| Age | Commit message (Collapse) | Author |
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* macOS: package the game as a proper SpaghettiKart.app bundle
Turns the bare Spaghettify executable into a self-contained SpaghettiKart.app:
- cmake/macos/apple_bundle.cmake: bundle metadata (using the existing
Info.plist, which already described a bundle), app icon, runtime resources
(config.yml, yamls, meta, spaghetti.o2r) into Contents/Resources, dylib
relinking for local Homebrew builds (no-op with static vcpkg deps), and
ad-hoc codesigning so the app launches without 'damaged app' warnings
- App icon: on Xcode 26+ the Icon Composer package (SpaghettiKartIcon.icon,
drawn from the existing HM ship-kart icon.png art) compiles with actool
into an Assets.car, giving the native Liquid Glass look on macOS 26+, plus
a flattened icns for older systems; older Xcode falls back to the previous
sips/iconutil flat icon. Supersedes the CreateOSXIcons target.
- Game.cpp: default SHIP_HOME to ~/Library/Application Support/SpaghettiKart
on macOS so first-run extraction, saves, config, and mods land there
instead of scattering into the user's home folder; a user-set SHIP_HOME
still wins
- Info.plist: NSHighResolutionCapable for proper Retina rendering
- CI: mac jobs now ship the .app (ditto zip so the executable bit survives
artifact upload)
- the yamls-next-to-exe copy is scoped to non-Darwin; on macOS those files
live in Contents/Resources instead
* macOS: ship prebuilt icon artifacts instead of compiling them at build time
Commits the compiled Assets.car (Liquid Glass icon for macOS 26+) and the
flattened SpaghettiKart.icns, both built from the in-repo Icon Composer
package. The build now just copies them into the bundle, which removes the
actool machinery and the Xcode 26 requirement entirely: every build on any
machine, including CI, gets the real icon.
Also adds a staleness guard: the artifacts carry a hash stamp of the
icon.png they were made from, and if icon.png ever changes without them
being regenerated, the build automatically generates a flat icns from the
current icon.png instead, so updating the logo never requires any macOS
work and an outdated icon can never ship. Regeneration steps are documented
in apple_bundle.cmake.
* Rename the icon layer to ship-kart-layer.png
Group 2.png was the design tool's default layer name; name it for what it
is. Verified the Icon Composer package still compiles with actool after the
rename; the committed Assets.car is unaffected (compiled, self-contained).
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* some start of refactor
* Update SetFlags.cmake
* Update SetCmakeVar.cmake
* Update SetFlags.cmake
* Fix error int-convertion
* more refactor
* clean up include and source file
* fix link of lib
* fix a warning
* fix include in src/actors
* fix include in src/debug
* fix include in src/ending
* fix include in src/engine/actors
* fix include in src/engine/cameras
* fix include in src/engine/editor
* fix include in src/engine/objects
* fix include in src/engine/tracks
* fix include in src/port/ui
* fix include in src/racing
* fix include in src/engine/vehicles
* fix include in subfolder of src/engine
* fix include in src/engine
* fix include in src/enhancements
* fix include in src
* fix switch
* invert common and findlib
* Update SetFlags.cmake
* clean up some workflow
* some splification
* Update build.sh
* Update Game.h
* add header back
* Delete test_check.cmake
* continue
* Update common.cmake
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* merge upstream commit to fix some bug
* fix merge
* add a local user for the merge
* Update main.yml
* revert main.yml
* fix windows CI
* fix switch build
* fix windows and try a fix for switch
* fix windows build
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* try x86
* ci: uniform build-linux-release-docker and their x86
* Update main.yml
* fix animation
Co-Authored-By: Alessio Tosto <rinnegatamante@gmail.com>
* add explanation
* add windows 32 in release
* Update windows-compile.yml
* fix windows compilation
* fix win32 windows
* Update libultraship
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Co-authored-by: Alessio Tosto <rinnegatamante@gmail.com>
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* Update CMakeLists.txt
* Update CMakeLists.txt
* Update CMakeLists.txt
* Update .gitignore
* Update CMakeLists.txt
* Update main.yml
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* fix Ressource name
* add a fallback
* use the correct name for dk jungle
* use the correct name for macos intel CI
* add print
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* Update main.yml
* Update main.yml
* Update linux-compile.yml
* Update linux-compile.yml
* fix an error
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* Update CMakeLists.txt
* try something to use less dependancy
* improve script
* Delete addr_to_sym.py
* restore dockerfile
* move the docker for release and a script to execute it to script
* Delete build.sh
* move more script to script folder
* add the new docker in the CI
* Update vcpkg.json
* fix windows and macos in theory
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* move yaml (still need to fix header path)
* fix header
* change kart to karts and add migration
* fix include
* Update migration.py
* fix common_texture_debug_font extraction
* Update torch
* update torch and header
