| Age | Commit message (Collapse) | Author |
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* spawn_players: cast player flag combinations to s16 explicitly
The PLAYER_* flag defines OR into values with bit 15 set; assigning
them to s16 fields wraps to the intended negative value. The casts make
that explicit (82 warnings, no behavior change).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* render_objects: mechanical warning cleanup
uintptr_t casts for display list macro args, u8* casts for asset name
pointers, UNUSED on decomp-preserved dead locals and params, one loop
index sign fix. 75 warnings, no behavior change.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* update_objects: mechanical warning cleanup (42 warnings, casts and UNUSED)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* menu_items: mechanical warning cleanup (50 warnings, casts and UNUSED)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* stubs, kart_dma: mechanical warning cleanup (43 warnings)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* code_80057C60, audio/external: mechanical warning cleanup (113 warnings)
Includes two decomp artifacts worth noting: a comma operator inside an
array index ([0, soundIndex] indexed only soundIndex) and a no-op for
init clause, both formerly needed for byte-matching.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* some_data, actors, code_8006E9C0, code_80005FD0, main, render_player, mixer, skybox, load: mechanical warning cleanup (111 warnings)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Remaining game C files: mechanical warning cleanup to zero
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Format the changed lines per .clang-format
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* ending: fix the bcopy shim reversing its arguments
The port shimmed bcopy to memcpy, but bcopy takes (src, dst) and memcpy
takes (dst, src), so every call through the shim copied backwards. The one
call site is the debug character switch in the ceremony cutscene, which is
meant to reset gCharacterIdByGPOverallRank to defaultCharacterIds. Instead
it overwrote the default table with the current standings, so the reset
never happened and the defaults were clobbered for later use.
Reachable only with gEnableDebugMode on and all D-pad plus C buttons held.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Address review: delete dead port helper, widen D_8015F718, comment out size lookup
get_texture2 was port-added and has no callers, so it goes away rather
than wearing the decomp UNUSED tag. D_8015F718 holds pointers, so it is
uintptr_t now. The kart_dma size lookup is commented out instead of
annotated.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* menu_items: replace func_80097274 with the matched decomp version
Straight copy of the matched function; the NON_MATCHING guard and
GLOBAL_ASM fallback go away with it. The matched body also uses the
(u32) comparison forms, which keeps it warning-clean.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Update menu_items.c
* Address review round 2: audio loop form, cast collapse, dead code removal
func_800C3478 takes the while form; the (s8*)(u8*) stacks collapse to
one cast (40 sites); func_800BA8B0 and clamp32 go away (no callers);
gCourseOutlineTextures is const char* so its casts vanish; the podium
test line and render_screens matrix line are gone; set_screen keeps
its refactoring breadcrumbs commented out; the display-list walker is
reverted to the vanilla form as requested, which brings its one
shift-negative warning back; gCurrentlyLoadedTrackAddr defaults to 0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Address review round 3: endianness.h byteswap, size_t indices, stub pragma
BSWAP16 now comes from libultraship's endianness.h on little-endian
targets, whose builtin returns u16 and needs no casts at the data.c
initializers. The intrinsic pragmas leave the repo. Actor and save
loops index with size_t instead of casting their bounds. stubs.c
silences unused parameters once for the file instead of tagging every
signature. spawn_player takes s32 and casts once inside, dropping 82
call-site casts. The item window arrays are const char* end to end,
race_begin_viewport loses its unused mode argument, mio0encode takes
uintptr_t, and the neon TLUT math is written in bytes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* data.c: use BOMSWAP16_CONST in the static envelope initializer
MSVC's _byteswap_ushort is a function call, not a constant expression,
so the plain BSWAP16 broke every Windows build at this initializer.
