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* Update and rename code_8001F980.c to render_player.c
* Rename code_8001F980.h to render_player.h
* rename import file to render_player
* Update and rename code_80004740.c to save.c
* Rename code_80004740.h to save.h
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
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* Mass renames
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* Math math_util
* fix asm files
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Also got rid of a couple asm files for functions that were matched
a long, long time ago (thank you ItzSwirlz for finding them)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
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Also get rid of some fake variables from a bss file.
Matched a couple functions too.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
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* added a very cool debug display list ^^ (prints variables to screen)
* Decompiled various functions
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- Named some variables
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* Matched func_800B5B94
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* Moved stuff into header files to
make m2c_helper a more useful
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* Change a variety of constants to defines
* Add notes regarding menu columns
* Change unknown type to known types
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* Matched rest of actors and more
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* Document game state logic
* More namings
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* pass clang errors for anon union struct member
* match a few more funcs
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* update m2ctx to make N64 sgi context
* finish decomping menus.c
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* change return type of func_8000546C
* try to fix submodules
* update asm_processor for new ASM directives
* split code_800AF8B0 into 3 files; move rodata into files/asm
* move rodata into code_800AF9B0 asm funcs
* decomp func_800AF9E4
* match 800AFF58
* merge in master (renamed code_800AF9B0.c to menus.c)
* revert menus.c back to code_800AF9B0.c
* add bss to code_800AF9B0
* rename code_800B0350.c to menus.c
* remove unused ALIGN macros
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