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SpaghettiKart
MegaMech-patch-1
bettercontrollerpak
clang-format
fix/audio
fps-interpolation-2
frameinterpolation
gh-pages
legacy
main
migration/vec-struct
modding+
modding-mouse
nx
transformfuncsforint
transformsharedfromptr
wipinterpchanges
SpaghettiKart: Mario Kart 64 PC port
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Author
2025-12-13
Refactor Track Class To Instantiate On Track Load (#587)
MegaMech
2025-12-09
Fix generation appimage (#588)
coco875
2025-12-08
Improve cmake, make release need less dependancy and clean up some file (#584)
coco875
2025-12-08
more clang tidy (#586)
coco875
2025-12-08
Update lus (#580)
coco875
2025-12-07
Name ScreenContext, Refactor Course class to Track (#583)
MegaMech
2025-12-07
multiple fix (#585)
coco875
2025-12-07
Update spawn_players.c (#582)
MegaMech
2025-12-07
Camera Refactor --> Adds Track Tour Camera (#568)
MegaMech
2025-12-07
Refactor yaml and remove segment (#531)
coco875
2025-12-06
Auto-detect Game (#579)
MegaMech
2025-11-28
Update main.yml (#574)
coco875
2025-11-28
Update README.md (#576)
MegaMech
2025-11-23
Only Spawn Three ChainChomps for Rainbow Track (#569)
MegaMech
2025-11-22
Fix Mole Spawns and Tick Rate (#566)
MegaMech
2025-11-22
Fix Moles and some UI Interpolation bugs (#565)
MegaMech
2025-11-14
RaceManager class (#562)
MegaMech
2025-11-14
Fix appImage asset extraction (#563)
coco875
2025-11-14
Update vcpkg.json (#561)
coco875
2025-11-12
Update Collision.cpp (#559)
MegaMech
2025-11-09
Fix Sherbet (#558)
MegaMech
2025-11-09
Implement SpawnParams struct (#536)
MegaMech
2025-09-27
Update PortMenu.cpp (#552)
MegaMech
2025-09-26
Replace FrameInterpolation Pop/Push with RecordOpen/CloseChild (#542)
Varuuna
2025-09-26
Fix Multi-Window not checked by default (#548)
Spodi
2025-09-25
Fix ci (#549)
coco875
2025-09-23
Added fades for 3P4P menuing (#543)
Varuuna
2025-08-09
Fix non-portable (#532)
AltoXorg
2025-08-07
Scale menu at higher resolutions (#502)
Daniel Worley
2025-08-07
Combine Matrix Stacks & use std::deque Instead of std::vector to Prevent Dang...
MegaMech
2025-08-07
Fix spaghetti version in Docker (#530)
V10lator
2025-08-01
Allow 400% internal resolution (#516)
V10lator
2025-07-30
Recoded pak to use file instead of fstream
KiritoDv
2025-07-29
Adds information about what each sequence file does. (#500)
JDJG
2025-07-29
more precision on building instruction and fix switch (#507)
coco875
2025-07-29
Remove the Spacing() calls after MenuDrawItem and wrap the loop with ItemSpac...
Malkierian
2025-07-29
add more audio documentation (#505)
coco875
2025-07-28
Patched hud textures to draw on point mode
KiritoDv
2025-07-28
Fixed L button volume to match port's sliders
KiritoDv
2025-07-28
Fixed audio yamls
KiritoDv
2025-07-28
Fixed audio and sliders cc: @sonicdcer
KiritoDv
2025-07-28
Fixed stupid crlf issues
KiritoDv
2025-07-28
Merge pull request #514 from JDJG-s-Extra-Projects/main
coco875
2025-07-28
update documentation title to make more sense and not too be too long.
JDJG
2025-07-28
Better controller pak (#504)
coco875
2025-07-28
Merge pull request #501 from JDJGInc/future-games
coco875
2025-07-28
duplicate sequence (#506)
coco875
2025-07-26
fix some compilation issue (#511)
coco875
2025-07-25
fix(shader/metal): correct noise coords and frame input in fragmentShader
nervous-inhuman
2025-07-24
Merge pull request #371 from V10lator/FLAGS
coco875
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