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path: root/src/ending/code_80280000.h
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2025-12-07Camera Refactor --> Adds Track Tour Camera (#568)MegaMech
* Impl SpawnParams * Added json submodule * Update json * Update * Works * Remove comment * Works refactor * Snowman and thwomp working * Impl hot air balloon * More progress * All OObjects are done * cleanup * Refactor 2Dpath to normal path * Update nlohmann json & fix compile * Rest of actors * MORE CHANGES * Finish actors * Done PR, some fix to collision viewer * Impl falling rocks * Add const * wip editor refactor * Property work * continue * Overridable editor properties * Actor saving/loading works now * Fix light alignment * Clarification * Impl penguin * params impl signs * properties impl falling rock * More property impls * impl air balloon * Add spawnParams to OObject Translate * Snowman translate better * impl hedgehog properly * properties impl trophy * thwomp progress * Finish impl properties * Fix compile * Fix cursor collisions * Move registered actors * Rename pathPoint XYZ to xyz * Fix editor pause bug * Clean up * Review comments * Remove SpawnParams struct from actor classes * Rename * Player Label First Iteration * Work now * Working 3d text * Fix boo bug * Finish AText actor * Fix spawnparams compile * Register AText * Finish Text Actor * Fix thwomp interpolation * Fix compile * Fix crab and hedgehog * Fix loading flagpole * Fix Hot Air Balloon * Turn zbuffer on for AText * Update * Camera Refactor * Camera Refactor Complete * Place Lookbehind behind a CVar * Make Tour CVar * Fix Tour Camera Billboarding * micro optimization * Impl tour cam in imgui editor and add to scenefile * As per review * Revert cleanWorld change as per review * Cleanup SceneManager * Func rename * Proper enabling of freecam and wip zoom fix * Couple fix * Fix credits * Fix podium ceremony * Stop music on reset & label new play sequence func * Rename func_800C8EF8 to play_sequence2 * Rename func_800CA414 to play_sequences * Fix compile * Label play_sequences * Clean up * Verify lakitu access * Renames * Fix tour enable logic * Add Audio * tour camera impl ending transition * As per review * Fix linux compile, probably * Update TourCamera.cpp * Update TourCamera.cpp * Update TrackProperties.cpp * Update TrackProperties.cpp * Update Game.cpp * Update SceneManager.cpp * Update camera.c * Update render_objects.h * Update render_objects.h * Update code_80057C60.h * fixing compile * addition --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-22Update from decomp (#34)coco875
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * Update common_structs.h * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * fix error of compilation * fix error of compilation * Update animation.c
2024-01-02Finish bss (#527)coco875
* Finish importing bss
2023-10-27Place variables from data_0DD0A0 to code_800029B0 (#477)Tyler McGavran
They match when placed there, although its not immediately clear that they truly belong there. But a match is a match. Also cleaned up a bunch of .h files that had references to the newly matched variables. Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-20Header & General Cleanup (#431)coco875
* Header cleanup
2023-09-19some renaming (#419)coco875
* Renames
2023-09-17Some train decomp and move seg2 files to ending (#423)MegaMech
* Some train decomp * Move seg2 to ending/ * move racing code files into racing folder * Fix progress * Rename segments