@ void OFlagpole::Draw(s32 cameraId) { // func_80055228 void OFlagpole::func_80055164(s32 objectIndex) { // func_80055164 if (gObjectList[objectIndex].state >= 2) { gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077A0); - rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle, + rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation, gObjectList[objectIndex].sizeScaling); if (gIsGamePaused == 0) { gObjectList[objectIndex].unk_0A2 = render_animated_model((Armature*) gObjectList[objectIndex].model, @@ -67,9 +75,11 @@ void OFlagpole::func_80082F1C(s32 objectIndex) { gObjectList[objectIndex].vertex = (Vtx*) d_course_yoshi_valley_unk4; gObjectList[objectIndex].sizeScaling = 0.027f; object_next_state(objectIndex); - set_obj_origin_pos(objectIndex, _pos.x * xOrientation, _pos.y, _pos.z); + FVector pos = SpawnPos; + set_obj_origin_pos(objectIndex, pos.x * xOrientation, pos.y, pos.z); set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); - set_obj_direction_angle(objectIndex, 0U, _direction, 0U); + IRotator rot = SpawnRot; + set_obj_orientation(objectIndex, rot.pitch, rot.yaw, rot.roll); // changed from directional_angle to orientation for editor support } void OFlagpole::func_80083018(s32 objectIndex) { |