The _CONST variant is the manual shift form on MSVC and the same
builtin everywhere else.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Address review round 4: single BSWAP16 home, mixer arg refactor, stragglers
effects.h includes macros.h instead of carrying its own BSWAP16 copy.
mixer.c drops its unused arguments and locals outright, with the ABI
macros absorbing the removed parameters the same way they already
absorb pkt. func_8028EC98 takes no argument, the fourth intrinsic
pragma leaves math_util_2.c, the backup checksum loop joins its
siblings on size_t, and two leftover casts and an UNUSED go away.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* ending: back out the debug-print cast for #745
The int-to-pointer warning it silenced returns until #745 reworks
this code.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* effects.h: drop the include annotation
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Retrigger CI after runner disconnect
* mixer: restore the Impl signatures and suppress the unused-parameter warning instead
* Clean up unused variables in code_80005FD0.c
Removed unused variables and assignments in CPU behaviour code.
* Remove unused camera variable from function
Remove unused camera variable in look_behind_toggle function.
* Update comment for bcopy and memcpy clarification
Clarified comment about bcopy and memcpy usage.
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Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* Fix warnings regarding ambigious typings
* Revert struct Collision name change
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* try x86
* ci: uniform build-linux-release-docker and their x86
* Update main.yml
* fix animation
Co-Authored-By: Alessio Tosto <rinnegatamante@gmail.com>
* add explanation
* add windows 32 in release
* Update windows-compile.yml
* fix windows compilation
* fix win32 windows
* Update libultraship
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Co-authored-by: Alessio Tosto <rinnegatamante@gmail.com>
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* Enable MK64 build option for torch
* Fix HMAS type error (present on arm64)
* Align memory pool and fix empty macro
* Experimental: Add 4096 memory alignment
* Add alignment for ALIGNED8 macro
* Use memset over deprecated bzero
* Ensure OPENGLES flag can be used in CMakeLists.txt
* Diagnostic: align ship2_window_i8 to rule out odd-alignment crash
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* Create Cloud.cpp
* Create Cloud.h
* Fix the cloud
* Cleanup
* More cleanup
* Update Track.h
* Refactor SkyboxCloud position calculations
* Update SkyboxStar.cpp
* Update SkyboxStar.cpp
* Refactor SkyboxStar.cpp by removing redundant code
* Update SkyboxCloud.cpp
* Refactor SkyboxSnow.cpp by reordering includes
* Update SkyboxCloud.h
* Refactor SkyboxStar.h for improved formatting
* Impl skyboxcloud
* Update comment
* update comment
* Work now
* Fully impl Sky
* Fix define
* Fix args
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* Update Game.h
* Update Game.h
* Update macros.h
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* Added surround option.
* Added surround effect.
* Remove printf.
* fix.
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Co-authored-by: Lywx <kiritodev01@gmail.com>
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* Impl RandomItem class
* Refactor func
* Impl RandomItemTable
* Revert probability inaccuracy
* Remove unnecessary comment
* Fix compile, probably
* As per review 1
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Impl triple shell
* CPUs can throw greenshells backwards
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Authored-by: Luiz Henrique <luizlink64@gmail.com>
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* Player bitflag attributes (pr 750 from the decomp)
Co-Authored-By: Jed Grabman <JedGrabman@users.noreply.github.com>
* remove WATER_NO_INTERACTION
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Co-authored-by: Jed Grabman <JedGrabman@users.noreply.github.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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Co-authored-by: Jed Grabman <JedGrabman@users.noreply.github.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* Initial Commit
