diff options
Diffstat (limited to 'src/update_objects.c')
| -rw-r--r-- | src/update_objects.c | 29 |
1 files changed, 20 insertions, 9 deletions
diff --git a/src/update_objects.c b/src/update_objects.c index 87d281dbf..7cad4739a 100644 --- a/src/update_objects.c +++ b/src/update_objects.c @@ -37,6 +37,9 @@ #include "memory.h" #include <assets/luigi_raceway_data.h> #include <assets/moo_moo_farm_data.h> +#include <assets/bowsers_castle_data.h> +#include <assets/frappe_snowland_data.h> +#include <assets/boo_frames.h> //! @todo unused? f32 D_800E43B0[] = { @@ -4397,7 +4400,7 @@ void func_8007C550(s32 objectIndex) { void func_8007C5B4(s32 objectIndex) { Object *object; - init_texture_object(objectIndex, d_course_banshee_boardwalk_boo_tlut, D_80165880, 48, 40); + init_texture_object(objectIndex, d_course_banshee_boardwalk_boo_tlut, gTextureGhosts, 48, 40); object = &gObjectList[objectIndex]; object->pos[0] = 0.0f; object->pos[1] = 0.0f; @@ -7001,12 +7004,16 @@ void func_8008379C(s32 objectIndex) { gObjectList[objectIndex].orientation[2] += gObjectList[objectIndex].primAlpha; } +static const char*sSnowmanHeadList[] = { + d_course_frappe_snowland_snowman_head +}; + void func_80083868(s32 objectIndex) { Object *object; - - init_texture_object(objectIndex, d_course_frappe_snowland_snowman_tlut, d_course_frappe_snowland_snowman_head, 0x40U, (u16) 0x00000040); + Vtx *vtx = (Vtx *) LOAD_ASSET(D_0D0061B0); + init_texture_object(objectIndex, d_course_frappe_snowland_snowman_tlut, sSnowmanHeadList, 0x40U, (u16) 0x00000040); object = &gObjectList[objectIndex]; - object->vertex = D_0D0061B0; + object->vertex = vtx; object->sizeScaling = 0.1f; object->itemDisplay = 0; func_80072488(objectIndex); @@ -7056,7 +7063,7 @@ void func_80083A94(s32 objectIndex) { switch (gObjectList[objectIndex].state) { case 0: break; - case 1: + case 1: // snowman head func_80083868(objectIndex); break; } @@ -7066,9 +7073,13 @@ void func_80083A94(s32 objectIndex) { func_80083948(objectIndex); } +static const char*sSnowmanBodyList[] = { + d_course_frappe_snowland_snowman_body +}; + void func_80083B0C(s32 objectIndex) { Vtx *vtx = (Vtx *) LOAD_ASSET(common_vtx_hedgehog); - init_texture_object(objectIndex, d_course_frappe_snowland_snowman_tlut, d_course_frappe_snowland_snowman_body, 0x40U, (u16) 0x00000040); + init_texture_object(objectIndex, d_course_frappe_snowland_snowman_tlut, sSnowmanBodyList, 0x40U, (u16) 0x00000040); gObjectList[objectIndex].vertex = vtx; gObjectList[objectIndex].sizeScaling = 0.1f; gObjectList[objectIndex].itemDisplay = 0; @@ -7093,7 +7104,7 @@ void func_80083C04(s32 objectIndex) { switch (object->state) { case 0: break; - case 1: + case 1: // snowmanbody func_80083B0C(objectIndex); break; case 2: @@ -7148,8 +7159,8 @@ void update_snowmen(void) { for (var_s0 = 0; var_s0 < NUM_SNOWMEN; var_s0++) { var_s4 = indexObjectList1[var_s0]; var_s3 = indexObjectList2[var_s0]; - func_80083A94(var_s3); - func_80083C04(var_s4); + func_80083A94(var_s3); // snowman head + func_80083C04(var_s4); // snowman body if (is_obj_index_flag_status_inactive(var_s4, 0x00001000) != 0) { object = &gObjectList[var_s4]; if ((func_8008A8B0(object->unk_0D5 - 1, object->unk_0D5 + 1) != 0) && (func_80089B50(var_s4) != 0)) { |
