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2025-07-01make some texture more flexible and editable + port documentation from the ↵coco875
decomp + fix some bug (#309) * support a more flexible background * remove useless function * rename of some font * experimental png * migrate to the new initdata * fix skybox and adjust minimap * format in audio * simplify player render * simplify shell render and support custom texture of shell * clean redshell texture * format and multiple fix * some update of name * allow change icon of character * more rename * continue rename * more documentation and simplification * change lus and continue rename * continue rename * few fix for asan * fix ghost * Update menu_items.c * fix mac error * some test of tweak for texture * some tweak * some button constant * finish fix ghost * Update menu_items.c * Update render_objects.c * Update menu_items.c * Update libultraship * Update libultraship * Delete valgrind.report * Update libultraship * callgrind benchmark * Update valgrind_callgrind.sh * fix animation * some rename * remove useless submodule * Update libultraship * fix assets * fix mistake * fix more mistake * Update menu_items.c * sync more rename with the decom + fix review * fix a mistake * fix more mistake * re add the limit of fps * fix some hd texture and minimap * fix a name * Update menu_items.c * fix a regression * fix some segment 5 texture (not all) * Update camera.c * improve performance of custom sprite * fix flatten bug and add documentation on player vertex * Update render_player.c * fix data menu * fix trophy for 50 and 150 * Update memory.c * Update code_80057C60.c * fix ghost * fix boo tlut * fix a mistake in yaml * fix yaml * Update common_data.yml * add comment for segment 3 * allow even more change in texture * Update common_data.yml * Update update.inc.c * Update camera.c * Update some_data.c * wip changes * Update other_textures.yml * More changes * Update update_objects.c * Fix compile * Update memory.c * Update memory.c --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-04-09Add ymls for Torch code generator (#497)MegaMech
* Add torch * update jenkinsfile
2024-01-16rename some texture (#530)coco875
* rename some texture * format common_texture
2023-10-27Linkage for the ceremony_data file (#478)Tyler McGavran
* Linkage for the ceremony_data file Cleaned up all but 1 undefined symbol from the 0x0B range. The one leftover may be something from texture_tkmk00. Or atleast, that's what I think. Can't say for certain * Startup logo linkage Cleaned up a bunch of unused items from assets.json too Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-19EU 1.0 OK (#265)MegaMech
* EU 1.0 ok * EU 1.1 ok Co-authored-by: AloXado320 <david.albujar.s.30@gmail.com>
2023-07-02Migrate player emblemb assets (#326)Tyler McGavran
* Migrate player emblem assets Can't find these textures being used anywhere, might be leftovers from an earlier time in the game's development. Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-02Match a couple functions and migrate assets related to HUD Type C (#328)Tyler McGavran
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-01Migrate debug font asset to new extract utility (#325)Tyler McGavran
Required fixing a restriction some old n64graphics chagnes had. We can now use the `-Z` option with both ci8 and ci4 images. Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-06-30Add asset file for some bomb asset (#323)Tyler McGavran
Yellow bomb, not sure where/if its actually used Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-06-30Add some more asset make and json files (#322)Tyler McGavran
Course outlines, course previews, unused traffic light, and character portraits Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-06-28Make adjustments to most course files (#318)Tyler McGavran
* Make adjustments to the Mario Raceway course file Added quotes in "*.mk" to the find command for finding the .mk files. * Make adjustments to the Choco Mountain course file * Make adjustments to the Frappe Snowland course file * Make adjustments to the Toad's Turnpike course file * Make adjustments to the Moo Moo Farm course file * Make adjustments to the Luigi Raceway course file * Make adjustments to the Koopa Troopa Beach course file * Make adjustments to the Kalimari Desert course file * Make adjustments to the Bowser's Castle course file * Make adjustements to the Wario Stadium course file * Make adjustments to the Sherbet Land course file * Make adjustments to the Royal Raceway course file * Make adjustments to the Banshee Boardwalk course file * Make adjustments to the Yoshi Valley course file * Make adjustments to the Rainbow Road course file * Make adjustments to the Big Donut course file * Make adjustments to the Block Fort course file * Remove some unneeded lines from the Makefile Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-06-17New asset extraction utility (#306)Tyler McGavran
* Add new asset extraction tool. Changes motivated by the quirks of how kart animation frames are stored in the ROM. each frame has a palette that is actually composed of 2 other, incomplete palettes. As such, the existent extract.py isn't really able to handle them. * Move a variety of assets to new extract tool --------- Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-06-16Item & Various decomp (#311)MegaMech
* Item & Various decomp
2023-03-07Disassembled courses, added DLpacker, and disassembled packed DLs (#290)MegaMech
* Disassembled all courses; packed DLs and course data. * Added displaylist packer * Minor documentation and naming
2023-02-06Clean up some more bin2c calls from the Makefile (#286)Tyler McGavran
* Remove some bin2c calls from the Makefile * Found a way to make n64graphics use shared tluts * Added an option that makes n64graphics operate in a mode where it takes an image and tlut (as pngs) and spits out the appropriate CI8 indices inc.c form * Turns out all the TLUTs for Lakitu are kept in one place, far away from the textures that use them * Names some textures and tluts * Pretty helpful actually, helped identify where a few different objects types are initialized. Should be a little useful to whoever dives into the object stuff more deeply * Minor cleanup in n64graphics * Added some comments, gave more appropriate names to some variables. * Leaving the new mode argument as `-Z` for now Signed-off-by: Taggerung <tyler.taggerung@gmail.com> * Textures compile using makefile rules * Patched n64 graphics memory leak and ci output * Added memset16safe to initialize ci palettes to magic numbers (transparent pixels). --------- Signed-off-by: Taggerung <tyler.taggerung@gmail.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2023-01-03Couple matches and giving names to some textures (#285)Tyler McGavran
* Give names to some textures * Match a couple functions * Remove a use of bin2c from the makefile * Its a little strange, but two of the portrait textures share a TLUT. I believe this necessitates that the portraits be part of the same PNG file. * 2nd portrait referenced in undefined_syms.txt Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-05-12Match common_textures.inc.c, memory & actor decomp (#188)MegaMech
* More actor decomp * memory.c decomp plus bss import into actor code * Match actors and segment D match * Match common_textures.inc.c * Add tool bin2c.py
2021-07-31Decomped trophy & podium models. Modified gbi.h (#28)CoderStig
* Decompiled trophy & podium models, fixed mk_gbi.h
2021-07-23Matched display_and_vsync in main.c began decompiling crash_screen.c (#27)CoderStig
* Matched display_and_vsync in main.c and began decompiling crash_screen.c
2021-07-23Fixed assets.json (#26)CoderStig
2021-07-23Decompiled startup_logo.inc.c (#24)CoderStig
2021-03-02Refresh 1CoderStig
2020-10-14Initial commitn64