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Diffstat (limited to 'src/port/ui/PortMenu.cpp')
-rw-r--r--src/port/ui/PortMenu.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/port/ui/PortMenu.cpp b/src/port/ui/PortMenu.cpp
index 69e887481..dfef9b87a 100644
--- a/src/port/ui/PortMenu.cpp
+++ b/src/port/ui/PortMenu.cpp
@@ -405,6 +405,9 @@ void PortMenu::AddEnhancements() {
AddWidget(path, "Enable Look Behind Camera", WIDGET_CVAR_CHECKBOX)
.CVar("gLookBehind")
.Options(CheckboxOptions().Tooltip("Press C-Left to look behind you"));
+ AddWidget(path, "Fix Visuals", WIDGET_CVAR_CHECKBOX)
+ .CVar("gFixVisuals")
+ .Options(CheckboxOptions().Tooltip("Fixes the second last lamp glow in Banshee Boardwalk"));
AddRulesets();
@@ -464,6 +467,9 @@ void PortMenu::AddRulesets() {
.CVar("gGoFish")
.Options(CheckboxOptions().Tooltip(
"Collect as many trophies as you can. Racer with the most trophies wins!"));
+ AddWidget(path, "Shells Shoot Straight", WIDGET_CVAR_CHECKBOX)
+ .CVar("gShellsShootStraight")
+ .Options(CheckboxOptions().Tooltip("Fixes a logic bug in the game code. No evidence if this is intended gameplay or not."));
AddWidget(path, "Track X Stretch", WIDGET_SLIDER_FLOAT)
.ValuePointer(&gVtxStretch[0])
.Options(UIWidgets::FloatSliderOptions().Min(0.1f).Max(10.0f).Step(0.1f).Format("%.2f"));