* unduplicate texture for tumble
* Update torch
* Update migration.py
* put the sort by default
* fix replace_segmented_textures_with_o2r_textures
* Update torch
* fix yamls
* add manual_segments in data of course
* comment out replace_segmented_textures_with_o2r_textures and segment 3
* remove segment 5
* (wip) remove segment 6
still plenty of thing to do
* more vtx
* more change
* Update torch
* small fix
* Update BansheeBoardwalk.cpp
* fix blockFort
* Delete test.yaml
* fix bowser castle and simplify track sections
* fix choco mountain
* clean banshee
* fix dk jungle
* fix double deck
* fix macos
* fix error
* fix macos ci
* Update torch
* Update torch
* fix frappe snowland
* fix kalimari desert
* fix koopa troopa beach
* fix luigi raceway
* fix mario raceway and simplify thing
* fix moo moo farm
* fix rainbow road
* Update torch
* Update torch
* hopefully fix windows error
* fix a small error
* fix royal raceway (and podium in theory)
* fix sherbet_land
* fix skyscraper
* fix toads turnpike
* fix wario stadium
* fix yoshi valley
* update torch
* more clang tidy rules
* REMOVE totally SEGMENT (sorry for the PR)
* remove unused field in course and props and unused packed asset
* fix kart texture
* fix particle
* fix track section and transparency
* try fix mode extra
* fix macos build and render
* fix collision in extra
* small change and try fix windows error
* a little of clean
* more cleanup
* forget header and more clean up
* Update Makefile
* fix credits
* fix kart texture offset
* remove LoadTextures and add Unload
* fix definitevely mirror mode
* add unload but it's not perfect
* revert a bad fix
* clean no longer used python script
* fix crash with player
* being able to load the same course twice
* add a comment on DrawWater
* fix render of transparent object
* better hack
* add a proper migration instruction
* fix number
* add basic modsmanager
* add meta/mods.toml
* Update EditorMath.h
* Update ModsManager.cpp
* basic modManager (maybe I should rename it ModLoader)
* use range on dependencies
* add information about mods.toml
* fix coment
* some rename around
* Delete beta-to-v1.md
* Update migrations.md
* Update textures-pack.md
* Update modding.md
* Update modding.md
* clean yamls_old
* move to mods in engine
* rename ModsManger to ModManager
* move init and unload at the top
* rename ModsMetadata to ModMetadata
* fix header
* Update ModManager.cpp
* put core mods at top
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* Update vcpkg.json
* fix appimage
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* try fix ci
* use fmt instead
* try another fix for fmt
* fix link and detect for c++ 20
* invert condition on format
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* fix some compilation issue
* Update CMakeLists.txt
* remove lto for apple in debug, because apple
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Signed-off-by: Thomas Rohloff <v10lator@myway.de>
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* cmake: Correctly set PROJECT_VERSION
This needs CI to adjust
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Log version
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Show version and debug state
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Log debug mode toggling
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Finish version string
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Update CMakeLists.txt
* Update CMakeLists.txt
* Try to fix execute_process() from within CI
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* CI: Checkout with tags
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Fix PR CIs, too
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Add config button for version
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
---------
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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Signed-off-by: Thomas Rohloff <v10lator@myway.de>
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Signed-off-by: Thomas Rohloff <v10lator@myway.de>
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Signed-off-by: Thomas Rohloff <v10lator@myway.de>
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Signed-off-by: Thomas Rohloff <v10lator@myway.de>
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Signed-off-by: Thomas Rohloff <v10lator@myway.de>
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* add vcpkg support for installing dependencies
* Change macos CI to use vcpkg for dependencies
* actually fix CI for macos
* fix SDL_net linking
SDL_net was being linked twice
* update baseline
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Signed-off-by: Thomas Rohloff <v10lator@myway.de>
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Signed-off-by: Thomas Rohloff <v10lator@myway.de>
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* Update main.yml
* Update main.yml
* disable network lib
* add sdl_net
* remove the upload of artfact in more recent linux version
* Update main.yml
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* initial work
* more work
* progress
* Fixed slow fps
* Add Lywx changes
* Interp Works
* Test default tick/logic update
* Added missing include (#202)
* Added missing include
* More missing includes
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* test
* Revert "test"
This reverts commit 1a810d74cc8531ce486bcb1c399cc6798fa1b51d.
