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14 daysFix warnings regarding ambigious typings (#715)Lucas
* Fix warnings regarding ambigious typings * Revert struct Collision name change
2026-05-03Fix 32 bit (#697)coco875
* try x86 * ci: uniform build-linux-release-docker and their x86 * Update main.yml * fix animation Co-Authored-By: Alessio Tosto <rinnegatamante@gmail.com> * add explanation * add windows 32 in release * Update windows-compile.yml * fix windows compilation * fix win32 windows * Update libultraship --------- Co-authored-by: Alessio Tosto <rinnegatamante@gmail.com>
2026-04-22Fix compiling for linux arm64 (#650)Jeod
* Enable MK64 build option for torch * Fix HMAS type error (present on arm64) * Align memory pool and fix empty macro * Experimental: Add 4096 memory alignment * Add alignment for ALIGNED8 macro * Use memset over deprecated bzero * Ensure OPENGLES flag can be used in CMakeLists.txt * Diagnostic: align ship2_window_i8 to rule out odd-alignment crash --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2026-02-24Impl Sky and SkyActors (#630)MegaMech
* Create Cloud.cpp * Create Cloud.h * Fix the cloud * Cleanup * More cleanup * Update Track.h * Refactor SkyboxCloud position calculations * Update SkyboxStar.cpp * Update SkyboxStar.cpp * Refactor SkyboxStar.cpp by removing redundant code * Update SkyboxCloud.cpp * Refactor SkyboxSnow.cpp by reordering includes * Update SkyboxCloud.h * Refactor SkyboxStar.h for improved formatting * Impl skyboxcloud * Update comment * update comment * Work now * Fully impl Sky * Fix define * Fix args
2026-02-08Attempt At Fixing Clang (#647)MegaMech
* Update Game.h * Update Game.h * Update macros.h
2026-02-06Surround support (#642)tortugaveloz
* Added surround option. * Added surround effect. * Remove printf. * fix. --------- Co-authored-by: Lywx <kiritodev01@gmail.com>
2025-12-18Impl RandomItemTable class (#598)MegaMech
* Impl RandomItem class * Refactor func * Impl RandomItemTable * Revert probability inaccuracy * Remove unnecessary comment * Fix compile, probably * As per review 1 --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-12-16Impl Triple Shells, fix CPU items (#597)MegaMech
* Impl triple shell * CPUs can throw greenshells backwards --------- Authored-by: Luiz Henrique <luizlink64@gmail.com>
2025-12-16Player bitflag attributes (pr 750 from the decomp) (#592)coco875
* Player bitflag attributes (pr 750 from the decomp) Co-Authored-By: Jed Grabman <JedGrabman@users.noreply.github.com> * remove WATER_NO_INTERACTION --------- Co-authored-by: Jed Grabman <JedGrabman@users.noreply.github.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-12-13Document sound effects (pr 735 from the decomp) (#589)coco875
Co-authored-by: Jed Grabman <JedGrabman@users.noreply.github.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-12-13Refactor Track Class To Instantiate On Track Load (#587)MegaMech
* Initial Commit * First compilation of Registry template * Further changes * wip changes * Impl TrackBrowser and Registry Info * Remove const from TInfo * Prep GetWorld * Name refactor * Refactor gWorldInstance to GetWorld() * wip * Should work now * Data menu work again * Fix editor staying open after program close * Rename LoadLevel to LoadTrackDataFromJson * More changes * Add statue * Add search to content browser using tags * Fix statue pos and register tags * Fix actor loading * Fix delete all bug which deleted cameras * reduce some boiler plate in actor and object * Remove unused rulesets * Search bar for all tabs * fix data screen * fix actor spawning * temp editor fix * Clean up * improve extra mode transformation * fix podium crash * Fix editor clicking * Fix editor clicking 2 * fix extra in custom track * Fix FI for three actors * Fix divide by zero error * Ids managed by Registry * Add scary comment --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: coco875 <pereira.jannin@gmail.com>
2025-12-07Name ScreenContext, Refactor Course class to Track (#583)MegaMech
* Rename Screen Contexts * typedef ScreenContext struct * Fix Compile * Rename Course.cpp to Track.cpp * Refactor Course to Track * A few renames * General Cleanup * More Rename * More names * Move TrackSections struct to Track.h --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-12-07Camera Refactor --> Adds Track Tour Camera (#568)MegaMech
