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2024-01-17Rename some Object related function and property (#531)coco875
* rename some variables
2024-01-06some const placement and one rename (#529)coco875
* some const placement and one rename
2024-01-02Finish bss (#527)coco875
* Finish importing bss
2023-12-31fix todo, bug not appears and change theme (#525)coco875
* fix todo, bug not appears and change theme * fix warning
2023-12-30Rename gTrains to gTrainList (#522)MegaMech
2023-12-30Cleanup some references to fake variables (#520)Tyler McGavran
* Cleanup some references to fake variables * Some matches, header stuff, and updated a BSS file Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-30Match func_8006F008 (#519)MegaMech
2023-12-30Add bss render player and spawn player (#518)coco875
* finish render_player * finish normally spawn_player bss
2023-12-29Some matches in code_80005FD0 (#517)Tyler McGavran
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-28Match the BSS segment for code_80005FD0 (#516)Tyler McGavran
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-25add bss variable to camera.c (#514)coco875
* add bss variable to camera.c * Rename bss_8001C4D0.s to bss_80164AB0.s
2023-12-25some rename in code_8006e9c0 (#512)coco875
* some basic function renames * Renaming player hud related variables.
2023-12-17Some matches in code_80005FD0 (#501)Tyler McGavran
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-15Rename Functions For Calculating Distance (#500)coco875
* Rename functions for calculating an objects distance to player/camera
2023-11-25Some matches in code_80071F00 (#496)Tyler McGavran
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-08Match some D_8018E7AC related functions in code_80091750.c (#492)VDavid003
2023-11-07More audio stuff (#488)Tyler McGavran
* Match create_next_audio_frame_task Required some variable renaming and other changes * Match synthesis_execute I'm not entirly sure about the way we have stuff ifdef'd in PR/abi.h. I feel like we're doing something slightly wrong there * Match synthesis_do_one_audio_update There's something super fucked with the way our ifdef's work in abi.h. It is going to demand a lot more attention sometime in the future. * Rename a couple functions Also had to hack up the ABI file a bit. I'm convinced that we don't need nor want to have the EU/Shindou/US split thing the SM64 code does. There's probably just the 1 ABI version being used and we need to figure out what it looks like Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-07Matches in code_80005D0 (#487)MegaMech
* Variety of matches
2023-11-07Give names to a lot of object spawn locations (#486)Tyler McGavran
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-28match func_8000F628 and add NUM_PLAYERS define (#479)MegaMech
* Match two funcs and add NUM_PLAYERS define
2023-10-27Linkage for the ceremony_data file (#478)Tyler McGavran
* Linkage for the ceremony_data file Cleaned up all but 1 undefined symbol from the 0x0B range. The one leftover may be something from texture_tkmk00. Or atleast, that's what I think. Can't say for certain * Startup logo linkage Cleaned up a bunch of unused items from assets.json too Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-27Place variables from data_0DD0A0 to code_800029B0 (#477)Tyler McGavran
They match when placed there, although its not immediately clear that they truly belong there. But a match is a match. Also cleaned up a bunch of .h files that had references to the newly matched variables. Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-19EU 1.0 OK (#265)MegaMech
* EU 1.0 ok * EU 1.1 ok Co-authored-by: AloXado320 <david.albujar.s.30@gmail.com>
2023-10-19some define comment and replace number by const (#469)coco875
2023-10-18Couple matches (#466)Tyler McGavran
Removed some things from variables.h and functions.h Added headers for some src/data files
2023-10-14Rename bomb kart structs (#464)Joshua Peisach
Signed-off-by: Joshua Peisach <itzswirlz2020@outlook.com>
2023-10-13A few matches across a couple files, although mostly code_80005FD0 (#460)Tyler McGavran
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-13 rename in code_8001F980.c (#456)coco875
* some renames * Update code_8001F980.c
2023-10-11Match __osLeoInterrupt.c (#457)AloXado320
* Match __osLeoInterrupt.c * fix formatting --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2023-10-09Rename wayPoint to waypoint (#448)MegaMech
* Rename wayPoint to waypoint * other
2023-10-07Various Naming (#445)coco875
* Mass renames
2023-10-06Doc setup_game_memory, label syms, add osSyncPrintf support, match funcs (#444)MegaMech
* Doc setup_game_memory and label syms * match func_800132F4 * match func label defines * fix some fake ptrs * match more code * Matches * Add osSyncPrintf support and matches * Add func equiv to draw_square and add comment to is_debug
2023-09-22cleaning camera, kart_dma, menu, math_util (#436)coco875
* cleaning camera.h * cleaning math_utils.h and remove space * cleaning kart_dma * cleaning menu.h
2023-09-20Header & General Cleanup (#431)coco875
* Header cleanup
2023-09-19some renaming (#419)coco875
* Renames
2023-09-17Some train decomp and move seg2 files to ending (#423)MegaMech
* Some train decomp * Move seg2 to ending/ * move racing code files into racing folder * Fix progress * Rename segments
2023-09-17Label mtx variables in GfxPool (#424)AloXado320
2023-09-12Import bss for audio and elsewhere (#416)MegaMech
2023-09-10Add new utility to calculate packed dl end and vertex count (#411)Tyler McGavran
* Add new utility to calculate packed dl end and vertex count Requires changing a bunch of actual references to packed dl lists with raw numbers. Which feels extremely bad but it doesn't match otherwise. Signed-off-by: Taggerung <tyler.taggerung@email.com> * Hard code array lenghts in appropriate headers Use macros to generate the vertex counts and packed dl end points Heavily dependent on the array lengths being accurate. If they aren't stuff will break. Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-09Various cleanup (#410)MegaMech
2023-09-09Remove undefined_syms for common_textures (#409)Tyler McGavran
* Remove undefined_syms for common_textures Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-09F3DEX old commands changes (#408)AloXado320
* F3DEX old commands changes * Changed commands using gspQuadrangle to gspTri2 * Replaced mk_quad with gspQuadrangle.
2023-09-08Cleanup undefined_syms for all the course data (#407)Tyler McGavran
* Update building of packed_dl files * Expose course_data symbols to linker. * Remove undefined_syms for course data * Update ctx_includes Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-08Match bss for code_800029B0 and clean headers (#406)MegaMech
* Match bss for code_800029B0 and clean headers * Fix dvdl and a warning
2023-09-07Match bss in podium ceremony (#403)MegaMech
2023-09-05Small matches, nothing super special (#400)Tyler McGavran
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-05assorted matches (#399)MegaMech
* assorted matches
2023-09-05Match func_8006B7E4, func_8006EEE8, func_80071A20 (#395)Joshua Peisach
* Match func_8006B7E4, func_8006EEE8, func_80071A20 * Fix missing extern void call
2023-09-04Got a couple matches and a few non matchings (#397)Tyler McGavran
Also got rid of a couple asm files for functions that were matched a long, long time ago (thank you ItzSwirlz for finding them) Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-04Match funcs in player_controller.c (#398)MegaMech
* Match funcs in player_controller.c