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2025-05-15First batch of deleting shitKiritoDv
2024-12-31Big 19750 renamesMegaMech
2024-11-28Bump torch and replaced audio yamlKiritoDv
2024-09-17update with the decomp (#97)coco875
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo include (#658) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix course (#659) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo debug (#660) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo data (#661) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo src (#652) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * update clang and add action (#664) * update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update linkonly_generator.py (#670) * some rename for torch (#588) * rename gBombKartSpawns, and fix cup ID * Update doxygen_syms.md * rename for gCourseIndexInCup and his constant * rename to gCupSelectedCourseIndex * forget a change in constant * fix compilation issue * Update Dockerfile to latest Ubuntu LTS + fixed missing cmake (#674) * Fix color font matrix function (#676) * Fix label variables used in menus (#675) * Fix label variables used in menus * split D_800F2BDC and clang format menu.c --------- Co-authored-by: coco875 <pereira.jannin@gmail.com> * Fix some libultra struct types (#677) * Uintptr (#671) * Update render_courses.c * Update math_util.c * Update math_util.c * Update math_util.h * Update render_courses.c * Clang suggest (#678) * add clang suggestion * Update clang-format-suggest.yml * Update clang-format-suggest.yml * simplify * switch to ubuntu * Update clang-format-suggest.yml * update ubuntu --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Clang pr (#679) * Create clang-pr.yml * Update clang-pr.yml * Update osCreateMesgQueue.c * Update osCreateMesgQueue.c * Update clang-pr.yml * Update clang-pr.yml * Update clang-format.yml * clang format (#680) Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> * some rename in ceremony (#647) * rename ceremony * apply some suggestion * some rename --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * clang format (#681) Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> * Rename Object Timing Related Code (#673) * start making models extraction with blender * finishing extract model * Update fast64 * extract course * Update fast64 * Update fast64 * simplify import of course_displaylists and course_textures and remplace adress with texture * Update fast64 * change data format and simplify the thread queue * move in a blender folder * remove fast64 * re add fast64 * add model_extract and fast64_blender in makefile * multithread with make file split the models into multiple json and add course segment * Update fast64 * remove old model_extract * remove the error when he don't find blender * start rename around course section * rename around object * update submodule fast64 * fix compilation issue and add some model to extract * Update fast64 * remove fast64 * re add fast64 * update submodule * fix compilation issue * add other collision gfx and prepare reorganise file * re arrange json * Create README.MD * Update README.MD * Update README.MD * update fast64 * rename to initiate_next_state * Revert "Merge branch '3d-objects' into general-object" This reverts commit f5347b38cc75af4d10ee3726dc1524c1c71d6849, reversing changes made to a353c4d954fb5b50c8b48fe3f9d67c95ccaab299. * revert the revert... * revert 3d-models PR * finish some revert * Update code_80005FD0.c * fix code_80091750.c * Update code_80091750.c * rename isTimerRunning to isTimerActive and set_object_timer_running to set_object_timer_state * rename to initialize_next_state * rename to object_next_state --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * extract models with blender (#577) * start making models extraction with blender * finishing extract model * Update fast64 * extract course * Update fast64 * Update fast64 * simplify import of course_displaylists and course_textures and remplace adress with texture * Update fast64 * change data format and simplify the thread queue * move in a blender folder * remove fast64 * re add fast64 * add model_extract and fast64_blender in makefile * multithread with make file split the models into multiple json and add course segment * Update fast64 * remove old model_extract * remove the error when he don't find blender * start rename around course section * update submodule fast64 * fix compilation issue and add some model to extract * Update fast64 * remove fast64 * re add fast64 * update submodule * fix compilation issue * add other collision gfx and prepare reorganise file * re arrange json * Create README.MD * Update README.MD * Update README.MD * update fast64 --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * other * fix some error of compilation * finish fix all error --------- Signed-off-by: Gabriel Ravier <gabravier@gmail.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> Co-authored-by: Gabriel Ravier <gabravier@gmail.com> Co-authored-by: MisterSheeple <27652712+MisterSheeple@users.noreply.github.com> Co-authored-by: AloXado320 <38191089+AloXado320@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-27Update decomp clang (#67)coco875