* Impl SpawnParams * Added json submodule * Update json * Update * Works * Remove comment * Works refactor * Snowman and thwomp working * Impl hot air balloon * More progress * All OObjects are done * cleanup * Refactor 2Dpath to normal path * Update nlohmann json & fix compile * Rest of actors * MORE CHANGES * Finish actors * Done PR, some fix to collision viewer * Impl falling rocks * Add const * wip editor refactor * Property work * continue * Overridable editor properties * Actor saving/loading works now * Fix light alignment * Clarification * Impl penguin * params impl signs * properties impl falling rock * More property impls * impl air balloon * Add spawnParams to OObject Translate * Snowman translate better * impl hedgehog properly * properties impl trophy * thwomp progress * Finish impl properties * Fix compile * Fix cursor collisions * Move registered actors * Rename pathPoint XYZ to xyz * Fix editor pause bug * Clean up * Review comments * Remove SpawnParams struct from actor classes * Rename * Player Label First Iteration * Work now * Working 3d text * Fix boo bug * Finish AText actor * Fix spawnparams compile * Register AText * Finish Text Actor * Fix thwomp interpolation * Fix compile * Fix crab and hedgehog * Fix loading flagpole * Fix Hot Air Balloon * Turn zbuffer on for AText * Update * Camera Refactor * Camera Refactor Complete * Place Lookbehind behind a CVar * Make Tour CVar * Fix Tour Camera Billboarding * micro optimization * Impl tour cam in imgui editor and add to scenefile * As per review * Revert cleanWorld change as per review * Cleanup SceneManager * Func rename * Proper enabling of freecam and wip zoom fix * Couple fix * Fix credits * Fix podium ceremony * Stop music on reset & label new play sequence func * Rename func_800C8EF8 to play_sequence2 * Rename func_800CA414 to play_sequences * Fix compile * Label play_sequences * Clean up * Verify lakitu access * Renames * Fix tour enable logic * Add Audio * tour camera impl ending transition * As per review * Fix linux compile, probably * Update TourCamera.cpp * Update TourCamera.cpp * Update TrackProperties.cpp * Update TrackProperties.cpp * Update Game.cpp * Update SceneManager.cpp * Update camera.c * Update render_objects.h * Update render_objects.h * Update code_80057C60.h * fixing compile * addition --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-12-07Refactor yaml and remove segment (#531)coco875
* move yaml (still need to fix header path) * fix header * change kart to karts and add migration * fix include * Update migration.py * fix common_texture_debug_font extraction * Update torch * update torch and header * unduplicate texture for tumble * Update torch * Update migration.py * put the sort by default * fix replace_segmented_textures_with_o2r_textures * Update torch * fix yamls * add manual_segments in data of course * comment out replace_segmented_textures_with_o2r_textures and segment 3 * remove segment 5 * (wip) remove segment 6 still plenty of thing to do * more vtx * more change * Update torch * small fix * Update BansheeBoardwalk.cpp * fix blockFort * Delete test.yaml * fix bowser castle and simplify track sections * fix choco mountain * clean banshee * fix dk jungle * fix double deck * fix macos * fix error * fix macos ci * Update torch * Update torch * fix frappe snowland * fix kalimari desert * fix koopa troopa beach * fix luigi raceway * fix mario raceway and simplify thing * fix moo moo farm * fix rainbow road * Update torch * Update torch * hopefully fix windows error * fix a small error * fix royal raceway (and podium in theory) * fix sherbet_land * fix skyscraper * fix toads turnpike * fix wario stadium * fix yoshi valley * update torch * more clang tidy rules * REMOVE totally SEGMENT (sorry for the PR) * remove unused field in course and props and unused packed asset * fix kart texture * fix particle * fix track section and transparency * try fix mode extra * fix macos build and render * fix collision in extra * small change and try fix windows error * a little of clean * more cleanup * forget header and more clean up * Update Makefile * fix credits * fix kart texture offset * remove LoadTextures and add Unload * fix definitevely mirror mode * add unload but it's not perfect * revert a bad fix * clean no longer used python script * fix crash with player * being able to load the same course twice * add a comment on DrawWater * fix render of transparent object * better hack * add a proper migration instruction * fix number * add basic modsmanager * add meta/mods.toml * Update EditorMath.h * Update ModsManager.cpp * basic modManager (maybe I should rename it ModLoader) * use range on dependencies * add information about mods.toml * fix coment * some rename around * Delete beta-to-v1.md * Update migrations.md * Update textures-pack.md * Update modding.md * Update modding.md * clean yamls_old * move to mods in engine * rename ModsManger to ModManager * move init and unload at the top * rename ModsMetadata to ModMetadata * fix header * Update ModManager.cpp * put core mods at top