* Interp Item box
* Actually interpolate item box
* fix clouds
* interp player?
* Test 2
* Fix mistake
* tag and fix item boxes
* tag fake item box and whatever func_800696CC is
* these aren't needed
* tag karts
* Slightly better falling rocks(still needs work)
* Tag Smoke and Dust
* Removed unneeded code from falling_rock
* tag whatever func_80051ABC is
* add missing rotate x coord
* GrandPrixBallon/kart shadow
* Green shells tag, and added comments I neglected to add before.
* doesn't compile on win
* Fixes
* Disabled camera interpolation
* Balloons fixes
* progress
* set_transform_matrix compiles
* Compile setTransformMatrix
* More transforms interp
* Add more interps
* matrix
* Matrix multi interp
* Fix interpolation camera bug
* Missing includes needed for Linux.
* Excluded access to HM64 Labs on Switch.
* interpolation tags for various objects
* Bowser castle statue flame interpolated.
* tag hedgehogs
* cloud interpolation
* Interpolated smoke particles from shells
* cloud interpolation refactor
* Interpolated snowflakes
* Interpolated penguins, also added comment tags to places I missed.
* tag Snowman interpolation
* Interpolated player reflection(sherbet land)
* Forgot to uncomment stuff while testing
* better tag
* tag leaves
* Set the default FPS to 30
* tag hud
* Fixed "Match Refresh Rate" option
* adjust draw distance
* remove innecessary rock tag
* rag rocks
* better tag
* Tagged player rank placement in HUD
* Tagged Bat, Boos, and TrashBin(Banshee Boardwalk objects)
* Refactor render_screens and fix editor raycast
* better object interpolation
* shift is not needed here
* fix tag
* fix tags
* mole comments
* comment
* Changed how shell flames are interpolated.
* interpolated ended scene fireworks.
* Tagged star particles in the ending scene
* Shell flames handled better.
* this isn't needed
* Fix multiplayer cameras
* Fixed loading battle maps.
* Tagged battle balloons
* Some fixes for battle mode
* No longer needed changes toAFinishline with the changes mega made.
* Tag finishline
* fix to make it compile with cmake 3.31
* changed mtxf_multiplication() to fix vert explosion in Desert & DK parkway.(provided by Coco.)