* First compilation of Registry template
* Further changes
* wip changes
* Impl TrackBrowser and Registry Info
* Remove const from TInfo
* Prep GetWorld
* Name refactor
* Refactor gWorldInstance to GetWorld()
* wip
* Should work now
* Data menu work again
* Fix editor staying open after program close
* Rename LoadLevel to LoadTrackDataFromJson
* More changes
* Add statue
* Add search to content browser using tags
* Fix statue pos and register tags
* Fix actor loading
* Fix delete all bug which deleted cameras
* reduce some boiler plate in actor and object
* Remove unused rulesets
* Search bar for all tabs
* fix data screen
* fix actor spawning
* temp editor fix
* Clean up
* improve extra mode transformation
* fix podium crash
* Fix editor clicking
* Fix editor clicking 2
* fix extra in custom track
* Fix FI for three actors
* Fix divide by zero error
* Ids managed by Registry
* Add scary comment
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: coco875 <pereira.jannin@gmail.com>
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* Rename Screen Contexts
* typedef ScreenContext struct
* Fix Compile
* Rename Course.cpp to Track.cpp
* Refactor Course to Track
* A few renames
* General Cleanup
* More Rename
* More names
* Move TrackSections struct to Track.h
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Impl SpawnParams
* Added json submodule
* Update json
* Update
* Works
* Remove comment
* Works refactor
* Snowman and thwomp working
* Impl hot air balloon
* More progress
* All OObjects are done
* cleanup
* Refactor 2Dpath to normal path
* Update nlohmann json & fix compile
* Rest of actors
* MORE CHANGES
* Finish actors
* Done PR, some fix to collision viewer
* Impl falling rocks
* Add const
* wip editor refactor
* Property work
* continue
* Overridable editor properties
* Actor saving/loading works now
* Fix light alignment
* Clarification
* Impl penguin
* params impl signs
* properties impl falling rock
* More property impls
* impl air balloon
* Add spawnParams to OObject Translate
* Snowman translate better
* impl hedgehog properly
* properties impl trophy
* thwomp progress
* Finish impl properties
* Fix compile
* Fix cursor collisions
* Move registered actors
* Rename pathPoint XYZ to xyz
* Fix editor pause bug
* Clean up
* Review comments
* Remove SpawnParams struct from actor classes
* Rename
* Player Label First Iteration
* Work now
* Working 3d text
* Fix boo bug
* Finish AText actor
* Fix spawnparams compile
* Register AText
* Finish Text Actor
* Fix thwomp interpolation
* Fix compile
* Fix crab and hedgehog
* Fix loading flagpole
* Fix Hot Air Balloon
* Turn zbuffer on for AText
* Update
* Camera Refactor
* Camera Refactor Complete
* Place Lookbehind behind a CVar
* Make Tour CVar
* Fix Tour Camera Billboarding
* micro optimization
* Impl tour cam in imgui editor and add to scenefile
* As per review
* Revert cleanWorld change as per review
* Cleanup SceneManager
* Func rename
* Proper enabling of freecam and wip zoom fix
* Couple fix
* Fix credits
* Fix podium ceremony
* Stop music on reset & label new play sequence func
* Rename func_800C8EF8 to play_sequence2
* Rename func_800CA414 to play_sequences
* Fix compile
* Label play_sequences
* Clean up
* Verify lakitu access
* Renames
* Fix tour enable logic
* Add Audio
* tour camera impl ending transition
* As per review
* Fix linux compile, probably
* Update TourCamera.cpp
* Update TourCamera.cpp
* Update TrackProperties.cpp
* Update TrackProperties.cpp
* Update Game.cpp
* Update SceneManager.cpp
* Update camera.c
* Update render_objects.h
* Update render_objects.h
* Update code_80057C60.h
* fixing compile
* addition
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* move yaml (still need to fix header path)
* fix header
* change kart to karts and add migration
* fix include
* Update migration.py
* fix common_texture_debug_font extraction
* Update torch
* update torch and header
* unduplicate texture for tumble
* Update torch
* Update migration.py
* put the sort by default
* fix replace_segmented_textures_with_o2r_textures
* Update torch
* fix yamls
* add manual_segments in data of course
* comment out replace_segmented_textures_with_o2r_textures and segment 3