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * update clang and add action (#664) * update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- * Update linkonly_generator.py (#670) * format more file * update * fix compilation issue * remove course_metadata folder * re add course metadata folder * fix banshee bordwalk crash * fix windows eurk * Update CMakeLists.txt ---------
2024-08-24Update decomp (#63)coco875
* update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * fix error of compilation --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-04-19reduce verbose of command (#614)coco875
* reduce verbose of command
2024-04-17Remove some warnings (#609)MegaMech
* Remove some warnings * Update torch to latest version
2024-04-16fix a lot of warning in code (#598)coco875
* Fix warnings * Fix building
2024-04-15Initial gcc Support (#568)MegaMech
* Added GCC
2024-04-12use github actions instead (#605)coco875
* Create actions
2024-04-10Fix torch (#604)MegaMech
* Update Makefile
2024-04-09Torchfix (#601)MegaMech
* Update Makefile
2024-04-09Fix torch (#600)MegaMech
* Fixed torch
2024-04-09Add ymls for Torch code generator (#497)MegaMech
* Add torch * update jenkinsfile
2024-04-05trig tables shiftable (#596)MegaMech
2024-04-02Remove inc from linked file names (#593)MegaMech
* Remove inc from linked file names
2024-02-22add compatibilty for Windows build (#564)coco875
* Add Windows Support * Modify readme instructions for windows building * Remove unused files * Modified extract_assets.py, new_extract_assets.py, and build.py to work on windows
2024-02-05Code Segments Shiftable (#566)MegaMech
his PR cleans up segment related code in main.c. Also cleans up the linker a bit. Add memory pool to linker as .bss to validate that it exists properly. Move framebuffers, gfx, and audio buffers out of racing segment and make its own segment. Rename framebuffers.c to buffers.c as it contains more than just framebuffers. Import asserts from sm64 to validate that code segments are not overlapping Rename segNoload to segmentNoload Rename 802BA370 segment to trigTables Rename gMenuSelectionFromEndingSequence to gGotoMenu Rename gMenuSelectionFromQuit to gGotoMode Rename SEG_ENDING_SEQUENCES to SEG_ENDING Rename data_821D10 to ceremonyData Rename data_825800 to startupLogo
2024-01-20update docs (#555)coco875
* Update doxygen-gh-pages.yml * reorganise docs folder add ref and a button to switch between dark and light, optimise doxygen
2024-01-14Fix docs placeholder (#544)MegaMech
* Fix docs placeholder
2024-01-14More docs (#543)MegaMech
* More docs
2024-01-12Fixes the error "iconv: invalid option -- o" by redirecting stdout to the ↵Alyx Burke
desired file. (#538) * Fixes the error "iconv: invalid option -- o" by redirecting stdout to the desired file. Fixes build errors on macos
2023-12-31Turn loop unrolling back on for code_8006E9C0 (#523)Tyler McGavran
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-24fix doxygen syms (#506)coco875
* fix doxygen syms * add the markdown file
2023-12-23Add sym addr generation for doxygen (#504)MegaMech
* Add doxygen gen for syms
2023-11-09Proper linkage for textures in course display lists (#443)Tyler McGavran
* Proper linkage for textures in course display lists * Does not use new_extract_assets. This tool is small and easy to maintain on its own. * Auto generate the linkonly files Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-27Linkage for the ceremony_data file (#478)Tyler McGavran
* Linkage for the ceremony_data file Cleaned up all but 1 undefined symbol from the 0x0B range. The one leftover may be something from texture_tkmk00. Or atleast, that's what I think. Can't say for certain * Startup logo linkage Cleaned up a bunch of unused items from assets.json too Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-19Allow course geography to shift (#475)MegaMech
* Remove course vertex and packed from undefined syms
