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-rw-r--r--src/engine/objects/TrashBin.cpp125
1 files changed, 125 insertions, 0 deletions
diff --git a/src/engine/objects/TrashBin.cpp b/src/engine/objects/TrashBin.cpp
new file mode 100644
index 000000000..8a090be5d
--- /dev/null
+++ b/src/engine/objects/TrashBin.cpp
@@ -0,0 +1,125 @@
+#include "TrashBin.h"
+#include "World.h"
+
+extern "C" {
+#include "code_800029B0.h"
+#include "render_objects.h"
+#include "update_objects.h"
+#include "assets/banshee_boardwalk_data.h"
+#include "assets/common_data.h"
+#include "math_util.h"
+#include "math_util_2.h"
+#include "code_80086E70.h"
+#include "code_80057C60.h"
+#include "audio/external.h"
+}
+
+#define DEGREES_FLOAT_TO_SHORT(Degrees) ((s16)((Degrees) * (0x8000 / 180.0f)))
+
+OTrashBin::OTrashBin(const FVector& pos, const FRotation& rotation, f32 scale) {
+ _pos = pos;
+ _rot = rotation;
+ _scale = scale;
+
+ // if (gIsMirrorMode != 0) {
+ // gObjectList[objectIndex].pos[0] = 1765.0f;
+ // gObjectList[objectIndex].pos[2] = 195.0f;
+ // gObjectList[objectIndex].orientation[1] = (s16) rotation.y;
+ // } else {
+ // gObjectList[objectIndex].pos[0] = -1765.0f;
+ // gObjectList[objectIndex].pos[2] = 70.0f;
+ // }
+
+}
+
+void OTrashBin::Tick() {
+ s32 objectIndex = indexObjectList1[1];
+ OTrashBin::func_8007E00C(objectIndex);
+ if (gModeSelection != TIME_TRIALS) {
+ func_8007DDC0(objectIndex);
+ }
+}
+
+void OTrashBin::Draw(s32 cameraId) {
+ s32 objectIndex;
+ Object* object;
+
+ objectIndex = indexObjectList1[1];
+ func_8008A364(objectIndex, cameraId, 0x5555U, 0x00000320);
+ if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
+ object = &gObjectList[objectIndex];
+ if (object->state >= 2) {
+ func_80043220(object->pos, object->orientation, object->sizeScaling, object->model);
+ }
+ }
+}
+
+void OTrashBin::init_bb_trash_bin(s32 objectIndex) {
+ gObjectList[objectIndex].sizeScaling = _scale;
+ gObjectList[objectIndex].model = (Gfx*)d_course_banshee_boardwalk_dl_trash_bin;
+ gObjectList[objectIndex].unk_04C = 0;
+ gObjectList[objectIndex].unk_084[7] = 0;
+ set_obj_orientation(objectIndex, 0U, 0U, 0U);
+ gObjectList[objectIndex].orientation[0] = DEGREES_FLOAT_TO_SHORT(_rot.pitch);
+ gObjectList[objectIndex].orientation[1] = DEGREES_FLOAT_TO_SHORT(_rot.yaw);
+ gObjectList[objectIndex].orientation[2] = DEGREES_FLOAT_TO_SHORT(_rot.roll);
+ gObjectList[objectIndex].pos[0] = _pos.x;
+ gObjectList[objectIndex].pos[1] = _pos.y;
+ gObjectList[objectIndex].pos[2] = _pos.z;
+ set_obj_velocity(objectIndex, 0.0f, 0.0f, 0.0f);
+ gObjectList[objectIndex].type = 0;
+ object_next_state(objectIndex);
+}
+
+#undef DEGREES_FLOAT_TO_SHORT
+
+void OTrashBin::func_8007E00C(s32 objectIndex) {
+ switch (gObjectList[objectIndex].state) {
+ case 1:
+ init_bb_trash_bin(objectIndex);
+ break;
+ case 3:
+ D_8018CFB0 = 1;
+ object_next_state(objectIndex);
+ break;
+ case 4:
+ set_and_run_timer_object(objectIndex, 0x000000D2);
+ if (D_80165594 == 0) {
+ if (gCCSelection < CC_150) {
+ func_8007D714(1);
+ func_8007D714(1);
+ } else {
+ func_8007D714(1);
+ func_8007D714(1);
+ func_8007D714(1);
+ func_8007D714(1);
+ }
+ }
+ func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, -0x00002000, 0, 0x00000400, 0, -1);
+ gObjectList[objectIndex].orientation[2] = gObjectList[objectIndex].primAlpha;
+ if (gObjectList[objectIndex].unk_084[7] == 0) {
+ func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
+ SOUND_ARG_LOAD(0x19, 0x01, 0x90, 0x4E));
+ gObjectList[objectIndex].unk_084[7] = 0x0014;
+ } else {
+ gObjectList[objectIndex].unk_084[7]--;
+ }
+ break;
+ case 5:
+ gObjectList[objectIndex].orientation[2] = func_800417B4(gObjectList[objectIndex].orientation[2], 0U);
+ if (gObjectList[objectIndex].orientation[2] == 0) {
+ object_next_state(objectIndex);
+ }
+ break;
+ case 6:
+ gObjectList[objectIndex].orientation[2] = 0;
+ gObjectList[objectIndex].unk_084[7] = 0;
+ object_next_state(objectIndex);
+ D_8018CFB0 = 0;
+ break;
+ case 0:
+ case 2:
+ default:
+ break;
+ }
+}