diff options
Diffstat (limited to 'src/port/ui/PortMenu.cpp')
| -rw-r--r-- | src/port/ui/PortMenu.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/port/ui/PortMenu.cpp b/src/port/ui/PortMenu.cpp index 69e887481..dfef9b87a 100644 --- a/src/port/ui/PortMenu.cpp +++ b/src/port/ui/PortMenu.cpp @@ -405,6 +405,9 @@ void PortMenu::AddEnhancements() { AddWidget(path, "Enable Look Behind Camera", WIDGET_CVAR_CHECKBOX) .CVar("gLookBehind") .Options(CheckboxOptions().Tooltip("Press C-Left to look behind you")); + AddWidget(path, "Fix Visuals", WIDGET_CVAR_CHECKBOX) + .CVar("gFixVisuals") + .Options(CheckboxOptions().Tooltip("Fixes the second last lamp glow in Banshee Boardwalk")); AddRulesets(); @@ -464,6 +467,9 @@ void PortMenu::AddRulesets() { .CVar("gGoFish") .Options(CheckboxOptions().Tooltip( "Collect as many trophies as you can. Racer with the most trophies wins!")); + AddWidget(path, "Shells Shoot Straight", WIDGET_CVAR_CHECKBOX) + .CVar("gShellsShootStraight") + .Options(CheckboxOptions().Tooltip("Fixes a logic bug in the game code. No evidence if this is intended gameplay or not.")); AddWidget(path, "Track X Stretch", WIDGET_SLIDER_FLOAT) .ValuePointer(&gVtxStretch[0]) .Options(UIWidgets::FloatSliderOptions().Min(0.1f).Max(10.0f).Step(0.1f).Format("%.2f")); |