2025-11-09Implement SpawnParams struct (#536)MegaMech
* Impl SpawnParams * Added json submodule * Update json * Update * Works * Remove comment * Works refactor * Snowman and thwomp working * Impl hot air balloon * More progress * All OObjects are done * cleanup * Refactor 2Dpath to normal path * Update nlohmann json & fix compile * Rest of actors * MORE CHANGES * Finish actors * Done PR, some fix to collision viewer * Impl falling rocks * Add const * wip editor refactor * Property work * continue * Overridable editor properties * Actor saving/loading works now * Fix light alignment * Clarification * Impl penguin * params impl signs * properties impl falling rock * More property impls * impl air balloon * Add spawnParams to OObject Translate * Snowman translate better * impl hedgehog properly * properties impl trophy * thwomp progress * Finish impl properties * Fix compile * Fix cursor collisions * Move registered actors * Rename pathPoint XYZ to xyz * Fix editor pause bug * Clean up * Review comments * Remove SpawnParams struct from actor classes * Rename * Player Label First Iteration * Work now * Working 3d text * Fix boo bug * Finish AText actor * Fix spawnparams compile * Register AText * Finish Text Actor * Fix thwomp interpolation * Fix compile * Fix crab and hedgehog * Fix loading flagpole * Fix Hot Air Balloon * Turn zbuffer on for AText * Update --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-07-29Adds information about what each sequence file does. (#500)JDJG
* Adds the sequence information i.e. what each file does. * Removed not used mario circuit(accidently added from the wiki) - just generic name for every mario course. Links to mario raceway :) * update value to be more accurate. * Update sequences-information.md * updates seq_00 to be sound player. * update references of seq_16 to make more sense. * remove the note on it. * Update the seq_16 to be the better name of it. * Update sequences-information.md * updates each section to have a name. * Changes The name to make more sense gramatically. * add new note * Update sequences-information.md * Update sequences-information.md * Fixes the weird change to clrf. Replaces it to be lf instead. * Update custom-audio.md * Update TrackProperties.cpp * Update TrackProperties.cpp --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-28duplicate sequence (#506)coco875
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-21Updated miniaudio, srry if i break somethingKiritoDv
2025-07-21Fixed miniaudio to build on switchLywx
2025-07-21Implemented new audio driver for sequence replacement (#478)Lywx
* [WIP] Added custom driver and implemented sequence replacement * Implemented hmas effect system and wip replace system * Added load from o2r * Implemented sequence replacement * Added looping point support * Added reduced volume when pausing * Fixed audio reset and added fade out * Fixed music when retrying * Fixed star music * Parsed more info, not just loops * Fixed linux compilation * add doc * Update docs/custom-audio.md * Update docs/modding.md --------- Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-12Submit Matches for code_80005FD0.c (#446)MegaMech
* Update code_80005FD0.c * More matches * Remove comment * Submit match for cpu_use_item_strategy * Fix hard cpu * Update code_80005FD0.c
2025-07-11Add kartPropulsionStrength and waterInteractionFlags (#425)Maciek Baron
* Add kartPropulsionStrength and waterInteractionFlags * Add reset_player_speed_and_velocity * Fix merge * Reorder and cleanup * Document hopVerticalOffset and hopFrameCounter * Fix missed variabled * Further things * Use constant --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-10port pr 730 from the decomp (#445)coco875