* remove segment 5
* (wip) remove segment 6
still plenty of thing to do
* more vtx
* more change
* Update torch
* small fix
* Update BansheeBoardwalk.cpp
* fix blockFort
* Delete test.yaml
* fix bowser castle and simplify track sections
* fix choco mountain
* clean banshee
* fix dk jungle
* fix double deck
* fix macos
* fix error
* fix macos ci
* Update torch
* Update torch
* fix frappe snowland
* fix kalimari desert
* fix koopa troopa beach
* fix luigi raceway
* fix mario raceway and simplify thing
* fix moo moo farm
* fix rainbow road
* Update torch
* Update torch
* hopefully fix windows error
* fix a small error
* fix royal raceway (and podium in theory)
* fix sherbet_land
* fix skyscraper
* fix toads turnpike
* fix wario stadium
* fix yoshi valley
* update torch
* more clang tidy rules
* REMOVE totally SEGMENT (sorry for the PR)
* remove unused field in course and props and unused packed asset
* fix kart texture
* fix particle
* fix track section and transparency
* try fix mode extra
* fix macos build and render
* fix collision in extra
* small change and try fix windows error
* a little of clean
* more cleanup
* forget header and more clean up
* Update Makefile
* fix credits
* fix kart texture offset
* remove LoadTextures and add Unload
* fix definitevely mirror mode
* add unload but it's not perfect
* revert a bad fix
* clean no longer used python script
* fix crash with player
* being able to load the same course twice
* add a comment on DrawWater
* fix render of transparent object
* better hack
* add a proper migration instruction
* fix number
* add basic modsmanager
* add meta/mods.toml
* Update EditorMath.h
* Update ModsManager.cpp
* basic modManager (maybe I should rename it ModLoader)
* use range on dependencies
* add information about mods.toml
* fix coment
* some rename around
* Delete beta-to-v1.md
* Update migrations.md
* Update textures-pack.md
* Update modding.md
* Update modding.md
* clean yamls_old
* move to mods in engine
* rename ModsManger to ModManager
* move init and unload at the top
* rename ModsMetadata to ModMetadata
* fix header
* Update ModManager.cpp
* put core mods at top
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* Impl SpawnParams
* Added json submodule
* Update json
* Update
* Works
* Remove comment
* Works refactor
* Snowman and thwomp working
* Impl hot air balloon
* More progress
* All OObjects are done
* cleanup
* Refactor 2Dpath to normal path
* Update nlohmann json & fix compile
* Rest of actors
* MORE CHANGES
* Finish actors
* Done PR, some fix to collision viewer
* Impl falling rocks
* Add const
* wip editor refactor
* Property work
* continue
* Overridable editor properties
* Actor saving/loading works now
* Fix light alignment
* Clarification
* Impl penguin
* params impl signs
* properties impl falling rock
* More property impls
* impl air balloon
* Add spawnParams to OObject Translate
* Snowman translate better
* impl hedgehog properly
* properties impl trophy
* thwomp progress
* Finish impl properties
* Fix compile
* Fix cursor collisions
* Move registered actors
* Rename pathPoint XYZ to xyz
* Fix editor pause bug
* Clean up
* Review comments
* Remove SpawnParams struct from actor classes
* Rename
* Player Label First Iteration
* Work now
* Working 3d text
* Fix boo bug
* Finish AText actor
* Fix spawnparams compile
* Register AText
* Finish Text Actor
* Fix thwomp interpolation
* Fix compile
* Fix crab and hedgehog
* Fix loading flagpole
* Fix Hot Air Balloon
* Turn zbuffer on for AText
* Update
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Adds the sequence information i.e. what each file does.
* Removed not used mario circuit(accidently added from the wiki) - just generic name for every mario course.
Links to mario raceway :)
* update value to be more accurate.
* Update sequences-information.md
* updates seq_00 to be sound player.
* update references of seq_16 to make more sense.
* remove the note on it.
* Update the seq_16 to be the better name of it.
* Update sequences-information.md
* updates each section to have a name.
* Changes The name to make more sense gramatically.
* add new note
* Update sequences-information.md
* Update sequences-information.md
* Fixes the weird change to clrf. Replaces it to be lf instead.
