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-rw-r--r--src/engine/objects/Object.cpp79
1 files changed, 77 insertions, 2 deletions
diff --git a/src/engine/objects/Object.cpp b/src/engine/objects/Object.cpp
index 4e4fd6766..d7f9ac616 100644
--- a/src/engine/objects/Object.cpp
+++ b/src/engine/objects/Object.cpp
@@ -10,9 +10,25 @@ extern "C" {
//GameActor()
-OObject::OObject() {}
+OObject::OObject() {
+}
+OObject::OObject(SpawnParams params) {
+ ResourceName = "mk:object"; // This needs to be overridden in derived classes
+ SpawnPos = params.Location.value_or(FVector{0.0f, 0.0f, 0.0f});
+ SpawnRot = params.Rotation.value_or(IRotator{0, 0, 0});
+ SpawnScale = params.Scale.value_or(FVector(0, 0, 0));
+ Speed = params.Speed.value_or(0.0f);
+}
+
+void OObject::SetSpawnParams(SpawnParams& params) {
+ params.Name = ResourceName;
+ params.Location = SpawnPos;
+ params.Rotation = SpawnRot;
+ params.Scale = SpawnScale;
+ params.Speed = Speed;
+}
- // Virtual functions to be overridden by derived classes
+// Virtual functions to be overridden by derived classes
void OObject::Tick() { }
void OObject::Tick60fps() {}
void OObject::Draw(s32 cameraId) { }
@@ -21,3 +37,62 @@ void OObject::Destroy() {
bPendingDestroy = true;
}
void OObject::Reset() { }
+
+FVector OObject::GetLocation() const {
+ if (_objectIndex != -1) {
+ Object* object = &gObjectList[_objectIndex];
+ return FVector(object->pos[0], object->pos[1], object->pos[2]);
+ }
+ printf("Editor tried to get null OObject\n");
+ return FVector(0, 0, 0);
+};
+
+IRotator OObject::GetRotation() const {
+ if (_objectIndex != -1) {
+ Object* object = &gObjectList[_objectIndex];
+ return IRotator(object->orientation[0], object->orientation[1], object->orientation[2]);
+ }
+ printf("Editor tried to get null OObject\n");
+ return IRotator(0, 0, 0);
+}
+
+FVector OObject::GetScale() const {
+ if (_objectIndex != -1) {
+ Object* object = &gObjectList[_objectIndex];
+ return FVector(object->sizeScaling, object->sizeScaling, object->sizeScaling);
+ }
+ printf("Editor tried to get null OObject\n");
+ return FVector(0, 0, 0);
+}
+
+void OObject::Translate(FVector pos) {
+ if (_objectIndex != -1) {
+ SpawnPos = pos;
+
+ Object* object = &gObjectList[_objectIndex];
+
+ object->pos[0] = pos.x;
+ object->pos[1] = pos.y;
+ object->pos[2] = pos.z;
+ object->origin_pos[0] = pos.x;
+ object->origin_pos[1] = pos.y;
+ object->origin_pos[2] = pos.z;
+ } else {
+ printf("Editor tried to translate null OObject\n");
+ }
+}
+void OObject::Rotate(IRotator rot) {
+ if (_objectIndex != -1) {
+ SpawnRot = rot;
+ Object* object = &gObjectList[_objectIndex];
+ object->orientation[0] = rot.pitch;
+ object->orientation[1] = rot.yaw;
+ object->orientation[2] = rot.roll;
+ } else {
+ printf("Editor tried to rotate null OObject\n");
+ }
+}
+
+void OObject::SetScale(FVector scale) {
+ SpawnScale = scale;
+}