* port pr 730 from the decomp Co-Authored-By: Jed Grabman <7600154+jedgrabman@users.noreply.github.com> * rename file * small fix * finish fix time trial --------- Co-authored-by: Jed Grabman <7600154+jedgrabman@users.noreply.github.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-09make replace neon texture (#435)coco875
* make replace neon texture * cmake are dumb * fix neon render * Update render_objects.c --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-06fix some custom texture (#426)coco875
* fix lakitu custom texture * finish fix lakitu * finish fix lakitu but also fix crab and snowman * Update Mole.cpp * fix texture around jumbotron --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-03Fix small mistake (#409)coco875
* Update other_textures.yml * Update menu_items.c * remove mkload --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-03Document player alpha (#396)Maciek Baron
* Document player alpha * Fix typo * Document further alpha things * Document movement * Fix indentation
2025-07-01make some texture more flexible and editable + port documentation from the ↵coco875
decomp + fix some bug (#309) * support a more flexible background * remove useless function * rename of some font * experimental png * migrate to the new initdata * fix skybox and adjust minimap * format in audio * simplify player render * simplify shell render and support custom texture of shell * clean redshell texture * format and multiple fix * some update of name * allow change icon of character * more rename * continue rename * more documentation and simplification * change lus and continue rename * continue rename * few fix for asan * fix ghost * Update menu_items.c * fix mac error * some test of tweak for texture * some tweak * some button constant * finish fix ghost * Update menu_items.c * Update render_objects.c * Update menu_items.c * Update libultraship * Update libultraship * Delete valgrind.report * Update libultraship * callgrind benchmark * Update valgrind_callgrind.sh * fix animation * some rename * remove useless submodule * Update libultraship * fix assets * fix mistake * fix more mistake * Update menu_items.c * sync more rename with the decom + fix review * fix a mistake * fix more mistake * re add the limit of fps * fix some hd texture and minimap * fix a name * Update menu_items.c * fix a regression * fix some segment 5 texture (not all) * Update camera.c * improve performance of custom sprite * fix flatten bug and add documentation on player vertex * Update render_player.c * fix data menu * fix trophy for 50 and 150 * Update memory.c * Update code_80057C60.c * fix ghost * fix boo tlut * fix a mistake in yaml * fix yaml * Update common_data.yml * add comment for segment 3 * allow even more change in texture * Update common_data.yml * Update update.inc.c * Update camera.c * Update some_data.c * wip changes * Update other_textures.yml * More changes * Update update_objects.c * Fix compile * Update memory.c * Update memory.c --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-06-19pr Code 80005fd0 (#181)coco875
* fix error * a lot of change * basic rename of local variable * continue rename and improve Enhancements * re-apply change * revert the remove of dma_texture and fix mtxf_multiplication * more documentation port * some fix * more fix * fix arround * Update torch * fix spelling --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-05-15Fix compile (#199)MegaMech
* Fixes made so far * Fixes up until linking * Moved GetInterpreter() to a single function under the Engine.h * Updated shader files included with assets, added exception for Linux for including SDL2_net * Removed osSetTime stub(for now) * Adjustments to get it to compile + run * Decoupled GetInterpreter() from the GameEngine Class, corrected a invalid include in SpaghettiGui.cpp --------- Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-05-14Impl new intro (#193)MegaMech