* Update custom-audio.md
* Update TrackProperties.cpp
* Update TrackProperties.cpp
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* [WIP] Added custom driver and implemented sequence replacement
* Implemented hmas effect system and wip replace system
* Added load from o2r
* Implemented sequence replacement
* Added looping point support
* Added reduced volume when pausing
* Fixed audio reset and added fade out
* Fixed music when retrying
* Fixed star music
* Parsed more info, not just loops
* Fixed linux compilation
* add doc
* Update docs/custom-audio.md
* Update docs/modding.md
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Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* Update code_80005FD0.c
* More matches
* Remove comment
* Submit match for cpu_use_item_strategy
* Fix hard cpu
* Update code_80005FD0.c
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* Add kartPropulsionStrength and waterInteractionFlags
* Add reset_player_speed_and_velocity
* Fix merge
* Reorder and cleanup
* Document hopVerticalOffset and hopFrameCounter
* Fix missed variabled
* Further things
* Use constant
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* port pr 730 from the decomp
Co-Authored-By: Jed Grabman <7600154+jedgrabman@users.noreply.github.com>
* rename file
* small fix
* finish fix time trial
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Co-authored-by: Jed Grabman <7600154+jedgrabman@users.noreply.github.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* make replace neon texture
* cmake are dumb
* fix neon render
* Update render_objects.c
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* fix lakitu custom texture
* finish fix lakitu
* finish fix lakitu but also fix crab and snowman
* Update Mole.cpp
* fix texture around jumbotron
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* Update other_textures.yml
* Update menu_items.c
* remove mkload
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* Document player alpha
* Fix typo
* Document further alpha things
* Document movement
* Fix indentation
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decomp + fix some bug (#309)
* support a more flexible background
* remove useless function
* rename of some font
* experimental png
* migrate to the new initdata
* fix skybox and adjust minimap
* format in audio
* simplify player render
* simplify shell render and support custom texture of shell
* clean redshell texture
* format and multiple fix
* some update of name
* allow change icon of character
* more rename
* continue rename
* more documentation and simplification
* change lus and continue rename
* continue rename
* few fix for asan
* fix ghost
* Update menu_items.c
* fix mac error
* some test of tweak for texture
* some tweak
* some button constant
* finish fix ghost
* Update menu_items.c
* Update render_objects.c
* Update menu_items.c
* Update libultraship
* Update libultraship
* Delete valgrind.report
* Update libultraship
* callgrind benchmark
* Update valgrind_callgrind.sh
* fix animation
* some rename
* remove useless submodule
* Update libultraship
* fix assets
* fix mistake
* fix more mistake
* Update menu_items.c
* sync more rename with the decom + fix review
* fix a mistake
* fix more mistake
* re add the limit of fps
* fix some hd texture and minimap
* fix a name
* Update menu_items.c
* fix a regression
* fix some segment 5 texture (not all)
* Update camera.c
* improve performance of custom sprite
* fix flatten bug and add documentation on player vertex
* Update render_player.c
* fix data menu
* fix trophy for 50 and 150
* Update memory.c
* Update code_80057C60.c
* fix ghost
* fix boo tlut
* fix a mistake in yaml
* fix yaml
* Update common_data.yml
* add comment for segment 3
* allow even more change in texture
* Update common_data.yml
* Update update.inc.c
* Update camera.c
* Update some_data.c
* wip changes
* Update other_textures.yml
* More changes
* Update update_objects.c
* Fix compile
* Update memory.c
* Update memory.c
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* fix error
* a lot of change
* basic rename of local variable
* continue rename and improve Enhancements
* re-apply change
* revert the remove of dma_texture and fix mtxf_multiplication
* more documentation port
* some fix
* more fix
* fix arround
* Update torch
* fix spelling
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* Fixes made so far
* Fixes up until linking
* Moved GetInterpreter() to a single function under the Engine.h
* Updated shader files included with assets, added exception for Linux for including SDL2_net
* Removed osSetTime stub(for now)
* Adjustments to get it to compile + run
* Decoupled GetInterpreter() from the GameEngine Class, corrected a invalid include in SpaghettiGui.cpp
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Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
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* Update menus
* Update CMakeLists.txt
* Add Ship
* Impl hm ship actors
* Update HM course
* Impl new intro
* Finish intro scene
* Rename
* Start Editor Work
* raycast works
* Fix ScreenRayTrace in widescreen
* Basic Actor Picking
* wip
* Editor use vtx collision
* gizmo work
* otr works for object picking
* Impl objects for editor
* actor init
* Update
* Add all axis move (freemove)
* Docking Windows works here
* Setup imgui layout for editor
* Editor Snap to Ground works
* Basic Scene Explorer Works
* Editor get actor names
* Impl editor object names
* impl Editor Play and Pause buttons
* Editor translate works while paused
* Fix freecam lighting
* Added adjustable track properties to editor
* Editor matrix, icons, rotation, impl light
* Setup Track Properties 1
* Editor tooling wip
* Load modded o2rs
* Don't enable hud if editor is enabled
* Updates
* SceneManager nearly working
* Fix mario kart 64 intro logo sizing
* Fix Rotator
* Finish new matrix translation code
* Cleanup headers
* Cleanup
* Cleanup 2
* Cleanup 3
* Prevent divize by zero crash
* Add visible circle for translate in all axis
* Editor scaling/rot works properly now
* Scale All_Axis evenly
* Fixes to includes to work on Linux.
