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path: root/src/engine/objects/Flagpole.cpp
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Diffstat (limited to 'src/engine/objects/Flagpole.cpp')
-rw-r--r--src/engine/objects/Flagpole.cpp24
1 files changed, 17 insertions, 7 deletions
diff --git a/src/engine/objects/Flagpole.cpp b/src/engine/objects/Flagpole.cpp
index acd74ba2b..58581e3c9 100644
--- a/src/engine/objects/Flagpole.cpp
+++ b/src/engine/objects/Flagpole.cpp
@@ -15,16 +15,24 @@ extern "C" {
size_t OFlagpole::_count = 0;
-OFlagpole::OFlagpole(const FVector& pos, s16 direction) {
+OFlagpole::OFlagpole(const SpawnParams& params) : OObject(params) {
Name = "Flagpole";
+ ResourceName = "mk:flagpole";
_idx = _count;
- _pos = pos;
- _direction = direction;
find_unused_obj_index(&_objectIndex);
-
init_object(_objectIndex, 0);
+ SpawnPos = params.Location.value_or(FVector(0, 0, 0));
+ gObjectList[_objectIndex].pos[0] = SpawnPos.x;
+ gObjectList[_objectIndex].pos[1] = SpawnPos.y;
+ gObjectList[_objectIndex].pos[2] = SpawnPos.z;
+
+ SpawnRot = params.Rotation.value_or(IRotator(0, 0, 0));
+ gObjectList[_objectIndex].orientation[0] = SpawnRot.pitch;
+ gObjectList[_objectIndex].orientation[1] = SpawnRot.yaw;
+ gObjectList[_objectIndex].orientation[2] = SpawnRot.roll;
+
_count++;
}
@@ -49,7 +57,7 @@ void OFlagpole::Draw(s32 cameraId) { // func_80055228
void OFlagpole::func_80055164(s32 objectIndex) { // func_80055164
if (gObjectList[objectIndex].state >= 2) {
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077A0);
- rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle,
+ rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation,
gObjectList[objectIndex].sizeScaling);
if (gIsGamePaused == 0) {
gObjectList[objectIndex].unk_0A2 = render_animated_model((Armature*) gObjectList[objectIndex].model,
@@ -67,9 +75,11 @@ void OFlagpole::func_80082F1C(s32 objectIndex) {
gObjectList[objectIndex].vertex = (Vtx*) d_course_yoshi_valley_unk4;
gObjectList[objectIndex].sizeScaling = 0.027f;
object_next_state(objectIndex);
- set_obj_origin_pos(objectIndex, _pos.x * xOrientation, _pos.y, _pos.z);
+ FVector pos = SpawnPos;
+ set_obj_origin_pos(objectIndex, pos.x * xOrientation, pos.y, pos.z);
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
- set_obj_direction_angle(objectIndex, 0U, _direction, 0U);
+ IRotator rot = SpawnRot;
+ set_obj_orientation(objectIndex, rot.pitch, rot.yaw, rot.roll); // changed from directional_angle to orientation for editor support
}
void OFlagpole::func_80083018(s32 objectIndex) {