* Update menus * Update CMakeLists.txt * Add Ship * Impl hm ship actors * Update HM course * Impl new intro * Finish intro scene * Rename * Start Editor Work * raycast works * Fix ScreenRayTrace in widescreen * Basic Actor Picking * wip * Editor use vtx collision * gizmo work * otr works for object picking * Impl objects for editor * actor init * Update * Add all axis move (freemove) * Docking Windows works here * Setup imgui layout for editor * Editor Snap to Ground works * Basic Scene Explorer Works * Editor get actor names * Impl editor object names * impl Editor Play and Pause buttons * Editor translate works while paused * Fix freecam lighting * Added adjustable track properties to editor * Editor matrix, icons, rotation, impl light * Setup Track Properties 1 * Editor tooling wip * Load modded o2rs * Don't enable hud if editor is enabled * Updates * SceneManager nearly working * Fix mario kart 64 intro logo sizing * Fix Rotator * Finish new matrix translation code * Cleanup headers * Cleanup * Cleanup 2 * Cleanup 3 * Prevent divize by zero crash * Add visible circle for translate in all axis * Editor scaling/rot works properly now * Scale All_Axis evenly * Fixes to includes to work on Linux. * Removed overfilled arguments in gfx_create_framebuffer() * Added missing function definitions to Game.h * Editor sun face the camera * Add rotation model to gizmo * Add new handles * Failed attempt at transforming collision * Impl water volume * Import fast64 paths * water surface * Scene Setup 1 * Custom Track O2R almost working needs testing * Custom Track Load path O2r * Render custom track. Wip collision * Add missing function * Debug Spawning Custom O2R Track * Import courses working now * Fix memory leak * Remove New Track Button * Engine.cpp more consistent with sf64 * Fix Editor Enable Button * Editor Accurate mouse click drag objects * Editor selects closest object and cleanup * Gizmo rot and scale collision working * Remove constexpr from IRotator * Impl properties for location/rot/scale * Better Properties display, swap rot handles * Fix content browser dock and editor now disabled by default * Remove GameInfoWindow, Multiplayer Button, and FPS Slider * Disable Editor when its disabled * Add new logo to hm intro * Fix pause menu item box cursor * Remove minimap from Course::from_json and to_json * Impl Import Minimap * Fix custom minimap rendering * minimap uses extension .png * Refactor minimap * Freecam only for player 1 * GrandPrix Balloons work in custom track * Track Id is now std::string and outside of Props * Moved editor assets to be included in ship.o2r * Fixed GenerateO2R to package the correct folder and save to the correct filename * Linux specific changes. * Added "#include <stdio.h>" that required them * Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages. * Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.) * Revert "Moved editor assets to be included in ship.o2r" This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb. * Added back files(this time without LUS changes) * Changed workflow file to use correct filename for assets file. * Missed a few spots in the workflow file. * Added .desktop file and made corrections to the main workflow. * Added the rest of upstream CMakeLists.txt * disabled USE_NETWORKING * New InverseMatrix * Renamed both .o2r files to be more accurate to its contents. * Reverted CmakeList.txt --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-03-07Pushed YAMLs to fix CIKiritoDv
2025-02-07Torch Static Compile (#187)MegaMech
* Fix freecam rotation smoothing * Configure freecam controller * Fix cont z button and impl freecam on/off events * Add torch static comp * Fixed cmake * Copied yamls --------- Co-authored-by: KiritoDv <kiritodev01@gmail.com>
2025-02-07Finish Freecam (#186)MegaMech
* Fix freecam rotation smoothing * Configure freecam controller * Fix cont z button and impl freecam on/off events
2025-01-25Fix overflow with tyreSpeed (#170)MegaMech
* Fix tyreSpeed overflow and avoid ub
2025-01-23Game.cpp and World.cpp Cleanup (#159)MegaMech
* Remove CProperties and delete dup Properties from World.h * Improvement * Fix compile * Cleanup * Document gRaceState * wip cleanup * compile * Impl PlayerBombKart * Rename CourseManager_ to CM_ * Finish renames m_ to CM_ * cleanup * Remove extra printf --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-01-18Fix data, option menus, impl boos, fix demo camera (#156)MegaMech
* Fix data and option menus * safer code * wip boos impl * finish impl boos * Fix demo camera * slightly better match
2025-01-06fix texture with three point filtercoco875
2025-01-05remove unused functioncoco875
2025-01-05fix a warningcoco875
2025-01-05uniform GameEngine_OTRSigCheckcoco875
2025-01-05multiple fixcoco875
2025-01-03Finish docMegaMech
2025-01-01Fix compileMegaMech
2024-12-31Big 19750 renamesMegaMech
2024-12-29Impl Hedgehog and FlagpoleMegaMech
2024-12-28Reimpl LakituMegaMech
2024-12-13Impl trophyMegaMech
2024-12-04loadtile fixMegaMech
2024-11-30Documented sequences and move them into the Course systemKiritoDv