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SpaghettiKart
MegaMech-patch-1
bettercontrollerpak
clang-format
fix/audio
fps-interpolation-2
frameinterpolation
gh-pages
legacy
main
migration/vec-struct
modding+
modding-mouse
nx
transformfuncsforint
transformsharedfromptr
wipinterpchanges
SpaghettiKart: Mario Kart 64 PC port
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Commit message (
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Author
17 hours
Switch LUS to port-maintenance branch (#727)
HEAD
main
MegaMech
17 hours
Remove As Much Code As Possible and Still Pass Tests (#732)
MegaMech
18 hours
Fix the warning-flagged real bugs across the codebase (#691, 1 of 3) (#725)
quarrel07
21 hours
macOS: package the game as a proper SpaghettiKart.app bundle (#724)
quarrel07
28 hours
fix nightly link (#734)
coco875
5 days
docs: fix broken links and missing assets on the GitHub Pages site (#726)
quarrel07
5 days
Update SkySnow.cpp (#728)
MegaMech
7 days
Fix garbage frame flash on cinematic camera cuts (#720)
quarrel07
7 days
Sky: paint the full window width (#717)
quarrel07
7 days
Don't let the attract timer hijack an in-flight menu fade (#723)
quarrel07
10 days
Exit cleanly after teardown instead of racing static destructors (#718)
quarrel07
10 days
Fix the reset button doing nothing or looping the start screen when pressed r...
quarrel07
11 days
Refactor cmake (#721)
coco875
11 days
macOS: disable press-and-hold accent popup while moving (#713)
quarrel07
14 days
CI: run the x86 PR build natively instead of under QEMU (#716)
quarrel07
14 days
Fix warnings regarding ambigious typings (#715)
Lucas
14 days
Fix widescreen letterbox/divider left-edge clipping on ARM64 (#709)
quarrel07
2026-07-19
macOS: sharp ImGui menu text on Retina at every menu scale (#714)
quarrel07
2026-07-18
Fix macOS arm64 build: fmt consteval error in the TorchExternal sub-build (#712)
quarrel07
2026-06-29
Fix crash when bailing out of first-run setup before the game inits (#707)
quarrel07
2026-06-25
Add spaghetti.o2r to CI build artifact and remove unneccessary files (#708)
Tim Schneeberger
2026-06-25
Fix stale macOS Info.plist version (0.1.0 -> 1.0.0) (#706)
quarrel07
2026-06-10
Fix Switch build (#705)
Tim Schneeberger
2026-05-04
Fix switch and windows CI (#700)
coco875
2026-05-03
Force proper wrapping on fov angles. (#699)
Alessio Tosto
2026-05-03
Fix 32 bit (#697)
coco875
2026-05-02
Fix missing texture size initialization for clouds. (#698)
Alessio Tosto
2026-05-01
Force type correctness when calculating collision hashes (#696)
Alessio Tosto
2026-04-22
Fix compiling for linux arm64 (#650)
Jeod
2026-04-22
Update CMakeLists.txt (#695)
coco875
2026-04-21
Add CoreAudio to audio backend combobox map (#686)
mkoterski
2026-04-21
Combine OpenGL shaders into single .glsl file (#687)
briaguya
2026-04-07
Update libultraship (#685)
coco875
2026-03-29
Allowing user-set internal resolution in menu (#682)
EJStaats
2026-03-24
Fix Windows Build (#680)
Gabriel Morazan
2026-03-09
Fix Item Window (#677)
MegaMech
2026-03-09
Fix Palm Tree Interp (#675)
MegaMech
2026-03-06
Big Interpolation Overhaul (#674)
MegaMech
2026-03-06
More Interp Fixes (#673)
MegaMech
2026-03-05
Fix mistakes (#672)
MegaMech
2026-03-05
Fix editor loading and finishline duplication (#653)
MegaMech
2026-03-05
update lus (#670)
MegaMech
2026-03-05
Fix Thwomp Collision and Better Interp Tagging for Actors (#665)
MegaMech
2026-03-05
Fix retry issue with actors (#669)
MegaMech
2026-03-02
Update SkyActor.h (#666)
MegaMech
2026-03-02
Possible Fix for SkySnow Crash (#664)
MegaMech
2026-02-26
clarify modding section (#656)
coco875
2026-02-26
Fix Lakitu in Time Trials (#657)
MegaMech
2026-02-24
Name (#655)
1.0.0
coco875
2026-02-24
Frame Interp changes (#654)
MegaMech
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