* Removed overfilled arguments in gfx_create_framebuffer()
* Added missing function definitions to Game.h
* Editor sun face the camera
* Add rotation model to gizmo
* Add new handles
* Failed attempt at transforming collision
* Impl water volume
* Import fast64 paths
* water surface
* Scene Setup 1
* Custom Track O2R almost working needs testing
* Custom Track Load path O2r
* Render custom track. Wip collision
* Add missing function
* Debug Spawning Custom O2R Track
* Import courses working now
* Fix memory leak
* Remove New Track Button
* Engine.cpp more consistent with sf64
* Fix Editor Enable Button
* Editor Accurate mouse click drag objects
* Editor selects closest object and cleanup
* Gizmo rot and scale collision working
* Remove constexpr from IRotator
* Impl properties for location/rot/scale
* Better Properties display, swap rot handles
* Fix content browser dock and editor now disabled by default
* Remove GameInfoWindow, Multiplayer Button, and FPS Slider
* Disable Editor when its disabled
* Add new logo to hm intro
* Fix pause menu item box cursor
* Remove minimap from Course::from_json and to_json
* Impl Import Minimap
* Fix custom minimap rendering
* minimap uses extension .png
* Refactor minimap
* Freecam only for player 1
* GrandPrix Balloons work in custom track
* Track Id is now std::string and outside of Props
* Moved editor assets to be included in ship.o2r
* Fixed GenerateO2R to package the correct folder and save to the correct filename
* Linux specific changes.
* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)
* Revert "Moved editor assets to be included in ship.o2r"
This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb.
* Added back files(this time without LUS changes)
* Changed workflow file to use correct filename for assets file.
* Missed a few spots in the workflow file.
* Added .desktop file and made corrections to the main workflow.
* Added the rest of upstream CMakeLists.txt
* disabled USE_NETWORKING
* New InverseMatrix
* Renamed both .o2r files to be more accurate to its contents.
* Reverted CmakeList.txt
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
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* Fix freecam rotation smoothing
* Configure freecam controller
* Fix cont z button and impl freecam on/off events
* Add torch static comp
* Fixed cmake
* Copied yamls
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Co-authored-by: KiritoDv <kiritodev01@gmail.com>
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* Fix freecam rotation smoothing
* Configure freecam controller
* Fix cont z button and impl freecam on/off events
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* Fix tyreSpeed overflow and avoid ub
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* Remove CProperties and delete dup Properties from World.h
* Improvement
* Fix compile
* Cleanup
* Document gRaceState
* wip cleanup
* compile
* Impl PlayerBombKart
* Rename CourseManager_ to CM_
* Finish renames m_ to CM_
* cleanup
* Remove extra printf
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Fix data and option menus
* safer code
* wip boos impl
* finish impl boos
* Fix demo camera
* slightly better match
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