2023-10-19EU 1.0 OK (#265)MegaMech
* EU 1.0 ok * EU 1.1 ok Co-authored-by: AloXado320 <david.albujar.s.30@gmail.com>
2023-10-18match a few funcs and add compiler option (#465)MegaMech
* match a few funcs and add compiler option
2023-10-14Revamp progress script, change file structure and remove unused asm (#459)AloXado320
* Revamp progress script, change file structure and remove unused asm * Add text when there's no GLOBAL_ASM remaining (100%)
2023-09-20Delete courses/cup folders and rename course related files (#432)MegaMech
* Move course folders * Rename model to vertices * Rename packed to displaylists * Rename displaylists to course_displaylists.inc.c * rename vertices to course_vertices * makefile cleanup * Rename trophy_model to ceremony_data * move ceremony_data.inc.c to ending folder
2023-09-17Some train decomp and move seg2 files to ending (#423)MegaMech
* Some train decomp * Move seg2 to ending/ * move racing code files into racing folder * Fix progress * Rename segments
2023-09-10Add new utility to calculate packed dl end and vertex count (#411)Tyler McGavran
* Add new utility to calculate packed dl end and vertex count Requires changing a bunch of actual references to packed dl lists with raw numbers. Which feels extremely bad but it doesn't match otherwise. Signed-off-by: Taggerung <tyler.taggerung@email.com> * Hard code array lenghts in appropriate headers Use macros to generate the vertex counts and packed dl end points Heavily dependent on the array lengths being accurate. If they aren't stuff will break. Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-09Various cleanup (#410)MegaMech
2023-09-09Remove undefined_syms for common_textures (#409)Tyler McGavran
* Remove undefined_syms for common_textures Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-09F3DEX old commands changes (#408)AloXado320
* F3DEX old commands changes * Changed commands using gspQuadrangle to gspTri2 * Replaced mk_quad with gspQuadrangle.
2023-09-08Cleanup undefined_syms for all the course data (#407)Tyler McGavran
* Update building of packed_dl files * Expose course_data symbols to linker. * Remove undefined_syms for course data * Update ctx_includes Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-31Move ro/data for code_80091750 into the appropriate c/asm files (#393)Tyler McGavran
* Migrated data and rodata for code_80091750 And it even matches when built! Minor annoyances: There are some EUC-JP strings in `func_800A6E94` and `func_800A69C8` that are currently in byte form. The asm files don't get put through `icnov` so we can't have them as strings until they're parent functions are matched. `func_8009F5E0` has the symbol `D_800E7594` replaced with the actual number `0x800e7594`. The symbol in question is almost certainly fake, but I can't figure out what its meant to be. So I've hardcoded it for the time being to make the migration possible. * Fully match all the NEEDS_RODATA functions Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-22Matched some funcs (#378)MegaMech
* Matched code
2023-08-09Add crash screen enhancement (#360)MegaMech
* Add crash screen enhancement
2023-08-08Run iconv as part of build (#354)Tyler McGavran
* Run iconv as part of build That way files that need to be in EUC-JP encoding can still be worked on in UTF-8 Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-04very cool debug display list (#348)tomas
* added a very cool debug display list ^^ (prints variables to screen) * Decompiled various functions
2023-07-08Rename a bunch of D_06XXXXXX variables (#330)Tyler McGavran
* Rename a bunch of D_06XXXXXX variables Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-06-30Add asset file for some bomb asset (#323)Tyler McGavran
Yellow bomb, not sure where/if its actually used Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-06-30Add some more asset make and json files (#322)Tyler McGavran
Course outlines, course previews, unused traffic light, and character portraits Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-06-30Link packed to course data (#321)Tyler McGavran
* Link packed DLs into course data --------- Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-06-28Add clean targets for each asset makefile (#320)Tyler McGavran
This allows each asset group to define its own cleanup procedure while also providing a way to cleanup specific asset groups. Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-06-28Cleaning Up Warnings (#317)MegaMech
* Update mk64 makefile to reflect sm64 makefile * print func matches and fix some warnings