diff options
Diffstat (limited to 'src/port/Engine.cpp')
| -rw-r--r-- | src/port/Engine.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp index 8d66a0211..5ca0b22f6 100644 --- a/src/port/Engine.cpp +++ b/src/port/Engine.cpp @@ -20,6 +20,7 @@ #include "resource/importers/UnkActorSpawnDataFactory.h" #include "resource/importers/ArrayFactory.h" #include "resource/importers/MinimapFactory.h" +#include "resource/importers/BetterTextureFactory.h" #include <Fonts.h> #include "window/gui/resource/Font.h" #include "window/gui/resource/FontFactory.h" @@ -202,11 +203,14 @@ GameEngine::GameEngine() { loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryGenericArrayV0>(), RESOURCE_FORMAT_BINARY, "GenericArray", static_cast<uint32_t>(SF64::ResourceType::GenericArray), 0); - loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryBinaryTextureV0>(), RESOURCE_FORMAT_BINARY, + // loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryBinaryTextureV0>(), RESOURCE_FORMAT_BINARY, + // "Texture", static_cast<uint32_t>(Fast::ResourceType::Texture), 0); + // loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryBinaryTextureV1>(), RESOURCE_FORMAT_BINARY, + // "Texture", static_cast<uint32_t>(Fast::ResourceType::Texture), 1); + loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTextureV0>(), RESOURCE_FORMAT_BINARY, "Texture", static_cast<uint32_t>(Fast::ResourceType::Texture), 0); - loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryBinaryTextureV1>(), RESOURCE_FORMAT_BINARY, + loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTextureV1>(), RESOURCE_FORMAT_BINARY, "Texture", static_cast<uint32_t>(Fast::ResourceType::Texture), 1); - loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryBinaryVertexV0>(), RESOURCE_FORMAT_BINARY, "Vertex", static_cast<uint32_t>(Fast::ResourceType::Vertex), 0); loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryXMLVertexV0>(), RESOURCE_FORMAT_XML, "Vertex", |
