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SpaghettiKart: Mario Kart 64 PC port
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code_80005FD0.c
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Author
2022-01-17
Identify active screen mode, relabel accordingly (#141)
Maciek Baron
2022-01-06
More matching in code_800AF9B0 (#131)
ChiefFruitcake
2022-01-04
Add a couple header files, add some mips_to_c of some previously un-decomped ...
Tyler McGavran
2022-01-02
Relabel/identify more variables and functions based on current knowledge (#127)
Maciek Baron
2022-01-01
Add player and controller labels, rename function (#123)
Maciek Baron
2022-01-01
Naming global variables related to menu navigation (#119)
ChiefFruitcake
2021-12-26
Texture related structs and some controller pak menu stuff (#116)
Tyler McGavran
2021-12-14
Rename a couple variables (#93)
Tyler McGavran
2021-12-04
Identification of some race related varaibles (#78)
Tyler McGavran
2021-11-28
Imported funcs from sm64 to code_80004740.c and trig_tables.inc.c (#68)
CoderStig
2021-11-23
Add defines for cup selection (#66)
Tyler McGavran
2021-11-23
Added gamemode and CC defines (#64)
CoderStig
2021-11-23
Added defines for Player->unk_000 bitfields (#63)
CoderStig
2021-11-23
Jump Table Related Disassembly (#60)
Tyler McGavran
2021-11-16
Found the variable that tracks the CC type selected. (#57)
Tyler McGavran
2021-11-16
Matched some memory.c and other (#55)
CoderStig
2021-11-05
Split asm using autodecompiler (#49)
CoderStig
2021-03-02
Rename offsets
duncanspumpkin
2020-10-14
Initial commit
n64
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