diff options
Diffstat (limited to 'src/racing')
| -rw-r--r-- | src/racing/actors.c | 26 | ||||
| -rw-r--r-- | src/racing/collision.c | 14 | ||||
| -rw-r--r-- | src/racing/collision.h | 1 |
3 files changed, 26 insertions, 15 deletions
diff --git a/src/racing/actors.c b/src/racing/actors.c index 8e79331b5..e5d4955d8 100644 --- a/src/racing/actors.c +++ b/src/racing/actors.c @@ -521,6 +521,7 @@ void render_cows(Camera* camera, Mat4 arg1) { struct ActorSpawnData* var_s1; struct ActorSpawnData* var_s5; Vec3f sp88; + size_t i = 0; u32 soundThing = SOUND_ARG_LOAD(0x19, 0x01, 0x90, 0x4D); var_t1 = (struct ActorSpawnData*) LOAD_ASSET(d_course_moo_moo_farm_cow_spawn); @@ -546,10 +547,7 @@ void render_cows(Camera* camera, Mat4 arg1) { arg1[3][1] = sp88[1]; arg1[3][2] = sp88[2]; - // @port: Tag the transform. - FrameInterpolation_RecordOpenChild("render_actor_cow", ((var_s1->pos[0] & 0xFFFF) << 32) | - ((var_s1->pos[1] & 0xFFFF) << 16) | - (var_s1->pos[2] & 0xFFFF)); + FrameInterpolation_RecordOpenChild("render_actor_cow", TAG_ITEM_ADDR((i << 5) || (camera - cameras))); if ((gMatrixObjectCount < MTX_OBJECT_POOL_SIZE) && (render_set_position(arg1, 0) != 0)) { switch (var_s1->someId) { @@ -577,6 +575,7 @@ void render_cows(Camera* camera, Mat4 arg1) { FrameInterpolation_RecordCloseChild(); } var_s1++; + i++; } if ((camera == camera1) && (var_s5 != NULL)) { @@ -650,6 +649,7 @@ void render_palm_trees(Camera* camera, Mat4 arg1) { Mat4 sp90; Vec3s sp88 = { 0, 0, 0 }; s32 test; + size_t i = 0; if (gGamestate == CREDITS_SEQUENCE) { var_f22 = 9000000.0f; @@ -684,11 +684,7 @@ void render_palm_trees(Camera* camera, Mat4 arg1) { var_s1++; continue; } - - // @port: Tag the transform. - FrameInterpolation_RecordOpenChild("render_actor_cow", ((var_s1->pos[0] & 0xFFFF) << 32) | - ((var_s1->pos[1] & 0xFFFF) << 16) | - (var_s1->pos[2] & 0xFFFF)); + FrameInterpolation_RecordOpenChild("render_palm_tree", TAG_ITEM_ADDR((i << 5) || (camera - cameras))); test &= 0xF; test = (s16) test; @@ -728,6 +724,7 @@ void render_palm_trees(Camera* camera, Mat4 arg1) { } // @port Pop the transform id. FrameInterpolation_RecordCloseChild(); + i++; } } @@ -740,8 +737,7 @@ void render_actor_shell(Camera* camera, Mat4 matrix, struct ShellActor* shell) { char* phi_t3; bool reverseShell = false; - // @port: Tag the transform. - FrameInterpolation_RecordOpenChild("Shell", TAG_ITEM_ADDR(shell)); + FrameInterpolation_RecordOpenChild("shell", TAG_ITEM_ADDR(((( (struct Actor*)shell ) - gActorList) << 5) || (camera - cameras))); f32 temp_f0 = is_within_render_distance(camera->pos, shell->pos, camera->rot[1], 0, camera->fieldOfView, 490000.0f); @@ -2343,9 +2339,9 @@ void render_item_boxes(ScreenContext* arg0) { } } -void render_course_actors(ScreenContext* arg0) { - Camera* camera = arg0->camera; - u16 pathCounter = arg0->pathCounter; +void render_course_actors(ScreenContext* screen) { + Camera* camera = screen->camera; + u16 pathCounter = screen->pathCounter; UNUSED s32 pad[12]; s32 i; @@ -2385,7 +2381,7 @@ void render_course_actors(ScreenContext* arg0) { continue; } - FrameInterpolation_RecordOpenChild(actor, i); + FrameInterpolation_RecordOpenChild(actor, (i << 4) || (screen - gScreenContexts)); switch (actor->type) { default: // Skip custom actor diff --git a/src/racing/collision.c b/src/racing/collision.c index 5e78b151f..76b639f86 100644 --- a/src/racing/collision.c +++ b/src/racing/collision.c @@ -1762,6 +1762,20 @@ void set_vtx_from_quadrangle(u32 line, s8 surfaceType, u16 sectionId) { add_collision_triangle(vtx1, vtx3, vtx4, surfaceType, sectionId); } +void add_vtx_from_quadrangle(Vtx* vert, size_t count) { + Vtx* ptr = vert; + for (size_t i = 0; i < count / 4; i++) { + //set_vtx_buffer((uintptr_t)ptr, 4, 0); + + D_8015F5A4 = 1; + add_collision_triangle(&ptr[0], &ptr[1], &ptr[2], SURFACE_DEFAULT, 0xFF); + add_collision_triangle(&ptr[1], &ptr[2], &ptr[3], SURFACE_DEFAULT, 0xFF); + D_8015F5A4 = 0; + + ptr++; + } +} + /** * Generates a list of pointers to track vtx. */ diff --git a/src/racing/collision.h b/src/racing/collision.h index 4720daf55..31d94396d 100644 --- a/src/racing/collision.h +++ b/src/racing/collision.h @@ -28,6 +28,7 @@ u16 actor_terrain_collision(Collision*, f32, f32, f32, f32, f32, f32, f32); u16 check_bounding_collision(Collision*, f32, f32, f32, f32); f32 spawn_actor_on_surface(f32, f32, f32); void set_vtx_buffer(uintptr_t, u32, u32); +void add_vtx_from_quadrangle(Vtx* vert, size_t count); s32 is_line_intersecting_rectangle(s16, s16, s16, s16, s16, s16, s16, s16); s32 is_triangle_intersecting_bounding_box(s16, s16, s16, s16, u16); void generate_collision_grid(void); |