* fix memory leaks, avoid invalidate texture (#207)
* Fixed macos
* More stupid fixes
* update with main and update torch and lus and enable action on this branch
* Update FrameInterpolation.h
* Update FrameInterpolation.cpp
* fix some memory leak
* Update torch
* Update torch
* update torch and lus
* reduce texture import
* don't use fork of torch and lus
* Update torch
* Update torch
---------
Co-authored-by: Lywx <kiritodev01@gmail.com>
* Refactor World::Courses to unique_ptr (#211)
* wip course unique ptr
* Track unique_ptr : This probably compiles
* Finish impl Courses as unique_ptr
* Fix error
* Fixes
* More fixes
* Cleanup
* Remove old vars
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
* particle boat and train
* fix player particle interpolation
* add modify interpolation target fps in menu
* fix windows
* Update libultraship
* Fix logo interp
* Interp SetTextMatrix
* Fix freecam camera
* Clarify comment
* Clarify func
* fix linux compilation
* Update Thwomp.cpp
* Update Thwomp.h
* Update render.inc.c
* Update render.inc.c
* Update gbiMacro.c
* interp falling rock shadow
* Revert change that has no explanation
* Update code_80057C60.c
* Update code_80057C60.c
* Update GrandPrixBalloons.cpp
* Update Lakitu.cpp
* Update framebuffer_effects.c
* Update render_courses.c
---------
Co-authored-by: Sonic Dreamcaster <alejandro.asenjo88@gmail.com>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com>
Co-authored-by: coco875 <pereira.jannin@gmail.com>
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* Update menus
* Update CMakeLists.txt
* Add Ship
* Impl hm ship actors
* Update HM course
* Impl new intro
* Finish intro scene
* Rename
* Start Editor Work
* raycast works
* Fix ScreenRayTrace in widescreen
* Basic Actor Picking
* wip
* Editor use vtx collision
* gizmo work
* otr works for object picking
* Impl objects for editor
* actor init
* Update
* Add all axis move (freemove)
* Docking Windows works here
* Setup imgui layout for editor
* Editor Snap to Ground works
* Basic Scene Explorer Works
* Editor get actor names
* Impl editor object names
* impl Editor Play and Pause buttons
* Editor translate works while paused
* Fix freecam lighting
* Added adjustable track properties to editor
* Editor matrix, icons, rotation, impl light
* Setup Track Properties 1
* Editor tooling wip
* Load modded o2rs
* Don't enable hud if editor is enabled
* Updates
* SceneManager nearly working
* Fix mario kart 64 intro logo sizing
* Fix Rotator
* Finish new matrix translation code
* Cleanup headers
* Cleanup
* Cleanup 2
* Cleanup 3
* Prevent divize by zero crash
* Add visible circle for translate in all axis
* Editor scaling/rot works properly now
* Scale All_Axis evenly
* Fixes to includes to work on Linux.
* Removed overfilled arguments in gfx_create_framebuffer()
* Added missing function definitions to Game.h
* Editor sun face the camera
* Add rotation model to gizmo
* Add new handles
* Failed attempt at transforming collision
* Impl water volume
* Import fast64 paths
* water surface
* Scene Setup 1
* Custom Track O2R almost working needs testing
* Custom Track Load path O2r
* Render custom track. Wip collision
* Add missing function
* Debug Spawning Custom O2R Track
* Import courses working now
* Fix memory leak
* Remove New Track Button
* Engine.cpp more consistent with sf64
* Fix Editor Enable Button
* Editor Accurate mouse click drag objects
* Editor selects closest object and cleanup
* Gizmo rot and scale collision working
* Remove constexpr from IRotator
* Impl properties for location/rot/scale
* Better Properties display, swap rot handles
* Fix content browser dock and editor now disabled by default
* Remove GameInfoWindow, Multiplayer Button, and FPS Slider
* Disable Editor when its disabled
* Add new logo to hm intro
* Fix pause menu item box cursor
* Remove minimap from Course::from_json and to_json
* Impl Import Minimap
* Fix custom minimap rendering
* minimap uses extension .png
* Refactor minimap
* Freecam only for player 1
* GrandPrix Balloons work in custom track
* Track Id is now std::string and outside of Props
* Moved editor assets to be included in ship.o2r
* Fixed GenerateO2R to package the correct folder and save to the correct filename
* Linux specific changes.
* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)
* Revert "Moved editor assets to be included in ship.o2r"
This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb.
* Added back files(this time without LUS changes)
* Changed workflow file to use correct filename for assets file.
* Missed a few spots in the workflow file.
* Added .desktop file and made corrections to the main workflow.
* Added the rest of upstream CMakeLists.txt
* disabled USE_NETWORKING
* New InverseMatrix
* Renamed both .o2r files to be more accurate to its contents.
* Reverted CmakeList.txt
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
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* Fix freecam rotation smoothing
* Configure freecam controller
* Fix cont z button and impl freecam on/off events
* Add torch static comp
* Fixed cmake
* Copied yamls
* Fixed cmake
* Added github workflows
* Update CMakeLists.txt
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Co-authored-by: KiritoDv <kiritodev01@gmail.com>
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* Delete workflows
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